You can make learning as interesting, fun, and interactive for your learners, through the new gaming interactions introduced in Adobe Captivate 8.
Now, you can call variables from Check Box, DropDown, Radio Button and Scrolling Text interactions to dynamically control the interaction properties from your slides.
Catch Alphanums interaction is an Accelerometer based interaction. You can use tilt gesture controls on accelerometer supported tablet and mobile devices, to play this interaction game.
The objective of this game is to catch the missing alphabets or numbers with basket, to make words for questions, within the stipulated time and lifeline chances.
Add questions of your choice with words or numbers in respective text areas. Add the score you would like to give for each correct answer. Add Lifelines, that is the number of chances you want to give to user, to try answering each question.
Add Hide Characters, Hide Numbers, and Hide Symbols. The value depends on the answer you have chosen. For example, if the answer to your question is five, then you can choose 1, 2, 3 or 4. If you use 5, then by default it would reset to 4 (the maximum characters of your answer).
Now, the interaction game is ready to play.
You can include one or many questions. A question with words and another question with numbers can also be added as illustrated in the following screenshot.
Follow the sample help text provided as default text in the text areas and add content. Click the question mark help icons adjacent to each text field/text area to get the self-explanatory content and follow the instructions.
You can customize the appearance of Catch Alphanums game by choosing your screen properties for Instructions, Start Screen, Game Screen and End Screen windows. Choose your own text, background colors, themes, banners, fonts and so on.
Choose any of the four tabs such as Interactions, Start Screen, Game Screen, and End Screen and Click Edit button at the upper-right corner to edit the properties for each tab. For example, in Game Screen tab, you can change colors for Theme background, Top and bottom banners, shapes, lifeline text and score text, and Cart.
Color Settings You have an option to choose either default color settings or theme settings for your screens. In either of these settings, you can customize the color properties of screen elements like background, top banner color and so on. Your customized settings will be saved and you can go back to these settings by clicking Customize in Color settings (as shown in the screenshot below).
Click Variable text in any of the four tabs (Instructions, Start Screen, Game Screen, and End Screen) and type the name of the variable as per your choice. This variable stores the game score. You can call this variable from any of your project slides.
From an expert: Accelerometer enabled game in Adobe Captivate 8
A revamped version of Memory game interaction is introduced in Adobe Captivate 8 release.
The objective of this memory game is to find a match for an image or text. By default, the images or text will be hidden. When you click each card, an image or text appears. Then you need to find a suitable match for that opened image or text by randomly clicking other cards.
You can customize the appearance of Memory game by choosing your own screen properties for Instructions, Start Screen, Game Screen and End Screen windows. Change the card shapes, card borders, card background colors, instructions, fonts, screen appearance, hints and so on.
Choose the Start, Game and End screen tabs and change the properties.
Start Screen Modify the font colors of Game name and Play Button text. Change the background color of the interaction, add instructions as per your choice, set the time limit for the game and add time duration for the hint to appear at start of the game.
Game Screen Modify the appearance of screen as horizontal or vertical, change the card shapes as rectangular, circle, square and so on, change the card border color, and change the card base (background) by choosing your color or by adding image.
End Screen Add text of your choice and font colors for Game over text, Time's up text, and Text before score. You can also specify the font color for End score.
Click Variable text in End Screen tab and edit the default name or type a name of the variable as per your choice. This variable stores the game score. You can call this varible from any of your project slides.
Color Settings You have an option to choose either default color settings or theme settings for your screens. In either of these settings, you can customize the color properties of screen elements like background, top banner color and so on. Your customized settings will be saved and you can go back to these settings by clicking Customize in Color settings
Click OK when you complete making changes.
A sample output after making changes to the card appearance is shown below.