Welcome to the Flash Player and AIR 23 release notes!
November 8, 2016
In today's scheduled release, we've updated Flash Player with important bug fixes and security updates.
October 26, 2016
In today's release, we've updated Flash Player with important security updates.
October 11, 2016
In today's scheduled release, we've updated Flash Player with important bug fixes and security updates.
September 13, 2016
In today's scheduled release, we've updated Flash Player and AIR with important bug fixes, security updates, and new features.
How to update Flash Player
Current Flash Player customers who have enrolled in the "Allow Adobe to install updates (recommended)" update mechanism will be automatically updated to the latest version of Flash Player within 24 hours after release.
Users who have selected "Notify me to install updates" will receive an update notification dialog within 7 days from release date. Please note that Windows users will need to restart their system or log out and in to activate the update notification dialog.
The latest version of Flash Player can always be downloaded and installed by simply visiting https://get.adobe.com/flashplayer
Customers using Google Chrome or Windows 8.x/10 Internet Explorer or Microsoft Edge will receive updates through the Google and Microsoft update mechanisms.
How to contact us
We hope you enjoy this release. If you encounter any problems, please let us know by posting issues to our public bug database. For installation or usage help, please visit our community forums for assistance.
Adobe Bug Database - https://bugbase.adobe.com
Flash Player Forums - http://forums.adobe.com/community/flashplayer
AIR Forums - http://forums.adobe.com/community/air
November 8, 2016
Flash Player
- Stability bugs and security fixes
October 26, 2016
Flash Player
- Security Fixes
October 11, 2016
Flash Player
- [Mac]Flash player quits unexpectedly while playing Forge of Empires on Firefox(4190467)
- [Chrome]Ctrl+C and Ctrl+V does not work with CAPS ON in flex (4186251)
- [WinXP/Vista][PPAPI] "Couldn't load plugin" error attempting to view Flash content on Opera & Chromium (4186169)
September 13, 2016
Flash Player
- Application with Embedded ActiveX (f-in-box) Crashes (4176988)
AIR
- [iOS] ld-64 Compilation getting failed while packaging app with multiple
swf and ANE (4182822) - [iOS] Capabilities.screenDPI gives a wrong value on AIR 22 simulator (4157457)
- [iOS] Context3D.drawToBitmapData uses wrong offset on mobile (4147414)
- [iOS] TextField with TextFieldType.INPUT cuts off text on the left side when focused (4009346)
- [iOS] StageWebView makes application crash (4180325)
- [Android] MP4 Video rendering completely broken in Air 22 on all version of Android (4167492)
- [Android]
Full screen display states must use immersive mode on Android 4.4+ (4100625) - [Android] OpenSSL library upgraded to 1.0.2h version
- [iOS] App using concurrency closes when a class is instantiated on the worker .swf (4067035)
- [iOS] CameraRoll on iOS returns Bitmap in incorrect orientation (4070057)
- [iOS] [Windows] Error,
ld : in section __TEXT,__textreloc 153: R_ABSreloc but no absolute symbol at target address for architecture arm64 while packaging Application with Social.ane using flag -hideAneLibSymbols yes (4005515) - [iOS]
sharedobjects fail when available storage is low (3711301) - TextField contextMenu displayed with offset with HiDPI screens (4177810)
Mozilla NPAPI AsyncDrawing Support
Async Drawing refers to the method that the browser and Flash Player use to exchange a bitmap surface where Flash Player draws the SWF content. It is used only when the stage is composited with rest of the content in the browser window. This feature allows wmode “direct” (wmode opaque and transparent) to behave as “windowless” in hardware accelerated async drawing. It is not used in fullscreen mode, or in windowed mode where the plugin draws directly to its own window. If asynchronous drawing is unavailable for any reason, the plugin falls back to using the existing synchronous drawing model.
AsyncDrawing is supported in NPAPI Plugin on Windows desktop platforms only. It is currently available from FP version 23.0 in Firefox Nightly 51.0a1, the Firefox versions supporting the feature is yet to be announced. The choice of which Async Drawing path is used (hardware or software) depends on whether the browser supports hardware or software Async Drawing modes.
To disable AsynchronousDrawing support in Firefox, go to “about:config” in the search bar of the browser and set “dom.ipc.plugins.asyncdrawing.enabled” to false.
