Welcome to the Flash Player 15 and AIR 15 release notes!

December 9th, 2014

With today's release, we are update Flash Player 15 with a critical security fix.

Current Flash Player users that have enrolled in the "Allow Adobe to install updates (recommended)" will automatically receive this update within 24 hours.  Customers that have selected "Notify me to install updates" options will receive an update notification dialog within 7 days from today.  Windows users will need to restart their system or log out and in to receive the update notification dialog.

November 25, 2014

With today's scheduled release, we are updating Flash Player with critical bug and security fixes.  This update improves upon a security mitigation that was introduced in our October 14th release. 

Current Flash Player users that have enrolled in the "Allow Adobe to install updates (recommended)" will automatically receive this update within 24 hours.  Customers that have selected "Notify me to install updates" options will receive an update notification dialog within 7 days from today.  Windows users will need to restart their system or log out and in to receive the update notification dialog.

November 11th, 2014

With today's scheduled release, we are updating Flash Player and AIR with important bug and security fixes.

October 14, 2014

With today's scheduled release, we are updating Flash Player and AIR with important bug and security fixes.  In addition, the AIR SDK has been updated with important iOS 8 compatibility updates.

September 23rd, 2014

Today's release resolves an issue in which some end users, when attempting to watch video from certain websites, experienced a failure to play the video, or an error message.  This release contains a fix that should significantly reduce the prevalence of video playback failure on sites where this problem previously occurred.

Today's release is for Flash Player for Microsoft Internet Explorer (ActiveX) only.

September 9th, 2014

In today's scheduled release, we've updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.  For full details, please see the appropriate sections below.

 

We hope you enjoy this release.  If you encounter any problems please us know by posting issues to our public bug database.  For installation or usage help, please visit our community forums for assistance.

Adobe Bug Database - https://bugbase.adobe.com
Flash Player Forums - http://forums.adobe.com/community/flashplayer
AIR Forums - http://forums.adobe.com/community/air

Fixed Issues

November 25th, 2014

Flash Player 

  • [Mac][Chrome] No longer inadvertently requiring some users to reset their license files when viewing content protected video 

 

November 11th, 2014

Flash Player

  • [Win8.x][3840823] Scrubbing the video playhead on CNN.com using touch input now works as expected
  • [Win8.x] Resolves a stability issue related to touch input
  • [3836374] Resolves a longevity issue related to DirectTV live streams with WebVTT captions

AIR

  • [iOS] Launch image Default-414w-736h@3x.png is not appearing in iPhone 6 Plus in standard display mode (Bug 3837220)
  • [iOS] "Unknown or unsupported SDK version" error appears on installing application on iOS simulator, when -platformsdk version is given as .../Developer/SDK/iPhoneSimulator.sdk. (Bug 3837285)
  • [iOS] [New fast packager]Hurlant Base64,encode doesn't work in new fast compiled packaging mode. (Bug 3832978)
  • [iOS] Adobe Air Runtime initiates the wrong launch image (default@2x.png), when default@2x.png and Default-375w-667h@2x.png images are packaged. (Bug 3832184)
  • [iOS] Blank frame appears instead of launch image Default-568h@2x.png when D@3x.png, D-568h@2x.png and D@2x.png are packaged with the application. (Bug 3829428)
  • [iOS] [New fast packager] Some performance fixes are done for increasing fps values. (Bug 3815079).
  • [Android 5.0] Stage3D fails to create context on Android 5.0. (Bug 3841657)

 

October 14th, 2014

Flash Player

  • [Win8.1][IE11] Resolves an issue introduced with Flash Player 13.0.0.182 that affected Dragon Quest Monster Parade (3818827)
  • [Win8.x][IE10+] printJob.addPage() no longer throws an erroneous exception (3822297)
  • [Win8.x] Fixes an issue where Print To Printer only printed the first page (3825794)
  • [Win8.x][MSFT 654468] Full-Screen content is incorrectly scaled when the user requests Full-Screen Mode after zooming in or out with the browser zoom (3822208)
  • [Win][Firefox] Fixes an issue where FileReference.browse() file dialog was opening behind the browser window (3822025)
  • [Mac] Resolves an issue introduced with Flash Player 15.0.0.29.  Using the volume keys on the keyboard now works as expected in Adobe Connect (3827641)
  • [Mac] Resolves an infrequent issue where the Flash Player installer could not determine the correct OS version for users on MacOS 10.8+ (3814718)
  • [Mac 10.9+] Resolves an issue where Flash Player would use a large amount of CPU if the network was disconnected while a video using the Adobe Video Engine was playing (3811674)
  • Stage3D Content is now available on the Nvidia Tegra K1 (3809317)
  • WebVTT Captions are now correctly displayed after a mid-roll ad is inserted into a video stream (3809912)
  • [HTTP Live Streaming] The lowest possible bitrate i-frame stream was not being used if TrickPlay was enabled (3812854)

