Está viendo la ayuda para la versión:
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Add lights as usual. Currently, AEM 3D supports the following light types:
- Directional lights
- Spot lights
- Point lights
Other light types are ignored or converted to one of the above supported types when the stage is uploaded into AEM 3D. The converted types are used when you view the asset and when you render using the built-in Rapid Refine renderer. The original light types are used when rendering with Maya.
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Set up rendering with Mental Ray.
Configure the Render Settings with the following suggestions:
- Common tab
Deselect the Alpha channel (mask) check box for all Renderable Cameras. - Quality tab
- Overall quality - 0.5 or less
- Indirect Diffuse (GI) Mode - Final Gather
- Filter Size - 2.0, 2.0
- Render the scene at the typical image sizes that you expect to use. If necessary, refine the lights, or Render settings, or do both to achieve the results you want.
Be aware that rendering with Mental Ray, using image-based lighting, is very slow and CPU-intensive. Adobe recommends that you configure the lowest quality settings that are still capable of producing the desired render quality.
- Common tab
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Upload the scene into AEM and wait for upload processing to complete.
See Uploading Assets.
If Autodesk® Maya® is not configured on the AEM server, export an FBX from Maya and upload it into AEM.