The July 2018 release of Premiere Pro introduces performance improvements and improved stability for video editors, filmmakers, broadcasters, and online content creators. Read on to see what’s new and improved in the July 2018 update.
Learn what's new in the 2018 releases of Premiere Pro CC.
The July 2018 release of Premiere Pro introduces performance improvements and improved stability for video editors, filmmakers, broadcasters, and online content creators. Read on to see what’s new and improved in the July 2018 update.
This release of Premiere Pro offers improved performance with new hardware-accelerated encoding and decoding, expanded and improved format support, and bug fixes.
For a list of issues fixed in this release, see Bugs fixed in July 2018 release of Premiere Pro (version 12.1.2). For a list of known issues in this release, see Known issues.
Hardware-accelerated H.264 and HEVC decoding is now supported on MacBook Pro and iMac Pro machines with Mac OS 10.13. Hardware decode acceleration is automatically selected as the default option (Preferences > Media > Enable hardware accelerated decoding) in PremierePro on Mac if the hardware supports it.
Hardware acceleration is now available on Windows 10 with 7th Generation (or later) Intel® Core™ processors and Intel Graphics enabled.
If your hardware supports it, then Hardware Accelerated is enabled in the Performance menu of the Export Settings dialog box.
If your system hardware does not support it, the Performance menu switches automatically to Software Only.
Added support for the following new formats:
For more information, see Supported file formats.
You can now export VR sequences at resolutions up to 8k x 8k to H.264. This allows up to 16k x 9k output that is useful for playback in Virtual Reality and future generations of TVs. In the Export Settings dialog, you can choose Profile Levels 6, 6.1, 6.2, or Unrestricted.
This release of Premiere Pro includes fixes for multiple bugs in Premiere Pro. For a list of issues fixed in this release, see Bugs fixed in April 2018 releases of Premiere Pro.
You can now split the Program Monitor display to compare the look of two different clips or the look of a single clip. This feature allows you to compare a look before or after applying an effect.
You can use this Comparison View to match colors between two shots or adjust the intensity of an applied effect. Use the vertical or horizontal split to drag the splitter back and forth across the image to "onion skin" the differences.
Comparing two different shots sets you up for auto color matching.
For more information, see Using the Source Monitor and Program Monitor.
With the click of a button, automatically match the color and light of two different shots in a sequence ensuring visual continuity throughout your sequence. Skin tones are preserved and matched using face detection, powered by Adobe Sensei. You can continue to adjust the settings even after the automatic match is performed.
For more information, see Color match shots.
The following options are introduced in the Lumetri Color panel:
These options in the Lumetri Color panel enable you to easily perform these tasks directly within the Lumetri Color panel, without having to shift focus to the Effects Control panel.
The fx bypass and the reset options are also still available in the Effects Control panel.
For more information, see Color workflows.
Custom LUT directories |
macOS |
Windows |
---|---|---|
Available only to the local user |
/Users/<user_name>/Library/Application Support/Adobe/Common/LUTs/Creative /Users/<user_name>/Library/Application Support/Adobe/Common/LUTs/Technical
|
C:\Users\<user_name>\AppData\Roaming\Adobe\Common\LUTs\Creative C:\Users\<user_name>\AppData\Roaming\Adobe\Common\LUTs\Technical
|
Available to all users |
/Library/Application Support/Adobe/Common/LUTs/Creative /Library/Application Support/Adobe/Common/LUTs/Technical
|
C:\Program Files\Adobe\Common\LUTs\Creative C:\Program Files\Adobe\Common\LUTs\Technical
|
Premiere Pro scans the folders at launch and loads LUT files from these directories. LUTs in the Creative directories appear in the Creative Looks dropdown, and LUTs in the Technical directories appear in the Input LUT dropdowns.
While working on a project, you can automatically generate a volume envelope to duck music behind dialogue, sound effects, or any other audio clip. This feature simplifies the process for achieving professional-sounding audio mixes.
For more information, see Auto-ducking.
You can now browse for Motion Graphics templates easily using the Essential Graphics panel. You can search for templates that are available locally, in CC Libraries, and in Adobe Stock.
After finding the template you need, you can drag it into your sequence - regardless of where the template is stored.
The redesigned Browse tab also supports hover scrub to preview animations, favoriting Motion Graphics templates, and keywording for quick, intuitive organization, and searching.
For more information, see Using Motion Graphics templates in Premiere Pro.
You can now create gradients for shapes using the Essential Graphics panel.
Click a color swatch for a shape layer in the Essential Graphics panel. Then select a Solid, Linear Gradient, or Radial Gradient fill type from the Color Picker. Create and edit opacity stops, color stops, and midpoints in the Color Picker. You can also adjust the gradient angle and locations of color stops and midpoints directly from within the Program Monitor.
For more information, see Create motion graphics and titles with the Graphics workspace.
Motion Graphics templates from After Effects that have been used in a Premiere Pro sequence can now be replaced with a new version of the template.
