Why can't I create cue points in windows applications so that Director can read them?


I can't create cue points in Windows applications that can be read by Director 6.5.


Until recently, Director could only interpret cue points in sound files created in SoundEdit 16, which currently is available only for Macintosh. Now there are two Windows applications that can create cue points that are recognizable by Director. Until this note, they were undocumented.


Solution 1: Sonic Foundry Sound Forge XP 4

Sound Forge XP version 4 is a Windows application that can create sound files with cue points that Director 6.5 and above can recognize.

To create a cue point in Sound Forge 4:


Click on the waveform where you would like the cue point to be, then press the "d" key. (The "d" stands for "drop marker." Cue points in Sound Forge are called markers.) You can do the same thing with menus by going to Special>Drop Marker.


To name your new cue point, open the region list and double click on a cue point to edit it's name. This window can also be use to edit the cue point's exact location.


For Director to recognize these cue points, you must save your file in WAV format.

Solution 2: Syntrillium Software's Cool Edit
Cool Edit 96 is a shareware program that can also create sound files with Director-Recognizable cue points.
The procedure for creating a cue point in Cool Edit is very similar to the procedure in SoundEdit 16:


In the file where you want to add a cue point, click on the waveform at the position where you would like to place your cue point. Choose View>Cue List and click the add button. You can also do this by going to View>Sampler info and clicking the "new" button.


In this menu, you can edit the position of the cue point exactly, but you cannot edit the cue point's name. You can do that from the Cue List.


Once again, be careful to save your file in WAV form. If you save it as an AIFF, not only will it be unreadable by Director, but you will lose all your cue point information.

You can get a shareware version of Cool Edit 96, plus information on Cool Edit Pro, at Syntrillium's website, http://www.syntrillium.com


Important: If you wish to convert a WAV file with cue points into a Shockwave Audio file, you must use SoundEdit 16 in order to retain the cue points. If you convert the file using the Xtras -> Convert Wav to SWA feature in Director, the cue points will be lost.

The goal of this note is to be of some assistance to Director developers working in Windows. The information here is presented as is and is intended to be a starting point for those developers' explorations of this feature area. For questions regarding usage of Cool Edit and Sound Forge XP 4, please refer to the documentation for those applications.

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