AIR

  • [iOS] Runtime is built using Xcode 6 and iOS8 SDK.
  • [iOS] ERROR-ITMS-9000 - Not able to submit app on AppStore as Application Loader says that " Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance.“.
  • [iPhone 6 Plus] [Launch image] A blank screen observed in apps when Default-568h@2x is packaged.
  • [iOS] [Fast Packager] FPS reduces for Feathers Components Explorer app on iPad when packaged with fast packager.
  • [iOS8 simulator][iPhone6]Application doesn't launch in iPhone 6 and iPhone 6 plus simulator using -launchApp command.
  • [iOS8 simulator] Installation on ipa fails on iOS8 simulator inside Xcode6 with " Unable to find dvtFoundationBundle " error.
  • [iPhone 6/6+] New icons support.
  • [iOS8] Requesting microphone access terminates all further audio.

 

Septempber 23rd, 2014

Flash Player

  • Windows - Resolved video failure/error that could occur on some sites
 

September 9th, 2014

AIR Bugs

  • Android - Auto resolve conflicting common library JARs and common resources for multiple ANEs. ADT will throw warning in case of auto-resolve. (3780590)
  • iOS8] - A notification dialog is coming after launching any AIR applications.( 3771162)
  • Android - StageText restrict = "A-Z" not blocked lowercase letters input. (3768302)
  • Android - Missing support for XXXHDPI icon on Android 4.4. (3730948)
  • iOS Fast Packager - Performance of apps degrades when packaged with fast packager. (3695884)
  • Android - Stage.restrict A-Z property gets applied to the programmatically entered text, on entering text via Keyboard with cursor placed at the end of text (3771860)
  • Android - StageText displayAsPassword displays text without mask in landscape on Android. (3745033)
  • iOS Fast Packager - "Compilation failed while executing: compile-abc" error pops out when packaging large AS code application. (3753783)
  • Android L – Rendering issues with Direct and GPU render mode. (3786719)
  • Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error (3726980)
  • Poor AIR performance while starting app after restarting Windows OS (3690665)
  • ADL crashes when Workers attempt to open local shared object (3768436)
  • Context3D "driverInfo" property allocates a String on each call (3790478)
  • "requestContext3DMatchingProfiles" fails when user deactivated hardware acceleration (3760760)
  • StageVideo with camera doesn't work properly, no video is displayed. (3781244)
  • Multiple security and stability fixes

Flash Player Bugs

  • Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error (3726980)
  • Sound.loadPCMFromByteArray now returns a valid Sound object (3104536, 3707118)
  • Firefox will now retain focus when Flash Player processes are launched (3223393)
  • Chrome Hardware Video Decoding is now on by default on Windows (3773054)
  • IE 10+ - Resolves an ExternalInterface problem affecting some content.  Internet Explorer is now identified using the Document Mode and not by looking for ‘MSIE’ in the User-Agent (3774298)
  • IE 10+ - The "Save As Type” field is correctly populated when invoking FileReference.download() using Internet Explorer in Enhanced Protected Mode (3795477)
  • Invoking password input during Full-Screen Interactive mode will no longer leave the IME disabled (3767785)
  • Safari 8 - Resolves an issue where the Settings UI could not be clicked on a small subset of content (3771417)
  • Win8.x - Flash content now scales dynamically when the zoom factor in Internet Explorer changes (3758981)
  • Win8.x ARM - Multiple Stage3D instances are now allowed in ARM-based Win8.x devices (3758934)
  • Win8.x - Premium content using the Adobe Video Engine will now prevent the screen from turning off in full-screen mode (3774297)
  • Win8.x - Flash content will be pre-rotated for portrait first devices with Multiplane Overlay support, saving power and CPU cycles. (3767662)
  • Win8.x - Chrome flash.globalization.String now works as expected (3679539)
  • Win8.x - Multitouch and Gesture events now as expected on devices that support multitouch (3766322)
  • Win8.x - Resolves a stability issue introduced by Microsoft KB2942844 (3772321)
  • Windows - Saved files with names longer than 2083 characters will no longer be discarded, and the names will be truncated to fit (3745055)
  • Windows - Resolves an issue where indexing vertex constants caused rendering artifacts on systems with DirectX 9 (3801664)
  • Multiple security and stability fixes

New Features

  • Relaxing Stage3D Render Target Clear

In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.

