Conversion de votre code ActionScript au format HTML5

Apprenez à convertir des codes FrameScript dans ActionScript en codes JavaScript dans HTML5 Canvas.

Mappage de fragments de code d’ActionScript au format HTML5

Voici la liste des fragments de code JavaScript/HTML5 équivalents pour les codes FrameScript/ActionScript :

Action

ActionScript

HTML5

Arrêter la lecture à partir de cette image

stop();

this.stop ();

Cliquer pour atteindre l’image et arrêter la lecture

gotoAndStop(5);

this.gotoAndStop(5);

Cliquer pour atteindre l’image et démarrer la lecture

gotoAndPlay(5);

this.gotoAndPlay(5);

Cliquer pour accéder à une page Web

navigateToURL(new URLRequest("http://www.adobe.com"), "_blank");

 

window.open("http://www.adobe.com", "_blank");

Curseur de souris personnalisé

function fl_CustomMouseCursor(event:Event)

{

               instance_name_here.x = stage.mouseX;

               instance_name_here.y = stage.mouseY;

}

Mouse.hide();

 

function fl_CustomMouseCursor() {

               this.btnNavigate.x = stage.mouseX;

               this.btnNavigate.y = stage.mouseY;          this.instance_name_here.y = stage.mouseY;

Lire un clip

instance_name_here.play();

this.instance_name_here.play();

Arrêter un clip

instance_name_here.stop();

this.instance_name_here.stop();

Cliquer pour masquer un objet

instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToHide);

 

function fl_ClickToHide(event:MouseEvent):void

{

               instance_name_here.visible = false;

}

this.instance_name_here.addEventListener("click", fl_ClickToHide.bind(this));

 

function fl_ClickToHide()

{

               this.instance_name_here.visible = false;

}

Afficher un objet

instance_name_here.visible = true;

this.instance_name_here.visible = true;

Cliquer pour positionner un objet

instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);

 

function fl_ClickToPosition(event:MouseEvent):void

{

               instance_name_here.x = 200;

               instance_name_here.y = 100;

}

this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));

 

function fl_ClickToPosition()

{

               this.instance_name_here.x = 200;

               this.instance_name_here.y = 100;

}

 

Cliquer pour afficher un champ de texte

instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);

 

var fl_TF:TextField;

var fl_TextToDisplay:String = "Lorem ipsum dolor sit amet.";

 

function fl_ClickToPosition(event:MouseEvent):void

{

               fl_TF = new TextField();

               fl_TF.autoSize = TextFieldAutoSize.LEFT;

               fl_TF.background = true;

               fl_TF.border = true;

               fl_TF.x = 200;

               fl_TF.y = 100;

               fl_TF.text = fl_TextToDisplay;

               addChild(fl_TF);

}

this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));

 

var fl_TF = new createjs.Text();

var fl_TextToDisplay = "Lorem ipsum dolor sit amet.";

 

function fl_ClickToPosition()

{

              

               fl_TF.x = 200;

               fl_TF.y = 100;

               fl_TF.color = "#ff7700";

               fl_TF.font = "20px Arial";

               fl_TF.text = fl_TextToDisplay;

               this.addChild(fl_TF);

}

Événement de clic de souris

instance_name_here.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);

 

function fl_MouseClickHandler(event:MouseEvent):void

this.instance_name_here.addEventListener("click", fl_MouseClickHandler.bind(this));

 

function fl_MouseClickHandler()

Événement de survol de souris

instance_name_here.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);

 

function fl_MouseOverHandler(event:MouseEvent):void

var frequency = 3;

stage.enableMouseOver(frequency);

this.instance_name_here.addEventListener("mouseover", fl_MouseOverHandler);

 

function fl_MouseOverHandler()

Événement de retrait de la souris

instance_name_here.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler);

 

function fl_MouseOutHandler(event:MouseEvent):void

var frequency = 3;

stage.enableMouseOver(frequency);

this.instance_name_here.addEventListener("mouseout", fl_MouseOutHandler);

 

function fl_MouseOutHandler()

 

Déplacer horizontalement

instance_name_here.x += 100;

this.instance_name_here.x+=100;

Déplacer verticalement

instance_name_here.y += 100;

this.instance_name_here.y+=100;

Faire pivoter une fois

instance_name_here.rotation += 45;

this.instance_name_here.rotation+=45;

Faire pivoter continuellement

instance_name_here.addEventListener(Event.ENTER_FRAME, fl_RotateContinuously);

 

function fl_RotateContinuously(event:Event)

{

               instance_name_here.rotation += 10;

}

this.addEventListener("tick",fl_RotateContinuously.bind(this));

 

function fl_RotateContinuously(){

               this.instance_name_here.rotation+=10;

}

Animer horizontalement

instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally);

 

function fl_AnimateHorizontally(event:Event)

{

               instance_name_here.x += 10;

}

this.addEventListener("tick", fl_AnimateHorizontally.bind(this));

 

function fl_AnimateHorizontally()

{

               this.instance_name_here.x+=10;

}

Animer verticalement

instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically);

 

function fl_AnimateVertically(event:Event)

{

               instance_name_here.y += 10;

}

this.addEventListener("tick", fl_AnimateVertically.bind(this));

 

function fl_AnimateVertically()

{

               this.instance_name_here.y+=10;

}

Fondu en entrée dans un clip

instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn);

instance_name_here.alpha = 0;

 

function fl_FadeSymbolIn(event:Event)

{

               instance_name_here.alpha += 0.01;

               if(instance_name_here.alpha >= 1)

               {

                              instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn);

               }

}

this.addEventListener('tick', fl_FadeSymbolIn.bind(this));

this.instance_name_here.alpha = 0;

 

function fl_FadeSymbolIn()

{

               this.instance_name_here.alpha += 0.01;

               if(this.instance_name_here.alpha >= 1)

               {

                              this.removeEventListener('tick', fl_FadeSymbolIn.bind(this));

               }

}

Fondu en sortie dans un clip

instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut);

instance_name_here.alpha = 1;

 

function fl_FadeSymbolOut(event:Event)

{

               instance_name_here.alpha -= 0.01;

               if(instance_name_here.alpha <= 0)

               {

                              instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut);

               }

}

this.addEventListener('tick', fl_FadeSymbolOut.bind(this));

this.instance_name_here.alpha = 1;

 

function fl_FadeSymbolOut()

{

               this.instance_name_here.alpha -= 0.01;

               if(this.instance_name_here.alpha <= 1)

               {

                              this.removeEventListener('tick', fl_FadeSymbolOut.bind(this));

               }

}

Cliquer pour charger une image de la bibliothèque

instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);

 

function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void

{

               // Si vous souhaitez ajouter une autre image de la bibliothèque,

               // entrez un nom différent dans le champ de texte de classe à l’étape 4 ci-dessus et dans le code ci-dessous.

               var libImage:MyImage = new MyImage();

 

               var holder:Bitmap = new Bitmap(libImage);

               addChild(holder);

}

this.instance_name_here.addEventListener('click',fl_ClickToLoadImageFromLibrary.bind(this));

 

function fl_ClickToLoadImageFromLibrary()

{

              

               var libImage = new lib.MyImage();

               this.addChild(libImage);

}

 

Ajouter une occurrence depuis la bibliothèque

var fl_MyInstance:LibrarySymbol = new LibrarySymbol();

addChild(fl_MyInstance);

var fl_MyInstance = new lib.LibrarySymbol();

this.addChild(fl_MyInstance);

 

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