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What you learned: Make a scene of collidable objects
- The Dynamic and Collide tags make independent groups subject to the laws of gravity and bump into each other.
- Adjusting the Physics behavior parameters can change things like wind, gravity, and bounciness.
- Adding a Physics behavior directly to a group lets you set specific rules for just one object in a scene.
What you learned: Adding dangle physics to characters
- A dangle handle is like a metal ball that causes character parts to bounce, sway, and slide realistically with your character’s movements.
- Moving the origin handle of any independent group will determine where it attaches to other artwork and where dangle handles pivot from.
- Adjusting the Physics behavior parameters, particularly stiffness, will make dangle effects more or less subtle.
What you learned:
- Adding a Particles behavior turns any independent group into a falling sequence or a shooting cannon.
- Checking Collide in the Particles behavior makes it collide with other objects, like rain bouncing off of an umbrella.
- Changing behavior parameters like velocity and particles per second has dramatic effects on the simulation.
Presenter: Dave Werner