To replace a graphic in your timeline with an updated version of the template, hold Alt/Option and drag the updated template onto the existing one in your sequence. You can choose to have the template updated everywhere it was used in the project or limit the change to one instance. Where possible, Premiere Pro preserves your customizations.
For more information, see Using Motion Graphics templates in Premiere Pro.
Toggle animation for each transform property from directly within the Essential Graphics “Edit” tab. This feature enables you to create animated graphics quickly by enabling animation for specific properties of the layer you are currently working with.
For more information, see Using Motion Graphics templates in Premiere Pro.
An improved interface and new controls make it easier to customize Motion Graphics templates, including adjusting the 2D position, rotation, and scale of elements.
For more information, see Using Motion Graphics templates in Premiere Pro.
Navigate 360 VR space with handset controls that let you rotate your view without moving your head as you craft and edit immersive content.
For information on setting up an immersive environment, see Immersive video in Premiere Pro.
Premiere Pro now supports the Windows Mixed Reality platform, expanding the range of available Head Mounted Display (HMD) options you can use.
Once the Windows Mixed Reality HMD is set up, you can view VR video in the Adobe Immersive Environment like a Rift or Vive.
In addition, you can control timeline playback using the Microsoft Motion Controllers.
The controllers behave similar to the HTC Vive controller. The touch disc is split in half and the top half is devoted to bringing up the Timeline and Navigator panels. The bottom half is devoted to playback control. To interact with Adobe Immersive Environment UI elements, such as the Timeline, use the trigger at the index finger.
For more information, see Immersive video in Premiere Pro.
Premiere Pro has improved the overall output quality of VR Plane to Sphere which supports smoother and sharper rendering of the edges of your graphics.
Premiere Pro's support for Team Projects includes:
You can view a list of other collaborators of your Team Project with their online and offline status. For more information, see Collaborate with Team Projects.
You can manage your projects effectively by embedding linked team projects within a Team Project. You can also import a local Premiere Pro project as a shared project. For more information, see Create a Team Project.
You can now open read-only historic versions of a Team Project to add assets to a current Team Project.
The Timecode Panel is now revamped to show new display options, such as In/Out, Duration, Absolute timecode, Remaining timecode, and Source timecode.
These display options enable you to track different timecode elements as you work. For example, you can reference external elements or certain timecodes while collaborating with others.
For more information, see View timecode in the Timecode panel.
Premiere Pro now includes a new Video Limiter effect (in the Effects panel in the Color Correction section) that is effective for modern digital media formats, current broadcast, and professional post-production use. You can use it as a per shot effect while working with Lumetri Color. You can also add it as an output effect to limit the entire sequence on export.
The existing Video Limiter effect feature is now obsolete and can be found in the Obsolete section in the Effects panel.
For more information, see Video Limiter effect.
You can now copy and paste full fidelity sequence markers when moving one or multiple clips, maintaining the same spacing as from where copied. All marker information such as color, notes, duration, marker type is preserved during copy and paste.
For more information, see Copy and paste sequence markers.
Premiere Pro supports hardware-accelerated H.264 encoding on Windows 10 with 6th Generation (or later) Intel® Core™ processors and Intel Graphics enabled, and hardware-accelerated H.264 and HEVC encoding on Mac OS 10.13 systems with supported hardware.
On supported systems, you can select Hardware Encoding in the Encoding Settings section of the Export Settings dialog. If the specified combination of Export Settings is not supported by the hardware, Premiere Pro falls back to Software Encoding.
For information on the systems required for hardware acceleration, see Export settings reference for Media Encoder.
Added support for:
For more information, see Supported file formats.
Adobe continuously aims to keep up with the most modern workflows and support formats and codecs broadly used across the professional film and video industry. As a result, future versions of Premiere Pro, starting with version 12.1, will no longer support legacy QuickTime 7 era formats and codecs. Professional codecs typically found in QuickTime movie files, such as ProRes, DNxHD, and Animation, are not impacted by this change. These codecs are supported natively in Premiere Pro.
To alert Premiere Pro users regarding this pending change, the most recent versions (12.0, 12.01) of Premiere Pro show a warning notification when you attempt to use a legacy QuickTime format or codec that will no longer be supported, starting with the 12.1 release.
For more information, see QuickTime 7 support has ended.
You can now learn more about Premiere Pro using the tutorials within the app. You can access learn content from two places:
To view the Learn workspace, click Window > Learn. The Learn workspace is displayed with a list of tutorials that help you get started with Premiere Pro.
Your inputs are valuable to us and help us shape the Premiere Pro product. You can now submit feature ideas and report bugs through the Premiere Pro User Voice site.
UserVoice works best when you file a single idea per submission, but feel free to file as many submissions as you’d like!
For a list of the bugs fixed in this release of Premiere Pro, see Bugs fixed in April 2018 releases of Premiere Pro. For a list of known issues, see Known issues.
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