Feature summary | After Effects (October 2020 release)
Learn about new features and enhancements in the October 2020 release of After Effects (Version 17.5)
Roto Brush 2
Roto Brush 2 is a faster and more accurate rotoscoping tool that separates a foreground object from its background. Powered by Sensei, Roto Brush 2 selects and tracks the object, frame by frame, isolating the subject automatically. You can identify the subject by drawing a rough stroke through it. After Effects automatically highlights the selection around the edges, and tracks the object. If you don't like the selection, you can simply add or remove areas of the selection using intuitive keyboard commands.
Though the UI remains the same overall, Roto Brush 2 is different because it uses machine learning solution to propagate selections over time making the tedious process of rotoscoping a quick and easy task.
For more information, see Roto Brush and Refine Matte.
Work in the 3D Design Space
Developing 3D content is a common workflow for motion designers today. This release introduces a new mode to help you design and composite 3D content natively in After Effects. You don't have to constantly jump back and forth between 3D applications just to animate a single scene. This mode helps you make working in 3D faster and more approachable. This release introduces the 3D Transform Gizmos, and Improved camera tools in the 3D Design Space.
For more information, see Work in 3D Design Space.
3D Transform Gizmo
Improved camera tools for navigating 3D
Improved camera tools for navigating 3D space give you more flexibility and control over the objects in your scene. Unlike earlier versions where you can only orbit around the center of your screen, you can now select a focal point and orbit, pan, and dolly around a scene layer, viewing it from every angle.
If you have a particular framing of a shot in your composition, it helps to apply a camera viewpoint to refer to. As soon as you make a 2D layer 3D, you are instantly able to move around in 3D space because the camera is applied automatically. You can now animate from this viewpoint. This makes it more intuitive and fluid when combining 2D and 3D elements together.
The camera controls are now quicker to access with spring-loaded keyboard and mouse shortcuts, something artists expect from other 3D applications. Instead of having to select a camera tool directly, you can use the numbers (1, 2, 3) on your keyboard or hold down the option/alt key and use your mouse buttons (left, middle and right) to orbit, pan and dolly your camera.
For more information, see Improved camera controls to navigate in 3D.