HSTS Support in Flash Player
Beginning with Flash Player 23, we have introduced support for HSTS (HTTP Strict Transport Security). HSTS is an IETF standard, which enforces user agents (browsers) to use HTTPS for communication instead of HTTP. HTTPS response may have a Strict-Transport-Security(STS) header field that requests the user agent to make further requests in HTTPS. Flash Player will now acknowledge the STS header in HTTPS response.
This will be particularly helpful when a SWF calls another SWF (child SWF) that is present in HSTS enabled server. Flash Player will acknowledge the STS header in the response and further request to the same domain will always be HTTPS. This feature will be helpful in mitigating protocol hijacking attacks and cookie hijacking.
Disabling local-with-filesystem access in Flash Player by default
Beginning with Flash Player 23, local-with-network permissions will now be applied to all local SWF content, regardless of the preference chosen at compile time.
Background:
When playing Flash (SWF) content from local filesystem, developers have historically been able to configure content to exclusively read from the filesystem, or communicate to the network. When this functionality was introduced over a decade ago, it enabled an interesting array of use-cases ranging from simple games to interactive kiosks. In context of modern web security, we believe that it is time to retire local filesystem functionality in the browser plugin. At the same time, Adobe AIR has been established as a robust, mature solution for delivering ActionScript-based content as a standalone application.
Vast majority of Flash Player users and content will be unaffected by this change. This change only impacts Flash content played from the local filesystem, using the browser. Flash content hosted on the internet and local webservers, as well as the Standalone Flash Player remains unaffected.If you are a user who requires this functionality, these files can be added to the list of Trusted Locations in Flash Player.
Workarounds for Legacy Content:
We highly recommend that you only circumvent these controls to enable content from sources that they trust.
For Individuals:
For Internet Explorer, Edge, Firefox, Opera and Safari:
On the affected system, go to the Flash Player Settings Manager:
• Mac: System Preferences > Flash Player
• Windows: Control Panel > Flash Player
Select the Advanced tab
In the Developer Tools section, click the Trusted Location Settings button
Click the "Add..." button and add relevant files and folders to the list
For Google Chrome (and other PPAPI browsers):
Navigate to the Settings Manager page
Choose Edit Locations > Add Locations from the popup list
In the text field that appears, type or paste the file/folder path that you'd like to trust
Click the "Confirm" button
Note: Please be aware that the "Browse for files" and "Browse for folder" buttons do not function properly. You must manually type or copy/paste your path into the text field above the buttons to add the file or folder to the trusted list.
For System Administrators:
The legacy behavior can be restored by applying the EnableInsecureLocalWithFileSystem=1 flag to mms.cfg.
Video and Camera support for Stage3D by VideoTexture for Flash Player (Release)
In Flash Player 20 or earlier, use of video in Stage3D required use of the Video object, which is not hardware accelerated. It involved copying the video frame to a BitmapData object and then loading data onto the GPU, which made it CPU-intensive.
To address this limitation, Video texture object was introduced. It allows you to use hardware decoded video in Stage 3D content. Further, extending this capability in Flash Player 23 release, texture objects have been introduced to support the use of NetStream and Cameras in a manner similar to the use of StageVideo. These textures can be used as source textures in stage3D rendering pipeline. You can use them as rectangular, RGB, or no mipmap textures in rendering of a scene. They are treated as ARGB texture by the shaders which implies that the AGAL shaders do not have to bother about YUV to RGB conversion now. The shaders treat these textures as ARGB textures. This allows you to use the standard shaders with static images without any need for modification. When you render using these textures, the image that is used by the rendering pipeline is the the latest frame at that time. Though, there is no tearing in the video frame, if you use the same texture many times, some of these instances may be picked from different timestamps.
With the use of a VideoTexture object, all this work gets optimized internally - YUV to RGB conversion and texture loading can be completely moved to the GPU. See the VideoTexture devnet article for implementation details.
Note: Video Texture is an existing feature in AIR. It was introduced in AIR 17.0 version.
GameInput API for iOS
Starting AIR 23, we are providing GameInput API support for iOS. GameInput API is an interface that allows applications to communicate with attached Game controllers. There are different types of Game Controllers depending on the number of controls. This API allows an application to get all information related to the Game controller.
