The Character Animator Motion Library is a collection of more than 350 full-body character animations recorded by expert motion actors. A straightforward option may apply dance moves from ballet to hip hop. Sports movements from basketball to bowling are easy. Also, various walking, running, and jumping actions are accessible. Moves that were a challenge to animate are now accessible to anyone.
You cannot animate the Speed parameter. To change the speed during animations, use the Manual Playback control in the Advanced section.
This behavior automatically triggers a layer, such as eyelids to blink or lights to flicker. The blinking can occur at regular intervals or with some randomness. You can use this behavior to have a character blink randomly, but it can work with the Face and Triggers behaviors if you also want to control blinks with the webcam or keyboard.
(* = visible only when the puppet or group that this behavior is applied to is selected in the Project or Puppet panel.)
This behavior scales the chest of a character as if it were breathing in and out. For example, try animating the Wendigo puppet in the Start workspace, which shows breathing and head & body turn movements.
This behavior looks for a handle with the Breathe tag on it. Artwork files can use either "Breathe" or the older "Chest" names for guides — the files will import with the Breathe tag.
To specify the part of a puppet to expand and contract, assign the Breathe tag to a specific handle, or to groups to affect its origin. If imported artwork has a layer with the word "Breathe" in its name, the layer's origin gets the Breathe tag automatically.
This behavior isn't applied by default to puppets, so add it first to see its effect on a puppet.
Breaths per Minute
Controls the rate of breathing (scaling) between minimum and maximum scale amounts.
Max Scale and Min Scale
Control the range of scaling around the Breathe handle. If there aren't handles near the Breathe handle, you might must reduce this range (for example, from 95% to 110%).
Offset and Direction
Control the distance and angle that the Breathe handle slides along as it's scaling. You can even use these parameters to make a character's shoulders shrug.
This behavior, when applied to Illustrator artwork, wiggles the artwork's paths automatically to give a little life to the puppet. It does not affect Photoshop artwork, or Illustrator artwork whose skin has the "Render As Vector" option disabled.
This behavior isn't applied by default to puppets, so add it first to see its effect on a puppet. However, for complex Illustrator documents with numerous paths, performance can be slow with Wiggler applied.