For additional information, please see Relaxing Render Target Clear Operation in Stage 3D.

 

  • Improved support for browser zoom levels - Windows 8

Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x.  Devices, like the Microsoft Surface tablets, default to a zoom level of 150%.  In the past, this could cause problems with Flash Player and some 3D content.  With our new implementation, we can now scale the content and 3D buffers to keep everything aligned.  In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor.  Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.

For additional detail, please see the article Improved Resolution of Stage3D Content on Browser Zoom

  • Flash Player Fullscreen Orientation Change - Windows

Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed.  This change is specific to Windows and is implemented across all browsers.  We're focusing on providing the best tablet experience possible.  A resize event will fire when in fullscreen mode and the device orientation changes.  Developers, if your content does not resize, you will need to handle the resize event appropriately.

For additional details, please see the Guide for Supporting Screen Orientation with Full-Screen Flash Player Content.

 

 

  • Hardware video decoding on Chrome (PPAPI) for Windows

We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.  This feature will drastically reduce the CPU usage and improve performance on supported videos players.  We're working closely with Google to bring this feature to OS X and will provide additional details when available.

 

  • Automatic software fall back with StageVideo

Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.

When the swfs are compiled for Flash Player 15 and above, and when hardware StageVideo is unavailable, the app will get a StageVideoAvailability event as earlier, but instead of being "Unavailable" it will ALWAYS be "available", and the reason will always be "noError". The app will no longer need to implement a Video object failover as the failover is automatic inside flash player. The apps can still choose to use Video object instead of StageVIdeo if needed.

Hardware StageVideo availability is dependent on a number of factors, including:

Browser hardware rendering support: If available, all wMode based apps will support hardware StageVideo. If not available, wMode=direct based apps will be the only ones that will support hardware StageVideo, unless there are other exceptions, like the ones mentioned below.

On Windows:

IE11: IE has an accelerated pipeline and the FlashPlayer is HW accelerated in all wmode, so StageVideo should always be available. Note that the decision to use the HW accelerate rendering pipeline reside in IE.

Firefox: There is currently no HW accelerated pipeline available in Firefox on windows and only wMode direct will have StageVideo available all other wMode should generate a unavailable event.

Chrome: Pepper has HW acceleration in all wMode, but some restrictions apply. For example Chrome will refuse to use HW acceleration on Windows XP and it has its own driver blacklisting mechanism. It is also possible for the user to disable the HW acceleration in the settings panel. Chrome exposes a somewhat useful page to allow one to see the status of its gpu acceleration: chrome://gpu/

On Mac:

Safari: All wMode should expose StageVideo

Firefox: All wModes should expose StageVideo

Chrome: All wMode should expose StageVideo, with the same limitations as the windows version.

Driver version: Certain older drivers may not support hardware StageVideo

User settings: If a user turns off hardware acceleration, then hardware StageVideo will not be available

Full Screen: Hardware StageVIdeo is always available in Full Screen mode.

When the hardware StageVideo fails because of browser support, wMode, driver version or user settings, starting with Flash Player 15, SW StageVideo will be used automatically without needing any configuration or code in the app.

 

  • Stage3D “Standard” profile support for iOS and Android

In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.  For additional information, please see our Stage3D Standard Profile article.

 

  • StageText.drawViewPortToBitmapData now supports Retina displays

Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.

 

  • Improved Packaging Engine is now default - iOS

Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use the older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please read Faster Compiling with AIR for iOS

 

  • AIR Gamepad Enhancements

AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.

Multiplayer Support

Gyroscope Events

Magnetometer Events

Applying skin as AIR gamepad screen

To learn more about the feature and usage guidelines, please see Android Devices with AIR as Gamepads

 

  • AIR Cross Promotion

Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application.

This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign.

The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks.