GameInput API support has already been available for Android. On iOS, it requires a minimum swf version of 34. This API supports iOS devices running on iOS version 9.0 or higher.
GameInput API Example:
{
trace("GameInput.isSupported - "+ GameInput.isSupported);
trace("GameInput.numDevices - "+ GameInput.numDevices);
gameInput = newGameInput();
gameInput.addEventListener(GameInputEvent.DEVICE_ADDED, inputDeviceAddedEvent);
gameInput.addEventListener(GameInputEvent.DEVICE_REMOVED, inputDeviceRemovedEvent);
functioninputDeviceRemovedEvent(e:GameInputEvent):void
{
trace("inputDeviceRemovedEvent - "+ e.device);
}
functioninputDeviceAddedEvent(e:GameInputEvent):void
{
trace("inputDeviceAddedEvent - "+ e.device);
getDeviceInformation(e.device);
}
functiongetDeviceInformation(device:GameInputDevice):void
{
trace("device.enabled - "+ device.enabled);
trace("device.id - "+ device.id);
trace("device.name - "+ device.name);
trace("device.numControls - "+ device.numControls);
trace("device.sampleInterval - "+ device.sampleInterval);
for(vari:Number=0; i < device.numControls; i++)
{
varcontrol:GameInputControl = device.getControlAt(i);
getControlInformation(control);
control.addEventListener(Event.CHANGE, changeEvent);
}
}
functionchangeEvent(e:Event):void
{
varcontrol:GameInputControl = e.target asGameInputControl;
getControlInformation(control);
}
functiongetControlInformation(control:GameInputControl):void
{
trace("control.device - "+ control.device);
trace("control.value - "+ control.value);
trace("control.minValue - "+ control.minValue);
trace("control.maxValue - "+ control.maxValue);
trace("control.id - "+ control.id);
}
}
Echo Cancellation on AIR for Android
Starting AIR 23, we have introduced Echo Cancellation for AIR on Android.Acoustic echo occurs when the speaker output feeds back to the built-in microphone input, producing disturbing echoing artifacts and significantly reducing the quality of captured data.
Acoustic echo arises in collaboration applications, where two or more parties carry out interactive conversation. From this release onwards, developers can develop VOIP applications without any echo using AIR on Android.
Note: This feature is already present on AIR for desktop and iOS Platform. For more information, see Microphone - AS3.
Following changes are required in the action script code:
Microphone.getEnhancedMicrophone
To get access to device Microphone, we use Microphone.getMicrophone(). However, this API returns a simple microphone, which does not have the ability to eliminate acoustic echo. To remove the acoustic echo, developers must get an instance of Microphone using the API: Microphone.getEnhancedMicrophone(). The device microphone returned by this API has the acoustic echo cancellation feature enabled.
Requirements
- Add the following tag under Android manifest additions:
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
- There may be pre-existing swfs that use Microphone. getEnhacedMicrohone () API (as it is already present and working for AIR desktop applications). If such swf files are packaged with the latest AIRSDK (version 23), the feature will not work. Developers need to recompile the swf with swf-version 34 or higher.
Sample snippet
Here is the example code snippet for this scenario:
public function Microphoe()
{
mic = Microphone.getEnhancedMicrophone();
mic.gain=60;
mic.rate =22;
mic.addEventListener(StatusEvent.STATUS, mic_status);
}
Limitations
Acoustic Echo Cancellation may not work on some devices (such as the Moto G2) because of hardware side limitations.
The API MicrophoneEnhancedOptions (present on AIR for desktop) will be a no-op on AIR for Android.
Performance of the feature can vary depending upon the hardware side handling of echo cancellation for different Android devices. For the devices that do not support Echo Cancellation at the hardware level, AIR will handle the echo cancellation from the software side.
Acoustic effects of the microphone class will vary according to the device. Because the Android Family has devices with different hardware configurations, the same audio settings will have different impact on different devices. For example, a developer may have to use "mic.gain = 70;" for Samsung Note 4 for loud output of the voice.
The StageText clear button is now optional on iOS
While creating StageText object on iOS, a clear button option is available by default to the AS developers. Beginning with AIR 23, a new feature has been introduced, which makes the StageText clear button optional. This provides more flexibility to the AS developers when using StageText. In the earlier versions, StageText object was created with an integrated clear button.
