What you learned: Record a simple performance
- Arm a character in the timeline (turn the red dot on) to control him/her.
- Press the red Record button to record a performance.
- Performances appear in the timeline as individual take bars.
What you learned: Add and edit takes in the timeline
- Arm and disarm behaviors to record one element at a time.
- Use blend handles to blend one performance smoothly into another.
- Add an extra Dragger behavior to see the right and left hands during recording.
What you learned: Add and edit trigger and lip sync takes
- Triggers can be recorded by pressing trigger keys or icons in the Control panel.
- Right-click a swap set trigger to change it, or right-click a trigger take gap to insert a new trigger.
- Lip sync visemes can be trimmed, moved, or swapped to match the audio track.
- Use Timeline > Compute Lip Sync From Scene Audio to make a lip sync track from pre-recorded audio files.
What you learned: Refine performances with record & edit tools
- Physics and Transform are passive behaviors that don’t normally need to be armed.
- If a passive behavior changes, like a character changing his/her position, then you can arm and record a change for that parameter.
- The work area bar is helpful for isolating parts of the timeline for playback looping and editing.
- Speed controls can help with smoother recordings or easier playback editing.
- Character Animator projects can be imported into Premiere Pro or After Effects through Dynamic Link.
Contributor: Dave Werner