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Opmerking:

This task is optional and pertains to Windows only.

You can optionally integrate AEM 3D with Autodesk® Maya® software to enable support for native Maya files (.MA and .MB) and to let you render 3D assets in AEM with any available Maya renderer.

See also Advanced configuration settings.

To integrate AEM 3D with Autodesk Maya,

  1. Install Autodesk Maya 2016 software on the same server where AEM is hosted.

    Following installation, verify that you can open and use Maya and that there are no licensing issues.

    Opmerking:

    AEM only uses the Maya command line rendering tool (render.exe). A single Maya network license allows up to five servers to process or render Maya content simultaneously.

  2. In Maya, enable the Autodesk FBX® Plug‐In.

  3. Install the MentalRay render plug-in or another desired renderer.

    Following installation, verify that MentalRay is available in Maya.

  4. Add the path to the Maya executable folder to the Windows PATH environment variable.

    For example, on Windows Server 2012, tap or click Start > Control Panel > System and Security > System > Advanced System Settings > Environment Variables. Append the full path to the Maya2016\bin folder to the Path system variable.

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  5. In AEM, enable Maya as a renderer. Begin by navigating to Tools > General > CRXDE Lite.

  6. From the CRXDE Lite page, in the left panel, navigate to the following:

    /apps/cq-scene7-v3D/config/renderers/maya

  7. Near the upper-left corner of the CRXDE Lite page, tap or click Save All.

    Maya is now enabled as a renderer.

Testing the integration of AEM 3D with Autodesk Maya

  1. Open AEM Assets, then upload the .MA files located in sample-3D-content/models to the test3d folder.

    Note that sample-3D-content.zip was previously downloaded for validating the basic 3D functionality.

  2. Return to the Card View and observe the message banners shown on the uploaded assets.

    The Converting Format banner is displayed while Maya is converting the native .MA format to .FBX.

  3. When all processing is finished, open the <xxx>.ma asset and select the <xxx>.ma stage.

  4. Near the upper-left corner of the page, tap or click the drop-down list and then select Render.

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  5. In the Renderer drop-down list, select Autodesk Maya, then tap or click Start Render.

  6. Near the upper-right corner of the page, tap or click Close to return to the Card View.

    Observe the message banner on the image asset that is rendering. A progress bar on the banner shows rendering progress.

  7. After rendering completes, open the rendered image asset.

    Check that the rendered image reasonably matches the image that you were viewing at the time you clicked Start Render.

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