To implement this feature, following changes are required in the ActionScript code:
stageText.clearButtonMode
For getting access to the optional clear button support, AS developers can now use a clearButtonMode property to set different modes.There are four modes associated with this property:
To show clearButton while editing: StageTextClearButtonMode.WHILE_EDITING
To never show clearButton: StageTextClearButtonMode.NEVER
To always show clearButton: StageTextClearButtonMode.ALWAYS
To show clearButton unless editing: StageTextClearButtonMode.UNLESS_EDITING
By default, clearButtonMode property is set as StageTextClearButtonMode.WHILE_EDITING.
Requirements
The application must be packaged with latest AIR SDK (version 23).
SWF version must be 34 or later.
Sample snippet
You can use this example code snippet for your reference.
public function ClearButtonMode()
{
label = new StageText();
label.clearButtonMode = StageTextClearButtonMode.NEVER;
label.textAlign = "right";
label.stage = stage;
label.viewPort = new Rectangle(20, 20, 90, 90);
}
Limitations for using stageText.clearButtonMode property
This property is not available in StageText with multi-line
This property is a No-Op for Android
Windows: Add HiDPI support for AIR desktop (Release)
Beginning with AIR 23, HiDPI support for AIR Desktop on Windows has been introduced. It allows you to provide a higher quality rendering for AIR content on HiDPI displays. This feature works on the concept of higher pixel density scaling instead of pixel-doubling scaling.
Note: HiDPI is already available for AIR on Mac Retina displays.
To implement this feature in an AIR app, the developer should set requestedDisplayResolution as high in the manifest file.
requestedDisplayResolution set high
<requestedDisplayResolution>high</requestedDisplayResolution>
For a full list of features in Flash Player and AIR, including features introduced in previous releases, please review the document here
Deliverable | Released Version |
Flash Player Windows for Internet Explorer - ActiveX | 23.0.0.207 |
Flash Player Windows for Firefox - NPAPI | 23.0.0.207 |
Flash Player Windows for Chromium - PPAPI | 23.0.0.207 |
Flash Player Mac for Safari and Firefox - NPAPI | 23.0.0.207 |
Flash Player Mac for Chromium - PPAPI | 23.0.0.207 |
Flash Player Linux for Firefox - NPAPI | 11.2.202.644 |
Flash Player Win 8 & 10 for Internet Explorer & Edge | 23.0.0.207 |
Flash Player Mac for Google Chrome | 23.0.0.207 |
Flash Player Windows for Google Chrome | 23.0.0.207 |
Flash Player ChromeOS | 23.0.0.207 |
Flash Player Linux for Google Chrome | 23.0.0.207 |
AIR Desktop Win Runtime | 23.0.0.257 |
AIR Desktop Mac Runtime | 23.0.0.257 |
AIR Android Runtime | 23.0.0.257 |
AIR SDK & Compiler Windows | 23.0.0.257 |
AIR SDK & Compiler Mac | 23.0.0.257 |
AIR SDK Windows | 23.0.0.257 |
AIR SDK Mac | 23.0.0.257 |
Flash Player
- Resizing embedded flash video player will turn the interface black in xulrunner(4186134)
- "ALT GR+0" does not return @ on french layout Keyboard(4196791)
- Performance drop is observed on Firefox 49.0.2 when async drawing is enabled (4197072)
AIR
- [Android] softKeyboardRect height is incorrect (4085072)
- [iOS] VideoTexture on iOS - sometimes the event TEXTURE_READY isn't dispatched (4150401)
- [iOS] Crash when trying to access function arguments (4117964)
- [iOS] Landscape mode is not able to initiate the camera and the app crashes in debug mode (4168916)
- [Android N] AIR apps are not able to recognise display changes & font size as per the new Android N features (4186054)
- TextField: delay after creation of first TextField (4133187)
- Glitches are observed when graphic content is transformed with 2.5D transformation in AIR 23(4191283)
- Artifacts are observed when Z axis depth of the display object is changed(4189739)
- Triangle is either blank or filled with artifacts when using Graphics.drawTriangles() in AIR 23.0 (4191288)
- Glitches are observed when using 3D rotation is applied on a Bitmap or any containers(4188948)
- Exponential increase in no of GDI object handler due to which application quits unexpectedly (4194045)
- Starling.display.Image mask is not rendering on mobile when rendered with starling.textures.RenderTexture (4196946)
Authoring for Flash Player 23
To use the new Flash Player, you will need to target SWF version 34 by passing "-swf-version=34" as an extra compiler argument to the ASC 2.0 compiler. Detailed directions are below.
