Do one of the following:
- Photoshop User Guide
- Introduction to Photoshop
- Photoshop and other Adobe products and services
- Work with Illustrator artwork in Photoshop
- Work with Photoshop files in InDesign
- Substance 3D Materials for Photoshop
- Photoshop and Adobe Stock
- Use the Capture in-app extension in Photoshop
- Creative Cloud Libraries
- Creative Cloud Libraries in Photoshop
- Use the Touch Bar with Photoshop
- Grid and guides
- Creating actions
- Undo and history
- Photoshop on the iPad
- Photoshop on the iPad | Common questions
- Get to know the workspace
- System requirements | Photoshop on the iPad
- Create, open, and export documents
- Add photos
- Work with layers
- Draw and paint with brushes
- Make selections and add masks
- Retouch your composites
- Work with adjustment layers
- Adjust the tonality of your composite with Curves
- Apply transform operations
- Crop and rotate your composites
- Rotate, pan, zoom, and reset the canvas
- Work with Type layers
- Work with Photoshop and Lightroom
- Get missing fonts in Photoshop on the iPad
- Japanese Text in Photoshop on the iPad
- Manage app settings
- Touch shortcuts and gestures
- Keyboard shortcuts
- Edit your image size
- Livestream as you create in Photoshop on the iPad
- Correct imperfections with the Healing Brush
- Create brushes in Capture and use them in Photoshop
- Work with Camera Raw files
- Create and work with Smart Objects
- Adjust exposure in your images with Dodge and Burn
- Photoshop on the web beta
- Common questions | Photoshop on the web beta
- Introduction to the workspace
- System requirements | Photoshop on the web beta
- Keyboard shortcuts | Photoshop on the web beta
- Supported file types | Photoshop on the web beta
- Open and work with cloud documents
- Collaborate with stakeholders
- Apply limited edits to your cloud documents
- Cloud documents
- Photoshop cloud documents | Common questions
- Photoshop cloud documents | Workflow questions
- Manage and work with cloud documents in Photoshop
- Upgrade cloud storage for Photoshop
- Unable to create or save a cloud document
- Solve Photoshop cloud document errors
- Collect cloud document sync logs
- Share access and edit your cloud documents
- Share files and comment in-app
- Workspace
- Workspace basics
- Learn faster with the Photoshop Discover Panel
- Create documents
- Use the Touch Bar with Photoshop
- Tool galleries
- Performance preferences
- Use tools
- Touch gestures
- Touch capabilities and customizable workspaces
- Technology previews
- Metadata and notes
- Default keyboard shortcuts
- Touch capabilities and customizable workspaces
- Place Photoshop images in other applications
- Preferences
- Default keyboard shortcuts
- Rulers
- Show or hide non-printing Extras
- Specify columns for an image
- Undo and history
- Panels and menus
- Place files
- Position elements with snapping
- Position with the Ruler tool
- Presets
- Customize keyboard shortcuts
- Grid and guides
- Web, screen, and app design
- Image and color basics
- How to resize images
- Work with raster and vector images
- Image size and resolution
- Acquire images from cameras and scanners
- Create, open, and import images
- View images
- Invalid JPEG Marker error | Opening images
- Viewing multiple images
- Customize color pickers and swatches
- High dynamic range images
- Match colors in your image
- Convert between color modes
- Color modes
- Erase parts of an image
- Blending modes
- Choose colors
- Customize indexed color tables
- Image information
- Distort filters are unavailable
- About color
- Color and monochrome adjustments using channels
- Choose colors in the Color and Swatches panels
- Sample
- Color mode or Image mode
- Color cast
- Add a conditional mode change to an action
- Add swatches from HTML CSS and SVG
- Bit depth and preferences
- Layers
- Layer basics
- Nondestructive editing
- Create and manage layers and groups
- Select, group, and link layers
- Place images into frames
- Layer opacity and blending
- Mask layers
- Apply Smart Filters
- Layer comps
- Move, stack, and lock layers
- Mask layers with vector masks
- Manage layers and groups
- Layer effects and styles
- Edit layer masks
- Extract assets
- Reveal layers with clipping masks
- Generate image assets from layers
- Work with Smart Objects
- Blending modes
- Combine multiple images into a group portrait
- Combine images with Auto-Blend Layers
- Align and distribute layers
- Copy CSS from layers
- Load selections from a layer or layer mask's boundaries
- Knockout to reveal content from other layers
- Layer
- Flattening
- Composite
- Background
- Selections
- Select and Mask workspace
- Make quick selections
- Get started with selections
- Select with the marquee tools
