A mesh project is defining a Vignette with only "Flowline objects." These Flowline objects allow for the creation of mesh objects with which you can apply tile-able patterns.
The following is the workflow for a mesh project.
Assign each mesh a size so when you map on a tiled image, it renders at a correct scale.
Applying the sizes for all meshes
Texture Material Properties
Workflow to correct the origin point
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