- Download the new
playerglobal .swc for Flash Player 23 - Download and install Flash Builder 4.7 from Creative Cloud: https://creative.adobe.com/products/flash-builder
- Backup the existing AIR SDK if you need to restore it later then replace the bundled AIR SDK with the AIR 23 SDK. To do this, unzip the AIR 23 SDK to this location:
- MacOS: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK
- Windows: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\
- In Flash Builder, create a new project: File -> New -> project.
- Open the project Properties panel (right-click and chose 'Properties').
- Select ActionScriptCompiler from the list on the left.
- Add "-swf-version=34" to the 'Additional compiler arguments' field.
- This ensures the outputted SWF targets SWF version 34. If you compile on the command-line and not in Flash Builder, you need to add the same compiler argument.
- Ensure you have installed the new Flash Player 23 build in your browser.
Authoring for AIR 23 Update to the AIR 23 namespace
You must update your application descriptor file to the 23 namespace in order to access the new AIR 23 APIs and behavior. If your application does not require the new AIR 23 APIs and behavior, you are not required to update the namespace. However, we recommend all users start using the AIR 23 namespace even if you are not yet taking advantage of the new 23 capabilities. To update the namespace, change the
Found a bug? Please submit a bug to the Flash Player and Adobe AIR bug database.
Flash Player and AIR may leverage your graphics hardware to decode and play H.264 video. There may be video issues that can only be reproduced with your particular graphics hardware and driver. When reporting an issue involving video, it is essential to note your graphics hardware and driver, along with your operating system and browser (when using Flash Player), so that we can reproduce and investigate issues. Please be sure to include this information as described in Instructions for Reporting Video Playback Issues. Note: Due to the high volume of email we receive, we are unable to respond to every request.
Thank you for using Adobe® Flash Player® and AIR® and for taking the time to send us your feedback!
Release Date | Runtime Version | Security Enhancements |
November 8, 2016 | Flash Player (Win, Mac, Linux) 23.0.0.207 Flash Player (NPAPI Linux) 11.2.202.644 |
APSB16-37 |
October 26, 2016 | Flash Player (Win, Mac, Linux) 23.0.0.205 Flash Player (NPAPI Linux) 11.2.202.643 |
APSB16-36 |
October 11, 2016 | Flash Player (Win, Mac, Linux) 23.0.0.185 Flash Player (NPAPI Linux) 11.2.202.637 Flash Player (ESR) 18.0.0.382 |
APSB16-32 |
September 13, 2016 | Flash Player (Win, Mac, Linux) 23.0.0.162 Flash Player (NPAPI Linux) 11.2.202.635 Flash Player (ESR) 18.0.0.375 AIR SDK and Runtime 23.0.0.257 |
APSB16-29 APSB16-31 |
July 14, 2016 | Flash Player (Win ActiveX) 22.0.0.210 | |
July 12, 2016 | Flash Player (Win, Mac, Linux) 22.0.0.209 Flash Player (NPAPI Linux) 11.2.202.632 Flash Player (ESR) 18.0.0.366 |