- Select with the lasso tools
- Select a color range in an image
- Adjust pixel selections
- Convert between paths and selection borders
- Channel basics
- Move, copy, and delete selected pixels
- Create a temporary quick mask
- Save selections and alpha channel masks
- Select the image areas in focus
- Duplicate, split, and merge channels
- Channel calculations
- Selection
- Bounding box
- Image adjustments
- Perspective warp
- Reduce camera shake blurring
- Healing brush examples
- Export color lookup tables
- Adjust image sharpness and blur
- Understand color adjustments
- Apply a Brightness/Contrast adjustment
- Adjust shadow and highlight detail
- Levels adjustment
- Adjust hue and saturation
- Adjust vibrance
- Adjust color saturation in image areas
- Make quick tonal adjustments
- Apply special color effects to images
- Enhance your image with color balance adjustments
- High dynamic range images
- View histograms and pixel values
- Match colors in your image
- How to crop and straighten photos
- Convert a color image to black and white
- Adjustment and fill layers
- Curves adjustment
- Blending modes
- Target images for press
- Adjust color and tone with Levels and Curves eyedroppers
- Adjust HDR exposure and toning
- Filter
- Blur
- Dodge or burn image areas
- Make selective color adjustments
- Replace object colors
- Adobe Camera Raw
- Camera Raw system requirements
- What's new in Camera Raw
- Introduction to Camera Raw
- Create panoramas
- Supported lenses
- Vignette, grain, and dehaze effects in Camera Raw
- Default keyboard shortcuts
- Automatic perspective correction in Camera Raw
- How to make non-destructive edits in Camera Raw
- Radial Filter in Camera Raw
- Manage Camera Raw settings
- Open, process, and save images in Camera Raw
- Repair images with the Enhanced Spot Removal tool in Camera Raw
- Rotate, crop, and adjust images
- Adjust color rendering in Camera Raw
- Feature summary | Adobe Camera Raw | 2018 releases
- New features summary
- Process versions in Camera Raw
- Make local adjustments in Camera Raw
- Image repair and restoration
- Image transformations
- Drawing and painting
- Paint symmetrical patterns
- Draw rectangles and modify stroke options
- About drawing
- Draw and edit shapes
- Painting tools
- Create and modify brushes
- Blending modes
- Add color to paths
- Edit paths
- Paint with the Mixer Brush
- Brush presets
- Gradients
- Gradient interpolation
- Fill and stroke selections, layers, and paths
- Draw with the Pen tools
- Create patterns
- Generate a pattern using the Pattern Maker
- Manage paths
- Manage pattern libraries and presets
- Draw or paint with a graphics tablet
- Create textured brushes
- Add dynamic elements to brushes
- Gradient
- Paint stylized strokes with the Art History Brush
- Paint with a pattern
- Sync presets on multiple devices
- Text
- Add and edit the text
- Unified Text Engine
- Work with OpenType SVG fonts
- Format characters
- Format paragraphs
- How to create type effects
- Edit text
- Line and character spacing
- Arabic and Hebrew type
- Fonts
- Troubleshoot fonts
- Asian type
- Create type
- Text Engine error using Type tool in Photoshop | Windows 8
- Add and edit the text
- Video and animation
- Filters and effects
- Saving and exporting
- Printing
- Automation
- Color Management
- Content authenticity
- 3D and technical imaging
- Photoshop 3D | Common questions around discontinued 3D features
- Creative Cloud 3D Animation (Preview)
- Print 3D objects
- 3D painting
- 3D panel enhancements | Photoshop
- Essential 3D concepts and tools
- 3D rendering and saving
- Create 3D objects and animations
- Image stacks
- 3D workflow
- Measurement
- DICOM files
- Photoshop and MATLAB
- Count objects in an image
- Combine and convert 3D objects
- 3D texture editing
- Adjust HDR exposure and toning
- 3D panel settings
Discontinuation of 3D features in Photoshop
Photoshop’s 3D features will be removed in future updates. Users working with 3D are encouraged to explore Adobe’s new Substance 3D collection, which represents the next generation of 3D tools from Adobe. Additional details on the discontinuation of Photoshop’s 3D features can be found here: Photoshop 3D | Common questions on discontinued 3D features.
You can use the Photoshop painting and adjustment tools to edit the textures contained in a 3D file, or to create new textures. Textures are imported as 2D files with the 3D model. They appear as entries in the Layers panel, nested under the 3D layer, and grouped by map type: Diffuse, Bump, Glossiness, and so on.
To view a thumbnail of a particular texture file, hover the mouse pointer over the name of the texture in the Layers panel. The image size and color mode are also displayed.

