Triggers are one of the most powerful concepts in Adobe Character Animator. This tutorial walks you through creating a diverse range of triggers, including hand positions, looping fireballs, and blink cycles.
What you'll need
What you learned: Build basic triggers in the Triggers panel
- Triggers can show or hide groups or layers when a key is pressed.
- Dragging groups or layers into the Triggers panel will create them.
- Latching is a way to keep a trigger in an on or off state like a lightswitch.
- Swap sets are a special trigger group where only one asset is swapped in at a time.
What you learned: Make triggered behaviors
- If a group has a behavior, that behavior will be activated when triggered.
- The Cycle Layers behavior lets you make on demand frame-by-frame animations like explosions, fireballs, growing flowers, or arm raises.
- The Fader behavior will fade artwork in and out when triggered.
- The Cycle Pause tag pauses an animation sequence until it gets triggered again.
What you learned: Trigger facial features
- Adding triggers to a face gives more expressive possibilities for the eyes, mouth, and other features.
- Swap sets replace parts with other parts, like a blink replacing the pupil and eyeball, or a sad mouth replacing a happy one.
- Props like beards or sunglasses can appear or disappear through triggers.
Presenter: Dave Werner