To learn more about the feature and usage guidelines, please see Cross Promotion of AIR Games for Mobile.

 
For a full list of features in Flash Player and AIR, including features introduced in previous releases, please review the document here

Released Versions

Deliverable Released Version
Flash Player for Internet Explorer (Windows) - ActiveX 15.0.0.246
Flash Player for Firefox (Windows) - NPAPI 15.0.0.246
Flash Player for Safari and Firefox (Mac) - NPAPI 15.0.0.246
Flash Player for Firefox (Linux) - NPAPI 11.2.202.424
Flash Player Extended Support Release 13 (Mac and Win) 13.0.0.258
Flash Player for Internet Explorer (Win 8) - ActiveX 15.0.0.239
Flash Player for Internet Explorer (Win 8.1) - ActiveX 15.0.0.239
Flash Player for Chrome (Windows) - PPAPI 15.0.0.239
Flash Player for Chrome (Mac) - PPAPI 15.0.0.242
AIR Desktop (Win) 15.0.0.356
AIR Desktop (Mac) 15.0.0.356
AIR Android 15.0.0.356
AIR SDK & Compiler(Win) 15.0.0.356
AIR SDK & Compiler(Mac) 15.0.0.356
AIR SDK(Win) 15.0.0.356
AIR SDK(Mac) 15.0.0.356

Known Issues

  • [Android] StageText not visible after screen rotation. (Bug 3821523).
  • [iPhone 6 Plus][RADAR] Wrong screen size and dpi is returned through the runtime APIs. (Bug 3829474)
  • [iPhone 6 Plus]
  • [iOS] iPad Launch image is displayed on iPhone 6 Plus in standard display mode. (Bug 3836781)
  • [iOS]Unable to install the application on iOS Simulator after updating iOS SDK and iPhone simulator with 7.1. (Bug 3833912)
  • [iOS] [New fast packager] Some applications compiled with older ActionScript compiler won’t work with new fast packaging engine but when rebuild again with latest ActionScript compiler apps work fine. (Bug 3837665)

Security Enhancements

Security Bulletin Impacted Deliverables
APSB14-27 Adobe Flash Player

Authoring Guidelines

Authoring for Flash Player 15

To use the new Flash Player, you will need to target SWF version 26 by passing "-swf-version=26" as an extra compiler argument to the ASC 2.0 compiler.  Detailed directions are below.

  • Download the new playerglobal.swc for Flash Player 15
  • Download and install Flash Builder 4.7 from Creative Cloud: https://creative.adobe.com/products/flash-builder
  • Backup the existing AIR SDK if you need to restore it later then replace the bundled AIR SDK with the AIR 15 SDK.  To do this, unzip the AIR 15 SDK to this location:
    • MacOS: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK
    • Windows: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\
  • In Flash Builder, create a new project: File -> New -> project.
  • Open the project Properties panel (right-click and chose 'Properties'). 
  • Select ActionScriptCompiler from the list on the left.
  • Add "-swf-version=26" to the 'Additional compiler arguments' field.
    • This ensures the outputted SWF targets SWF version 26.  If you compile on the command-line and not in Flash Builder, you need to add the same compiler argument.
  • Ensure you have installed the new Flash Player 14 build in your browser.

Authoring for AIR 15 Update to the AIR 15 namespace

You must update your application descriptor file to the 15 namespace in order to access the new AIR 15 APIs and behavior. If your application does not require the new AIR 15 APIs and behavior, you are not required to update the namespace. However, we recommend all users start using the AIR 15 namespace even if you are not yet taking advantage of the new 15 capabilities. To update the namespace, change the xmlns attribute in your application descriptor to: <application xmlns="http://ns.adobe.com/air/application/15.0">

Reporting a Bug

Found a bug? Please submit a bug to the Flash Player and Adobe AIR bug database.

Flash Player and AIR may leverage your graphics hardware to decode and play H.264 video. There may be video issues that can only be reproduced with your particular graphics hardware and driver. When reporting an issue involving video, it is essential to note your graphics hardware and driver, along with your operating system and browser (when using Flash Player), so that we can reproduce and investigate issues. Please be sure to include this information as described in Instructions for Reporting Video Playback Issues. Note: Due to the high volume of email we receive, we are unable to respond to every request.

Thank you for using Adobe® Flash Player® and AIR® and for taking the time to send us your feedback!