A. 3D layer B. Texture map types C. Texture map filename
Texture maps used by a particular material also appear in the lower section of the 3D panel when a material is selected. See 3D Materials settings.
To edit 3D textures in Photoshop, do either of the following:
Edit a texture in 2D format. The texture opens as a Smart Object in a separate document window.
Edit a texture directly on the model. If necessary you can temporarily cut away model surfaces to access areas to paint on. See 3D painting.
Edit a texture in 2D format
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Double-click the texture in the Layers panel.
In the Materials panel, select the material that contains the texture. In the bottom section of the panel, click the texture menu icon
for the texture you want to edit, and choose Open Texture.
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Use any Photoshop tool to paint on or edit the texture.
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Make the window containing the 3D model active to see the updated texture applied to the model.
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Close the texture document and save changes.
Display or hide a texture
You can display and hide a texture to help identify what area of the model the texture is applied to.
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Click the eye icon next to the Texture layer. To hide or display all textures, click the eye icon next to the top-level Texture layer.
Create UV overlays
A diffuse texture file used by multiple materials on a 3D model can group several content areas that are applied to different surfaces on the model. The process called UV mapping matches coordinates in the 2D texture map with specific coordinates on the 3D model. UV mapping allows the 2D texture to be painted correctly onto the 3D model.
For 3D content created outside Photoshop, UV mapping occurs in the program where the content was created. However, Photoshop can create UV overlays as guides to help you visualize how a 2D texture map matches up with the 3D model surfaces. These overlays act as guides when editing a texture.
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Double-click a texture in the Layers panel to open it for editing.
Note:Create UV Overlays is only enabled when a texture map is open and is the active window.
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Choose 3D > Create UV Overlays, then select an overlay option.
Wireframe
Shows edge data of the UV mapping.
Shaded
Shows model areas using a solid rendering mode.
Normal Map
Shows geometric normals translated to RGB values, where R=X, G=Y, and B=Z.
UV overlays are added as additional layers in the Layers panel for the texture file. You can show, hide, move, or delete a UV overlay. The overlays appear on the model surface when you close and save the texture file, or switch from the texture file to the associated 3D layer (the texture file is auto saved).
Delete or hide UV overlays before performing a final render.
Reparameterize a texture map
Occasionally you may open a 3D model whose textures are poorly mapped to the underlying model mesh. Poor texture mapping can produce obvious distortions in the surface appearance of the model, such as unwanted seams or areas of stretching or squeezing of the texture pattern. Poor texture mapping can also cause unpredictable results when you paint directly on the model.
To check texture parameterization, open a texture for editing, then apply a UV Overlay to see how the texture aligns with the model surfaces. See Create UV overlays.
The Reparameterization command remaps a texture to the model to correct distortion and create more effective surface coverage.
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Open a 3D file with a poorly mapped diffuse texture, and select the 3D layer containing the model.
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Choose 3D > Reparameterize. Photoshop notifies you that you are reapplying the texture to the model. Click OK.
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Choose a reparameterization option:
Low Distortion keeps the texture pattern more intact, but can create more seams on the model surface.
Fewer Seams minimizes the number of seams that appear on the model. This can produce more stretching or pinching of the texture, depending on the model.
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(Optional) If the reparameterization option you chose does not create optimal surface coverage, choose Edit > Undo and try the other option.
You can also use the Reparameterize command to improve the default texture mapping that occurs when you create 3D models from 2D layers. See Create 3D objects from 2D images.
Create a tile for a repeating texture
A repeating texture is composed of identical tiles in a grid pattern. A repeating texture can provide more realistic surface coverage of the model, use less storage, and improve rendering performance. You can convert any 2D file into a tiled painting. After previewing how multiple tiles interact in the painting, you save one tile for use as a repeating texture.
To set up a mesh for a repeating texture, use the 3D application that created the model.
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Open a 2D file.
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Select one or more layers in the file, then choose 3D > New Tiled Painting.
The 2D file is converted to a 3D plane containing nine identical tiles of the original content. Image dimensions remain the same.
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Edit the tiled texture with painting tools, filters, or other techniques. (Changes you make to one tile automatically appear in the others.)
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Save a single tile as a 2D image: In the Materials section
of the 3D panel, choose Open Texture from the Diffuse menu
. Then choose File > Save As, and specify a name, location, and format.
Note:Unless you plan to use the original, nine-tile painting independently, close it without saving.
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To load the tile as a repeating texture, open a 3D model file. In the Materials section of the 3D panel, choose Load Texture from the Diffuse menu, and select the file you saved above.
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