Once the streams are generated, you need to create an MLM (multi-level manifest) file which references the available streams at a particular network bitrate.
The file extension must be F4M and can be stored at any HTTP server that a player can access over the network. Such HTTP sites also need to have a valid crossdomain.xml at the web root level. Therefore, the MLM example (mbr.f4m) below indicates that when the network traffic is at 1000 kpbs or above, the player switches to the 1000 kpbs stream. The 700 kpbs stream is used when the bandwidth drops between 700kpbs & 1000-1kpbs. The switching happens automatically based on the current network traffic.
<manifest xmlns=“http://ns.adobe.com/f4m/2.0”> <media href=“http://<your_orgin_server>:8090/_default_/400kpbs/livestream.f4m” bitrate=“400”/> <media href=“http://<your_orgin_server>:8090/_default_/700kpbs/livestream.f4m” bitrate=“700”/> <media href=“http://<your_orgin_server>:8090/_default_/1000kpbs/livestream.f4m” bitrate=“1000”/> </manifest>