If you are an Animate developer, use Adobe Captivate to record
You can export a project from Adobe Captivate to Animate CC. You can enhance it or integrate it into a larger project.
You need not have Animate CC installed to perform this task.
When you export an Adobe Captivate project into Animate CC, the project is imported directly to the Stage. The imported project contains layers for each type of object. Appropriate Animate CC methods are used to enable any Adobe Captivate special effects (for example, tweens to move the mouse pointer). The Flash Library panel shows all objects created for the Adobe Captivate project, organized logically into folders.
Import of the following slide elements are supported: highlight box, captions, animation, click box, text entry box, and rollover caption.
Most elements in your projects are converted so they look and operate the same in Animate CC as in Adobe Captivate, but here are a few exceptions:
Imported mouse paths are linear, and not curved like in Adobe Captivate.
Interactive objects are not completely supported.
Slide transitions (fade between slides)
Use the Animate CC Library and movie clip objects to create reusable elements from the original project.
When you become familiar with the structure of the project in Animate CC, you can easily change your entire project or place Adobe Captivate elements in it. All the Adobe Captivate project elements are stored in the Animate CC Library and organized into folders. Navigate through these folders to select elements for editing.
The following layers are seen in the Timeline when you open an Adobe Captivate project in Animate CC.
This is the file that plays until the movie is downloaded to the user’s computer. For example, you could have a GIF file that informs the player that the movie is being downloaded until the download is complete.
The global actions defined in a movie. You can define global variables and declarations using the Actions layer in the Timeline.
When you double-click the slide, the Timeline in the next view contains objects corresponding to that slide. Use the Timeline to edit the various objects on the slide. Keep double-clicking an object to edit its different parts. The Timeline changes to reflect the various parts of the object.
In the Library panel, a folder named Adobe Captivate Objects contains all slides and objects in the project. (You can ignore the objects listed with the prefix “xrd”; these objects are images and sounds that are used in other objects.) To edit your project, double-click a library item and edit it. The “xrd” files are shown in a folder in the library.
Another way to navigate is to double-click elements on the Stage (in Animate CC). For example, to edit a movie, double-click the movie on the Stage. To navigate to an element on a slide, click in the Timeline. Position the playhead to show an object on the slide (such as a caption or highlight box). Then double-click the object to edit it. This method has the advantage of showing each element and object in the context in which it is used.
Unlike Adobe Captivate, Animate CC does not show all objects at one time; Animate CC uses the Timeline to represent when different objects are shown. Click in the Timeline or drag the playhead to preview the project.
The Library panel organizes your project and all of the elements it contains, such as slides, captions, and sounds, into a hierarchy of folders.
You can now record applications in all Adobe Captivate recording modes from within the Animate CC workspace (without launching Adobe Captivate).
This feature is available only in Adobe Captivate that is installed as a part of Adobe eLearning Suite.
You can instantly update the SWF files in Adobe Captivate by editing the source FLA files in Adobe Flash. You can launch Adobe Flash from within Adobe Captivate.
All instances of the SWF file used in the Adobe Captivate project get automatically updated.
You can also open Adobe Flash manually and edit the FLA file associated with the SWF file. However, you can manually synchronize the files by selecting Update in the right-click menu. at the corner of the object or widget indicates that the SWF file is not synchronized with its source. indicates that the SWF file is up-to-date and indicates that the SWF file is not available.
Click the hyperlinked SWF file, browse to the location where the replacement SWF file is located, and click Open.
Click Swap. In the Select Animation From the Library dialog box, select the replacement SWF file in the project’s library. Using this dialog box, you can also import SWF files saved in other locations and then select the file to replace the current one.