System Requirements

For the latest Flash Player system requirements please review the document here

For the latest AIR system requirements please review the document here 

Runtime Version(s) History

Release Date Runtime Version Security Enhancements
December 9th, 2014 Flash Player (Win & Mac) 15.0.0.246 APSB14-27
November 25th, 2014 Flash Player (Win & Mac) 15.0.0.239
Flash Player Chrome (Mac) 15.0.0.242
Flash Player (Linux) 11.2.202.424
Flash Player ESR (Win & Mac) 13.0.0.258
APSB14-26
November 11th, 2014 Flash Player (Win & Mac) 15.0.0.223
Flash Player (Linux) 11.2.202.418
Flash Player ESR (Win & Mac) 13.0.0.252
AIR Android 15.0.0.356
AIR Desktop & SDK 15.0.0.356
APSB14-24
September 23rd, 2014 Flash Player (Windows ActiveX) 15.0.0.167 APSB14-22
September 9th, 2014 Flash Player (Win & Mac) 15.0.0.152
Flash Player (Linux) 11.2.202.406
Flash Player ESR (Win & Mac) 13.0.0.244
AIR Android 15.0.0.252
AIR Desktop & SDK 15.0.0.249
APSB14-21
August 12th, 2014 Flash Player (ActiveX, Mac NPAPI) 14.0.0.176
Flash Player (Win NPAPI) 14.0.0.179
Flash Player (PPAPI) 14.0.0.177
AIR Android 14.0.0.179
AIR Desktop & SDK 14.0.0.178
APSB14-18
July 8th, 2014 Flash Player Desktop (Win & Mac) 14.0.0.145
Flash Player Desktop (Linux) 11.2.202.394
Flash Player ESR (Win & Mac) 13.0.0.231
AIR (SDK & Android Runtime) 14.0.0.137
APSB14-17
June 10th, 2014 Flash Player Desktop (Win & Mac) 14.0.0.125
Flash Player Desktop (Linux) 11.2.202.378
Flash Player ESR (Mac & Win) 13.0.0.223
AIR (SDK & Runtme) 14.0.0.110
APSB14-16
May 13th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.214
Flash Player Desktop (Linux) 11.2.202.359
Flash Player Enterprise (Mac & Win) 13.0.0.214
AIR (SDK & Runtme) 13.0.0.111
APSB14-14
April 28th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.206
Flash Player Desktop (Linux) 11.2.202.356
Flash Player Enterprise (Mac & Win) 11.7.700.279
APSB14-13
April 16th, 2014 Flash Player Desktop (Mac) 13.0.0.201  
April 8th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.182
Flash Player Desktop (Linux) 11.2.202.350
Flash Player Enterprise (Mac & Win) 11.7.700.275
AIR (SDK & Android) 13.0.0.83
APSB14-08
March 11th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.77
Flash Player Desktop (Linux) 11.2.202.346
Flash Player Enterprise (Mac & Win) 11.7.700.272
AIR (SDK & Android) 4.0.0.1628
APSB14-08
February 20th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.70
Flash Player Desktop (Linux) 11.2.202.341
Flash Player Enterprise (Mac & Win) 11.7.700.269
AIR (SDK & Android) 4.0.0.1628
APSB14-07
February 4th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.44
Flash Player Desktop (Linux) 11.2.202.336
Flash Player Enterprise (Mac & Win) 11.7.700.261
APSB14-04
January 14th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.38
Flash Player Desktop (Linux) 11.2.202.335
Flash Player Enterprise (Mac & Win) 11.7.700.260
AIR (Win, Mac, iOS, & Android) 4.0.0.1390
APSB14-02
December 10th, 2013 Flash Player Desktop (Win & Mac) 11.9.900.170
Flash Player Desktop (Linux) 11.2.202.332
Flash Player Enterprise (Mac & Win) 11.7.700.257
AIR (Win, Mac, iOS, & Android) 3.9.0.1380
APSB13-28
November 12th, 2013 Flash Player Desktop (Win & Mac) 11.9.900.152
Flash Player Desktop (Linux) 11.2.202.327
Flash Player Enterprise (Mac & Win) 11.7.700.252
AIR (Win, Mac, iOS, & Android) 3.9.0.1210
APSB13-26

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License  Twitter™ and Facebook posts are not covered under the terms of Creative Commons.

Legal Notices   |   Online Privacy Policy