Ontdek hoe u FrameScript-codes in ActionScript naar JavaScript-codes converteert in HTML5 Canvas.
ActionScript toewijzen aan HTML5-codefragmenten
De volgende lijst bevat equivalenten van JavaScript/HTML5-codefragmenten voor de FrameScript/ActionScript-codes:
Handeling |
ActionScript |
HTML5 |
Stoppen bij dit frame |
stop(); |
this.stop(); |
Klikken om naar het frame te gaan en te stoppen |
gotoAndStop(5); |
this.gotoAndStop(5); |
Klikken om naar het frame te gaan en af te spelen |
gotoAndPlay(5); |
this.gotoAndPlay(5); |
Klikken om naar een webpagina te gaan |
navigateToURL(new URLRequest("http://www.adobe.com"), "_blank");
|
window.open("http://www.adobe.com", "_blank"); |
Aangepaste muiscursor |
function fl_CustomMouseCursor(event:Event) { instance_name_here.x = stage.mouseX; instance_name_here.y = stage.mouseY; } Mouse.hide();
|
function fl_CustomMouseCursor() { this.btnNavigate.x = stage.mouseX; this.btnNavigate.y = stage.mouseY; this.instance_name_here.y = stage.mouseY; |
Een filmclip afspelen |
instance_name_here.play(); |
this.instance_name_here.play(); |
Een filmclip stoppen |
instance_name_here.stop(); |
this.instance_name_here.stop(); |
Klikken om een object te verbergen |
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToHide);
function fl_ClickToHide(event:MouseEvent):void { instance_name_here.visible = false; } |
this.instance_name_here.addEventListener("click", fl_ClickToHide.bind(this));
function fl_ClickToHide() { this.instance_name_here.visible = false; } |
Een object weergeven |
instance_name_here.visible = true; |
this.instance_name_here.visible = true; |
Klikken om een object te positioneren |
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);
function fl_ClickToPosition(event:MouseEvent):void { instance_name_here.x = 200; instance_name_here.y = 100; } |
this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));
function fl_ClickToPosition() { this.instance_name_here.x = 200; this.instance_name_here.y = 100; }
|
Klikken om een tekstveld weer te geven |
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);
var fl_TF:TextField; var fl_TextToDisplay:String = "Lorem ipsum dolor sit amet.";
function fl_ClickToPosition(event:MouseEvent):void { fl_TF = new TextField(); fl_TF.autoSize = TextFieldAutoSize.LEFT; fl_TF.background = true; fl_TF.border = true; fl_TF.x = 200; fl_TF.y = 100; fl_TF.text = fl_TextToDisplay; addChild(fl_TF); } |
this.instance_name_here.addEventListener("click", fl_ClickToPosition.bind(this));
var fl_TF = new createjs.Text(); var fl_TextToDisplay = "Lorem ipsum dolor sit amet.";
function fl_ClickToPosition() {
fl_TF.x = 200; fl_TF.y = 100; fl_TF.color = "#ff7700"; fl_TF.font = "20px Arial"; fl_TF.text = fl_TextToDisplay; this.addChild(fl_TF); } |
Gebeurtenis MouseClick |
instance_name_here.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void |
this.instance_name_here.addEventListener("click", fl_MouseClickHandler.bind(this));
function fl_MouseClickHandler() |
Gebeurtenis MouseOver |
instance_name_here.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);
function fl_MouseOverHandler(event:MouseEvent):void |
var frequency = 3; stage.enableMouseOver(frequency); this.instance_name_here.addEventListener("mouseover", fl_MouseOverHandler);
function fl_MouseOverHandler() |
Gebeurtenis MouseOut |
instance_name_here.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler);
function fl_MouseOutHandler(event:MouseEvent):void |
var frequency = 3; stage.enableMouseOver(frequency); this.instance_name_here.addEventListener("mouseout", fl_MouseOutHandler);
function fl_MouseOutHandler()
|
Horizontaal verplaatsen |
instance_name_here.x += 100; |
this.instance_name_here.x+=100; |
Verticaal verplaatsen |
instance_name_here.y += 100; |
this.instance_name_here.y+=100; |
Eenmaal roteren |
instance_name_here.rotation += 45; |
this.instance_name_here.rotation+=45; |
Constant roteren |
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_RotateContinuously);
function fl_RotateContinuously(event:Event) { instance_name_here.rotation += 10; } |
this.addEventListener("tick",fl_RotateContinuously.bind(this));
function fl_RotateContinuously(){ this.instance_name_here.rotation+=10; } |
Horizontaal animeren |
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally);
function fl_AnimateHorizontally(event:Event) { instance_name_here.x += 10; } |
this.addEventListener("tick", fl_AnimateHorizontally.bind(this));
function fl_AnimateHorizontally() { this.instance_name_here.x+=10; } |
Verticaal animeren |
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically);
function fl_AnimateVertically(event:Event) { instance_name_here.y += 10; } |
this.addEventListener("tick", fl_AnimateVertically.bind(this));
function fl_AnimateVertically() { this.instance_name_here.y+=10; } |
Een filmclip infaden |
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn); instance_name_here.alpha = 0;
function fl_FadeSymbolIn(event:Event) { instance_name_here.alpha += 0.01; if(instance_name_here.alpha >= 1) { instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolIn); } } |
this.addEventListener('tick', fl_FadeSymbolIn.bind(this)); this.instance_name_here.alpha = 0;
function fl_FadeSymbolIn() { this.instance_name_here.alpha += 0.01; if(this.instance_name_here.alpha >= 1) { this.removeEventListener('tick', fl_FadeSymbolIn.bind(this)); } } |
Een filmclip uitfaden |
instance_name_here.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); instance_name_here.alpha = 1;
function fl_FadeSymbolOut(event:Event) { instance_name_here.alpha -= 0.01; if(instance_name_here.alpha <= 0) { instance_name_here.removeEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); } } |
this.addEventListener('tick', fl_FadeSymbolOut.bind(this)); this.instance_name_here.alpha = 1;
function fl_FadeSymbolOut() { this.instance_name_here.alpha -= 0.01; if(this.instance_name_here.alpha <= 1) { this.removeEventListener('tick', fl_FadeSymbolOut.bind(this)); } } |
Klikken om de afbeelding uit de bibliotheek op te halen |
instance_name_here.addEventListener(MouseEvent.CLICK, fl_ClickToLoadImageFromLibrary);
function fl_ClickToLoadImageFromLibrary(event:MouseEvent):void { // Als u een andere afbeelding uit de bibliotheek wilt toevoegen, // voert u een andere naam in het tekstveld Class in bij stap 4 hierboven en in de code hieronder. var libImage:MyImage = new MyImage();
var holder:Bitmap = new Bitmap(libImage); addChild(holder); } |
this.instance_name_here.addEventListener('click',fl_ClickToLoadImageFromLibrary.bind(this));
function fl_ClickToLoadImageFromLibrary() {
var libImage = new lib.MyImage(); this.addChild(libImage); }
|
Een instantie uit de bibliotheek toevoegen |
var fl_MyInstance:LibrarySymbol = new LibrarySymbol(); addChild(fl_MyInstance); |
var fl_MyInstance = new lib.LibrarySymbol(); this.addChild(fl_MyInstance); |