Dimension allows you to create many basic 3D shapes including cones, cubes, cylinders, tori, and spheres. Each shape has properties unique to it such as radius for spheres and rounded corners for cubes. You can combine these properties in a number of ways to create interesting combinations and unique shapes.
Beveling is disabled by default. To use these properties toggle on the Bevel property group.
Sphere types: Spheres come in several patterns used for generation. The standard sphere will use square shaped sides and the divisions will always run along the poles of the sphere. Other sphere types will use triangle shaped sides in different patterns controlled by a subdivision property. Choosing between sphere types is primarily for different visual effects at low subdivision levels.
Cones can have individual bevel effects applied to the top and bottom edges of the cone height. To see the bevel the top and bottom radius of the cone shape must be greater than 0.
Basic Shapes are parametric in nature which means their underlying shape is generated by Dimension and is controlled by their properties. Because of the changing nature, some features won’t work with parametric models:
The general transform size and scale properties will act as a multiplier on top of the base size settings of the parametric model.
You can apply materials to parametric models but cannot apply graphic layers which rely on the geometry to be positioned.
The magic wand will select predefined areas on parametric models.
You cannot delete or remove parts of the model.
You can choose to convert a parametric model into a standard model which freezes the parameters and unlock standard behavior for the object.
To convert a model:
Select the parametric object
In the Actions panel choose the Convert to Standard Model action