Choose Insert > New Symbol, or press Control+F8 (Windows) or Command+F8 (Mac OS).
Note: In Flash 3 and earlier, deselect everything on the Stage and choose Insert > Create Symbol.
Buttons in Animate (formerly Flash Professional) are symbols that contain four frames. Each frame of a button symbol represents a different state for the button: Up, Over, Down, and Hit. These states determine how a button visually behaves when the mouse is rolled over it or when the user clicks the button. This document explains how to create basic and advanced buttons.
Choose Insert > New Symbol, or press Control+F8 (Windows) or Command+F8 (Mac OS).
Note: In Flash 3 and earlier, deselect everything on the Stage and choose Insert > Create Symbol.
For information on assigning actions to the button instance, see the documentation that applies the version of Animate that you are using. The documentation follows below:
If the chosen action has any associated parameters, those parameters appear in the Parameter pane at the bottom of the Actions panel. (If the Parameter pane is not visible, click the small triangle in the lower right corner of the panel.) Choose or type the parameters appropriate for that action. For example, the gotoAndPlay action shown below contains three parameters: Scene, Type, Frame, and an option for Goto and Play.
Double-click the button to open the Instance Properties dialog box.
Note: In Flash 2, this dialog box was the Link Properties: Button dialog box.
Make sure that Enable Buttons is toggled back on (a check mark is next to it) in the Control menu.
After you've mastered a simple button, try more complex Animate buttons. You can create invisible buttons, buttons with animated states, and buttons with rollover effects.
Hit states are important to understand when designing a complex button. The button's shape and area represent the active area of the button. To experiment with the Hit state, do the following:
Highlight the frame in the button's Hit state, and insert a keyframe. Test this behavior in a movie.
Delete the keyframe in the Hit state and test the button.
You can leave the Up, Over, and Down states of a button empty. If these states are empty, define the Hit state so that it contains content.
When the Up state of the button is empty or invisible, the button is represented on the Stage by a blue shape. The shape is the equivalent to the content in the next keyframe within the button. This blue shape isn't visible in your final movie.
To make animated buttons in Animate, place a movie clip in the button state that you are animating.
Place the button on the Stage.
Note: Movie clips cannot be tested in the Animate editor. Choose Control > Test Movie or export it as a SWF file to test it.
To create this effect, move the Hit state elements to a different area of the Stage than elements in the Over state of the button. This method works for simple rollover effects. The active area of the button is located in a different area onstage than the rollover effect.
A good way to learn more about buttons and their construction is to study the buttons included as samples with Animate. In version 5, these sample buttons are available from the Windows > Common Libraries > Buttons menu. If you use version 4, you can access these buttons by choosing Libraries > Buttons. For version 2, the libraries of sample buttons are accessible from the Xtras menu.
A walkthrough of creating a button is also available in the lessons that come with version 5. Choose Help > Lessons > 06 Buttons from within Flash to access this lesson.
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