APSB16-25 |
June 16, 2016 | Flash Player (Win, Mac, Linux) 22.0.0.185 Flash Player (NPAPI Linux) 11.2.202.626 Flash Player (ESR) 18.0.0.358 AIR SDK and Runtime 22.0.0.153 |
APSB16-18 APSB16-23 |
May 12, 2016 | Flash Player (Win, Mac, Linux) 21.0.0.242 Flash Player (NPAPI Linux) 11.2.202.621 Flash Player (ESR) 18.0.0.352 AIR SDK and Runtime 21.0.0.215 |
APSB16-15 |
April 21, 2016 | Flash Player (Mac NPAPI) 21.0.0.226 | |
April 12, 2016 | AIR SDK and Runtime 21.0.0.198 | |
April 8, 2016 | Flash Player (Google Chrome) 21.0.0.216 | |
April 7, 2016 | Flash Player (Win, Mac, Linux) 21.0.0.213 Flash Player (NPAPI Linux) 11.2.202.616 Flash Player (ESR) 18.0.0.343 |
APSB16-10 |
March 23, 2016 | Flash Player (Win, Mac, Linux) 21.0.0.197 | |
March 10, 2016 | Flash Player (Win, Mac, Linux) 21.0.0.182 Flash Player (NPAPI Linux) 11.2.202.577 Flash Player (ESR) 18.0.0.333 AIR SDK and Runtime 21.0.0.176 |
APSB16-08 |
February 9, 2016 | Flash Player (Win, Mac, Linux) 20.0.0.306 Flash Player (NPAPI Linux) 11.2.202.569 Flash Player (ESR) 18.0.0.329 AIR SDK and Runtime 20.0.0.260 |
APSB16-04 |
January 19, 2016 | Flash Player (Win, Mac, Linux) 20.0.0.286 | |
January 1, 2015 | Flash Player ActiveX (Win 7) 20.0.0.270 | |
December 28, 2015 | Flash Player (Win, Mac, Linux) 20.0.0.267 Flash Player (NPAPI Linux) 11.2.202.559 Flash Player (ESR) 18.0.0.324 AIR SDK and Runtime 20.0.0.233 |
APSB16-01 |
December 8, 2015 | Flash Player (Win, Mac, Linux) 20.0.0.228 Flash Player (NPAPI Win & Mac) 20.0.0.235 Flash Player (NPAPI Linux) 11.2.202.554 Flash Player (ESR) 18.0.0.268 AIR SDK and Runtime 20.0.0.204 |
APSB15-32 |
November 10, 2015 | Flash Player (Win, Mac, Linux) 19.0.0.245 Flash Player (NPAPI Linux) 11.2.202.548 Flash Player (ESR) 18.0.0.261 AIR SDK and Runtime 19.0.0.241 |
APSB15-28 |
October 16, 2015 | Flash Player (Win, Mac, Linux) 19.0.0.226 Flash Player (PPAPI ChromeOS) 19.0.0.225 Flash Player (NPAPI Linux) 11.2.202.540 Flash Player (ESR) 18.0.0.255 |
APSB15-27 |
October 13, 2015 | Flash Player (Win & Mac) 19.0.0.207 Flash Player (PPAPI Linux) 19.0.0.207 Flash Player (NPAPI Linux) 11.2.202.535 Flash Player (ESR) 18.0.0.252 AIR SDK and Runtime 19.0.0.190 |
APSB15-25 |
September 21, 2015 | Flash Player (Win & Mac) 19.0.0.185 Flash Player (PPAPI Linux) 19.0.0.185 Flash Player (NPAPI Linux) 11.2.202.521 Flash Player (ESR) 18.0.0.241 AIR SDK and Runtime 19.0.0.190 |
APSB15-23 |
August 11, 2015 | Flash Player (Win & Mac) 18.0.0.232 Flash Player (PPAPI Linux) 18.0.0.233 Flash Player (Linux) 11.2.202.498 Flash Player (ESR) 18.0.0.228 AIR SDK and Runtime 18.0.0.199 |
APSB15-19 |
July 16, 2015 | Flash Player (Linux NPAPI) 11.2.202.491 Flash Player (ESR) 13.0.0.309 |
APSB15-18 |
July 14, 2015 | Flash Player 18.0.0.209 |
APSB15-18 |
July 8, 2015 | Flash Player 18.0.0.203 Flash Player (PPAPI Linux) 18.0.0.204 Flash Player (ESR) 13.0.0.302 Flash Player (Linux NPAPI) 11.2.202.481 Flash Player 17.0.0.191 AIR SDK and Runtime 18.0.0.180 |
APSB15-16 |
