Learn how to build and modify graphs.
Find out how to add nodes to the graph, link them together, and change their properties to create awesome, procedural assets.
The main graph area is where you interact with node networks. We recommend using an external 3-button mouse, as navigating the graph uses both middle-click and right-click.
There are multiple methods of placing nodes, and tools to manage nodes so you can keep your graphs organized.
Placing Nodes can be done within the graph area through four methods:
There are a few standard ways to interact with nodes, links, and graph elements. You can also access all options below through the right-click menu.
Removing nodes, links and graph elements can be done in two ways:
Links have a few keyboard shortcuts available with modifier keys:
To swap two links, select the links and use keyboard shortcut X.
The graph view interacts closely with the Properties window, the 2D viewport, and the 3D viewport:
Learn about some of the most commonly used nodes. The Material Nodes Overview introduces nodes like Blend, Levels, Histogram Scan, and Blur HQ.
If you have a question or an idea to share, join other Designer users in the Substance 3D Designer Community. Get help, make suggestions that could be incorporated into Designer, or show off your work and techniques.
If you have new ideas for Designer nodes or features, share them with us here!