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This section shows the different consoles available and how to achieve basic actions.

Projects

The Screens Projects console is available by selecting the Adobe Experience Manager link (top left) and then Screens.

Alternatively, you can go directly to: http://localhost:4502/screens.html/content/screens

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The Screens project is the top node of your project. Different projects could be differents brands, deployments, customers, and so on.

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To create a new Screens project:

  1. Tap/click Create, a wizard will open.

  2. Select the required template and tap/click Next.

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  3. Enter the properties as required and tap/click Create.

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    Merk:

    By default, the initial structure will contain the Applications, Channels, Devices and Locations master pages, but this can be manually adjusted if needed.

The project is created and it brings you back to the Screens Project console. You can now select your project.

In a project, there are four kind of folders:

  • Applications
  • Locations
  • Channels
  • Devices
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Applications

The applications console allows you to preview the applications built for AEM Screens that will run on your display.

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For example, you can navigate to http://localhost:4502/screens.html/content/screens/geometrixx/apps and select the Preview icon of the Geometrixx Virtual Showroom Experience.

The preview of the application should open in a new tab.

Locations

The locations host the configuration of the displays according to where the various screens are.

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In the Devices/Screens section you see:

  • What AEM Screens Player hardware and software is running. The heartbeat is active if the player is running. The version shown is the Firmware version. If a newer version is available on the server, there is an option to update the Firmware on the AEM Screens Player.
  • The eye icon allows to play the content of the device on your local browser ("browser" or "web" version of the Firmware)
  • The camera icon allows to create a remote screenshot.

Assigned Channels shows how the content is getting assigned to Displays. If you click the pencil icon of one channel, you'll see:

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You can configure:

  • Role: any name
  • Channel: browse one of the channels created
  • Supported Events
    • Initial Load: will load this channel when the player is started. It can be assigned to multiple in combination with schedule
    • Idle Screen: is loaded when the screen is idle. It can be assigned to multiple in combination with schedule
    • Timer: needs to be set when a schedule is provided
    • User Interaction: will be loaded when the screen is touched
  • Schedule: you can describe in text when the channel should appear. See http://bunkat.github.io/later/parsers.html#text to know how to write.
  • Show Attraction Tooltip: defines if the attraction tooltip ("Touch anywhere to begin") must be shown or not while the channel is running

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By default, changes made here are live instantly.

Creating a New Location

To create a new location:

  1. Navigate to your Locations folder, for example http://localhost:4502/screens.html/content/screens/sample/locations.

  2. Select the locations folder and tap/click Create next to the plus icon in the action bar. A wizard will open.

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  3. Select the required template and tap/click Next.

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  4. Enter the properties as required and tap/click Create.

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The location is created and added to your locations folder.

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Creating a New Display

To create a new display:

  1. Select your location folder and tap/click Create next to the plus icon in the action bar. A wizard will open.

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  2. Select the required template and tap/click Next.

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  3. Enter the properties as required and tap/click Create.

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The display is created and added to the location you chose.

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Creating a New Device Config

To create a new device config:

  1. Select your display folder and tap/click View Dashboard in the action bar.

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  2. Tap/click the + button on the top right of the Devices / Screens panel.

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  3. Select the required template and tap/click Next.

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  4. Enter the properties as required and tap/click Create.

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The device config is created and added to the current display.

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Channel assignment

To assign a channel to a display:

  1. Select the display folder and tap/click View Dashboard in the action bar.

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  2. Tap/click the link button at the top right of the Assigned Channels panel.

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  3. Enter the properties as required and tap/click Save button.

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The link to the channel should be created and added to the panel.

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Channels

The channels will display a sequence of content.

The channels could display just some images, but they could also display an application.

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From the Channels console, you can preview your channel on your browser.

You can also open the Channel for authoring. For more information about authoring these channels, see Screens Authoring Capabilites.

Creating a New Channel

To create a new channel:

  1. Navigate to your Channels folder, for example http://localhost:4502/screens.html/content/screens/sample/channels.

  2. Select the channels folder and tap/click Create next to the plus icon in the action bar. A wizard will open.

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  3. Select the required template and tap/click Next.

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  4. Enter the properties as required and click Create.

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The channel is created and added to your channels folder.

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Devices

The devices console allows you to access the device manager to assign your device to a display.

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Merk:

Before assigning your device, you need to register it. For more information, see Device Registration.

Device Assignment

To assign your device to a display:

  1. Navigate to the Devices folder of your project, for example http://localhost:4502/screens.html/content/screens/sample/devices.

  2. Select your Devices folder and tap/click Device Manager in the action bar.

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  3. Select an unassigned device from the list, and tap/click the Assign Device button in the action bar.

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  4. Select the display you want to assign the device to from the list, and tap/click the Assign button

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  5. Tap/click the Finish button to complete the assignment process.

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The display dashboard opens and you should see the device you just added.

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On your device, the player should automatically show the default channel for the display, for example an image if it is a sequence channel.

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