June 23, 2015 | Flash Player 18.0.0.194 Flash Player (ESR) 13.0.0.296 Flash Player (Linux NPAPI) 11.2.202.468 Flash Player 17.0.0.190 |
APSB15-14 |
June 9, 2015 | Flash Player (Win & Mac) 18.0.0.160 Flash Player PPAPI (Mac) 18.0.0.161 Flash Player (Linux) 11.2.202.466 Flash Player (ESR) 13.0.0.292 AIR SDK and Runtime (Win) 18.0.0.144 AIR SDK and Runtime (Mac) 18.0.0.143 |
APSB15-11 |
May 12, 2015 | Flash Player (Win & Mac) 17.0.0.188 Flash Player (Linux) 11.2.202.460 Flash Player (ESR) 13.0.0.289 AIR SDK and Runtime 17.0.0.172 |
APSB15-09 |
April 14, 2015 | Flash Player (Win & Mac) 17.0.0.169 Flash Player (Linux) 11.2.202.457 Flash Player (ESR) 13.0.0.281 AIR SDK and Runtime 17.0.0.144 |
APSB15-06 |
March 12, 2015 | Flash Player (Win & Mac) 17.0.0.134 Flash Player (Linux) 11.2.202.451 Flash Player (ESR) 13.0.0.277 AIR SDK and Runtime 17.0.0.124 |
APSB15-05 |
February 12, 2015 | AIR Desktop Runtime (Win) 16.0.0.273 AIR SDK (Win & Mac) 16.0.0.292 |
|
February 5, 2015 | Flash Player (Win & Mac) 16.0.0.305 Flash Player (Linux) 11.2.202.442 Flash Player ESR (Win & Mac) 13.0.0.269 |
APSB15-04 |
January 27, 2015 | Flash Player (Win & Mac) 16.0.0.296 Flash Player (Linux) 11.2.202.440 Flash Player ESR (Win & Mac) 13.0.0.264 |
APSB15-03 |
January 22, 2015 | Flash Player (Win & Mac) 16.0.0.287 Flash Player (Linux) 11.2.202.438 Flash Player ESR (Win & Mac) 13.0.0.262 |
APSB15-02 |
Janurary 13, 2015 | Flash Player (Win & Mac) 16.0.0.257 Flash Player (Linux) 11.2.202.429 Flash Player ESR (Win & Mac) 13.0.0.260 AIR Android 16.0.0.272 AIR Desktop Runtime 16.0.0.245 AIR SDK 16.0.0.272 |
APSB15-01 |
December 9th, 2014 | Flash Player (Win & Mac) 16.0.0.235 Flash Player (Linux) 11.2.202.425 Flash Player ESR (Win & Mac) 13.0.0.259 |
APSB14-27 |
December 9th, 2014 | Flash Player (Win & Mac) 15.0.0.246 | APSB14-27 |
November 11th, 2014 | Flash Player (Win & Mac) 15.0.0.223 Flash Player (Linux) 11.2.202.418 Flash Player ESR (Win & Mac) 13.0.0.252 AIR Android 15.0.0.356 AIR Desktop & SDK 15.0.0.356 |
APSB14-24 |
September 23rd, 2014 | Flash Player (Windows ActiveX) 15.0.0.167 | APSB14-22 |
September 9th, 2014 | Flash Player (Win & Mac) 15.0.0.152 Flash Player (Linux) 11.2.202.406 Flash Player ESR (Win & Mac) 13.0.0.244 AIR Android 15.0.0.252 AIR Desktop & SDK 15.0.0.249 |
APSB14-21 |
August 12th, 2014 | Flash Player (ActiveX, Mac NPAPI) 14.0.0.176 Flash Player (Win NPAPI) 14.0.0.179 Flash Player (PPAPI) 14.0.0.177 AIR Android 14.0.0.179 AIR Desktop & SDK 14.0.0.178 |
APSB14-18 |
July 8th, 2014 | Flash Player Desktop (Win & Mac) 14.0.0.145 Flash Player Desktop (Linux) 11.2.202.394 Flash Player ESR (Win & Mac) 13.0.0.231 AIR (SDK & Android Runtime) 14.0.0.137 |
APSB14-17 |
June 10th, 2014 | Flash Player Desktop (Win & Mac) 14.0.0.125 Flash Player Desktop (Linux) 11.2.202.378 Flash Player ESR (Mac & Win) 13.0.0.223 AIR (SDK & Runtme) 14.0.0.110 |
APSB14-16 |
May 13th, 2014 | Flash Player Desktop (Win & Mac) 13.0.0.214 Flash Player Desktop (Linux) 11.2.202.359 Flash Player Enterprise (Mac & Win) 13.0.0.214 AIR (SDK & Runtme) 13.0.0.111 |
APSB14-14 |