The Project panel in Premiere Pro lets you organize assets effectively. Learn how to use bins, rename assets, remove unused assets, and more.
The Project panel lets you use bins that helps you organize project content in much the same way as folders in Windows Explorer or Mac OS Finder. Bins can contain source files, sequences, and other bins.
As your project grows, you can make new bins to contain those items. While it is not necessary to create and use bins (especially with short-form projects), they are very useful for keeping your project files organized.
You can use bins in the following ways:
To store offline clips for batch capture.
To store main sequences and backup sequences.
To organize files by type, such as video, still images, and audio files.
These are the default behaviors of bins in the Project panel. You can change the last three bin default behaviors by editing bin behavior in general preferences.
For more information on working with these views in the Project panel, see Customize the appearance of the Project panel.
While working in a project, you may want to change the way you view your bins. In standard layout, you can see the hierarchy of your entire project, which is useful. However, sometimes you want to open a bin in its own tab, or open in a new panel. That way, you can focus on the clips in a particular bin, sort clips in storyboard order in icon mode, or search for clips within a bin by typing in the search field.
Some editors like the bin window overlapping the interface, while others prefer to see bins open in place, or in new tabs.
To open a bin in its own floating panel, in place, or in a new tab, do the following:
You can change the default behaviors of Project panel bins by editing the Bins preferences.
In the Bins area, select options from the menus for double-click, + Ctrl (Windows) or + Command (Mac OS), and + Alt (Windows) or + Opt (Mac OS).
If you click New Bin multiple times in a row, each new bin is nested inside the previous new bin.
Labels are colors that help you identify and associate assets. You assign and view labels in the Project panel. Label colors mark assets in the Project panel’s Label column and in a Timeline panel.
Label defaults affect assets you add to the Project panel from the time you change the defaults; the command doesn’t change label colors for assets already in the Project panel. To change label colors for assets already in the Project panel, use the Edit > Preferences > Label Colors (Windows) or Premiere Pro > Preferences > Label Colors (Mac OS) command.
All files in your project are stored on your hard disk as individual files. Only a reference to each file is added to the Project panel in Premiere Pro. Whenever you rename a clip in Premiere Pro, the original file and filename remain untouched on your hard disk.
When changing the name of your clip, the name of the source file does not reflect the change. Some users suggest entering the desired clip name in the “Description” Column instead so that the clip name and source file naming scheme is maintained. The drawback is that the clip name is not descriptive in the Timeline panel or in the Project panel in icon view. You decide which system would be more advantageous to your workflow.
You can change the name for a clip. Premiere Pro stores the clip name with the other clip properties in the project file. Changing the name of a clip does not change the filename of the source file for the clip.
To automatically store the new name also in the Title field of the Dublin Core metadata schema, first link the Clip Name property.
The Rename command is available when you right-click (Windows) or Control-click (Mac OS) a clip in the Project panel, or in a Timeline.
The next time you open the project, Premiere Pro launches a dialog.
You can consolidate duplicate media and folders that have the same name. Click Edit > Duplicates to consolidate all duplicated clips throughout the whole project. However, bins with the same name are consolidated only if they are on the same level of hierarchy.
You can remove assets you don’t need from the Project panel without removing them from your hard disk.
The file remains on the hard disk
When you use the Project > Make Offline command, you have the option of deleting the actual source file along with its reference in the project. (See Working with offline clips.)
You can remove assets you haven’t used in a Timeline panel from the Project panel.
You can change the poster frame of clips in Icon view. By default, the first frame of a clip appears in the thumbnail viewer and in other places in the project where the thumbnail is displayed. You can override the default thumbnail by designating any clip frame as a poster frame.
To set a poster frame for the icon, drag the playhead or shuttle to the desired frame, and then press the Shift+P (Windows) or Command+P (Mac OS) keys.
For more information, see Working in Icon view.
The thumbnail viewer in the Preview Area of the Project panel is hidden by default. Enable it in the panel menu of the Project panel.
You can edit the data in the editable cells, whether for clip properties or XMP metadata, for any clip in the Project panel. Premiere Pro stores data written to XMP metadata cells in the source files. However, it stores data written to clip properties cells in the project file, not into the source files. Clip properties data do not travel with the source files, and they are readable only by Premiere Pro.
By default, the Project panel displays only the clip properties. To write data that Premiere Pro stores in the source files, first add metadata columns to the Project panel display. See Customize List view columns.
In Icon View of the Project panel, press Tab to highlight the filename of the next asset and to place it in editing mode.
Premiere Pro includes clip analysis tools that you can use to evaluate a file in any supported format stored inside or outside a project. For example, after producing a video clip to be streamed from a web server, you can use clip analysis tools to determine whether a clip you exported has an appropriate data rate for Internet distribution.
The Properties panel provides detailed information about any clip. For video files, analyzed properties can include the file size, number of audio channels, duration, frame rate, audio sample rate, average data rate, and codecs. The Properties panel does not show all these properties for every clip. The file format of the clip that is examined determines the data shown in the Properties panel.
Do one of the following to view clip properties:
You can also view clip properties in the Source Monitor, Timeline panel, or Project panel by right-clicking (Windows) or Control-clicking (Mac OS) a clip and choosing Properties.
You can determine the field order for a clip in the Preview Area of the Project panel. In the Preview Area, and next to the clip, you can view information about the clip. Next to the timecode information, the field order is listed.
The Preview Area is hidden by default. Enable it in the panel menu of the Project panel.
You can determine if a clip has interlaced or progressive scanning in the Preview Area of the Project panel. In the Preview Area, and next to the clip, you can view information about the clip. Next to the timecode information, an indicator for interlaced or progressive scanning can be seen.
You can use the Interpret Footage command to change the frame rate that Premiere Pro assumes for a clip. When changing the frame rate of a clip, audio is changed, in addition to the video. Changing the frame rate changes the original duration proportionally. For example, if you set a 10-second, 24-fps clip to 48 fps, it becomes half as long, with a new duration of 5 seconds. Clip frame rate is reconciled with the sequence frame rate. For example, if you change a 24-fps clip in a 24-fps sequence to 48 fps, the sequence displays only every other frame of the clip.
You can also change clip speed and duration by choosing the Clip > Speed/Duration command for a clip selected in a Timeline panel. However, such a change affects only that clip instance in a Timeline panel. Using the Interpret Footage command changes how a file is interpreted throughout a project.