
Update to Prelude CC available.
For more information, see the New features summary.

You can now ingest still images into Prelude. The following formats are supported:
- Adobe Illustrator (.ai)
- Adobe Photoshop (.psd)
- Bitmap (.bmp)
- CompuServe GIF (.gif)
- JPEG
- PNG
- TIFF
- Icon files
Only static metadata is associated with still images in Prelude. For the purpose of inclusion into rough cuts, still images are assigned a default duration of 150 frames. You can adjust this default duration in your preferences (Preferences > General). No markers are associated with still images in Prelude.

Using the Unassociated Metadata panel, you can apply log files (XMP) created by Adobe Prelude Live Logger to media created while logging.
You can now apply metadata from multiple XMP files—stored on your computer or downloaded from Creative Cloud—to one or more clips. When you select an XMP file in the left pane of the Unassociated Metadata dialog, the markers in it are listed in the right pane. You can select the desired markers and apply them on one or more selected clips.
Note:
Before applying markers to clips currently selected in the Project panel, ensure that the Apply Markers At option is set to Marker Start Time. The Current Player Position option is applicable only to a clip open in the Timeline/Monitor panel.
You can now export markers from selected assets as a CSV text file or a well-formatted HTML page (File > Export > Markers).

Prelude now lets you set a preference that automatically conforms audio while ingesting clips (Preferences > Audio > Automatically Conform Audio On Ingest).
In Prelude CS6, conforming/PEK file generation did not happen until a clip was opened in the Timeline/Monitor panel. In Prelude CC, all assets are conformed during ingest. With this enhancement, all audio is available when required. Audio during playback is now available from the Project panel's thumbnail view.
Prelude now lets you log and apply metadata to GoPro media.
You can now use MD5 verification to ensure that the ingested files match the original.

You can now export one or more subclips in supported formats (File > Export > Media).
Prelude now autosaves your project whenever markers are added or modified.
Similar to the workflow available in Adobe Premiere Pro, you can analyze clips using Adobe Prelude to turn speech into searchable metadata. Scripts from Adobe Story can be used to guide the speech analysis engine and improve accuracy.
Prelude now has a new Adobe Story panel directly within the application that displays a list of available scripts in your Adobe Story account. You can simply drag and drop scenes onto clips in Prelude's Project panel to associate scripts with the video clips. Then, you can select the clips and analyze them.
The Ingest dialog allows you to create your own naming conventions and save them as presets. You can also share presets using the Import Preset feature.
The way in which files are renamed depends on the type of media being ingested. For simple video assets (QuickTime, AVI, and so on), the entire asset is represented as a single file. Prelude renames the asset file on disk to match the naming convention.
If you are ingesting media from a complex folder structure (XDCAM, P2, AVCHD), Prelude renames the alias used in the Project Panel. In addition, the new name is written to the XMP metadata (Title field of the Dublin Core XMP schema). Because this field is used by Premiere Pro when displaying project alias names, the appearance and behavior of your media through cross product workflows remains consistent.
You can now ingest and log growing files while they are still being recorded. In the Media section of the Preferences dialog, you can customize the refresh rate for growing files.
Note:
This feature has additional hardware and software requirements.
When you add markers during playback, you sometimes miss adding the marker at the exact time. For example, if you want to add the marker at 00:20:41:02 during playback, the delay in pressing the key can result in the marker getting added after the required time.
The Preroll setting lets you factor the delay in adding markers when the movie is in playback mode. In the Marker section of the Preferences dialog, you can specify the Preroll time for markers.
Markers added while the open clip is not playing do not use the preroll time, they start at the location of the Current Time Indicator.
You can now play back the movie for the duration of a marker. Click the Play In-Out button on the Monitor panel to play back the movie for a selected marker. Alternatively, use Ctrl+Shift+Space (Windows) or Option+K (Mac OS).

- Selected clips appear brighter and with a border.
- In the Files of Type menu, only the supported file formats are listed. The list reflects the support for audio files in this release.
- The label Concatenate changed to Stitch Clips Together.
- In the Verify menu, labels of options changed to File Size Comparison and Bit by Bit Comparison.
- The Power button in the panel header allows you to disable all features in the panel without opening the panel.
- To ingest clips to a specified bin in the Project panel, select the bin before you click Ingest. The movie clips are ingested to the specified bin.
- Two new panels, File Metadata and File Rename have been introduced. These panels allow you to add file metadata and change the current name of files during and after ingest.

When you move an asset to a different location, its link with the rough cut is broken. You can now relink relocated assets associated with the rough cut.
To relink a rough cut with its assets, right-click the clips inside the open rough cut and select Relink. Select the asset from its current location. Prelude relinks the selected asset, and other assets associated with the rough cut present at that location.
Select a rough cut in the Project panel and then select File > Export > Rough Cut to export the rough cut directly to Adobe Media Encoder. Select the presets, output, and destination for encoding in Adobe Media Encoder.
This feature requires that Premiere Pro be installed on your computer.
- If the Welcome Screen is disabled, the previously opened project is launched when you open Prelude. You can reenable the Welcome Screen in the General section of the Preferences dialog. From the startup menu, select Show Welcome Screen.
- In the Creative Cloud section, you can specify a location for XMP files that are downloaded from the creative cloud.
- In the Marker section, you can change the default color settings and duration for markers. For example, if you want the comment markers to have a default time of 5 seconds, you specify the time in Duration.
- To change the skip back duration when you press the H key, specify a Skip Back Amount in the Playback section of the Preferences dialog.
To disable the Welcome Screen at launch, disable the option Show Welcome Screen at Startup.
If you disable the Welcome screen, the last opened project launches when you start Prelude. To re-enable the Welcome screen, open the Preferences dialog, and select Show Welcome Screen in the At Startup menu.
- Thumbnail view has been added for movie clips in addition to the List view.
- To scrub the contents of a movie clip, hover your cursor across the thumbnail or select the clip and control playback using JKL keys.
- Different badges for master clips and sub clips.
- One level up button allows you to move up by one level when navigating bins.

A. Up one level B. Badge for movie clip C. Badge for sub clips D. List view E. Thumbnail view F. Zoom option G. Attached Adobe Story scene H. Scroll bar
The user interface for switching between a rough cut and an open clip is now standardized with other video applications from Adobe.
CC: Use the options in the menu of the Monitor or Timeline panels to switch between a rough cut and an open clip.
CS6: Click the name of the rough cut or the open clip in the Timeline or Monitor panel.
- Logging support for Red R3D files.
- Sony XMPilot planning metadata on XDCAM HD cameras.
- During ingest, Prelude converts XMPilot Planning metadata to Static metadata. It also converts essence markers to comment markers.
- During ingest, Prelude converts XMPilot Planning metadata to Static metadata. It also converts essence markers to comment markers.
- AIFF, MP3, and WAV files
- Import and logging of DNxHD assets
You can upload asset metadata to the Creative Cloud as an XMP file. You can later download the XMP file to Prelude running on another computer or device and apply that metadata to assets. The metadata is downloaded to the Unassociated Metadata panel.
For more information, see Use the Creative Cloud to upload and download asset metadata
- You can mute an audio channel by doing one of the following:
- Right-click the movie clip, and select Mute Audio Channel.
- Click the mute buttons on the header of the track
- The new look of the audio waveforms matches the current look of the waveform in Premiere Pro. Just like in Premiere Pro, you can switch to the old style of audio waveform appearance by toggling "Rectified Audio Waveforms" in the Timeline panel flyout menu.