Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in earning points while learning.
Adobe Captivate Prime 1.0 introduces gamification feature, which engages learners and motivates them to achieve their goals by using gaming techniques. Also, Gamification increases the course completion rate. Learners can compete with their colleagues to score points for various learning activities and achieve bronze, silver, gold, and platinum levels. Administrators can enable/disable each task and modify allocation of points to tasks.
By default, some sample gamification points and data is available for users to understand the pattern. You can modify as per the requirement.
A sample illustration is provided below depicting all the tasks and points.
If required, you can make some higher management users as confidential users. Confidential user's gamification activities are not visible to other learners in the leaderboard.
Confidentiality settings can be applied for both internal and external users.
1. Click Gamification > Settings > Confidentiality Settings.
You can reset the gamification points earned by learner and also reset the configuration settings. If you choose to reset user scores, all the points earned by users are erased and reset to zero. If you choose to reset user scores and configuration settings, then all the default points assigned to levels and tasks are reset to zero.
Reset gamification settings can be applied for both internal and external users.
To reset learner score and configuration, click Reset Gamification and choose an option as per your requirement. You can choose between Reset Learner Scores only and Reset Learner Scores & the Configuration Settings. Once selected, click OK.
Click Gamification > Gamification Feature. This allows you to enable the gamification feature and the leaderboard separately for your Learners. Select between Enable for Internal Learners and Enable for External Learners as per the requirement and click OK. All the points are retained when you enable the gamification again.
You can disable gamification for both internal and external users.
Administrators can set up gamification points for learners by following the steps below:
There are five gamification tasks of learners for which Administrator can set the points. An illustration depicting all the learners tasks and points is shown below:
Gamification points for learners within a particular task are not cumulative. But, the points are added to learners account cumulatively if the learners get these points across different tasks.
While assigning courses to points, administrator has to ensure that the learners get the points progressively.
For Fast learner
This task is applicable when a learner completes a specific number of courses within a month/quarter/year. This task is to encourage fast learners.
You can see the following possible scenarios:
Administrator can modify the time period and the number of courses required to complete to earn corresponding points.
Within a task, points are not accorded to learners cumulatively. For example, say that a learner completes couple of courses and get 20 points. When learners complete four courses, they get 100 points but the existing 20 points are not considered.
For Self driven learner (a)
This task is applicable when learners enroll for the prescribed number of courses and complete within a month/quarter/year. In this case, Administrator can enable this task to allocate points and encourage them.
Administrator can modify the time period and the number of courses.
For Self driven learner (b)
This task is applicable when learners enroll and complete more number of courses than required to complete in a month/quarter/year. In such cases, Administrator can enable this task to allocate points and encourage them.
Possible scenarios for learners enrollment of courses in addition to their allotted courses:
Administrator can modify the time period and the number of courses. For example, the third scenario can be modified to five courses instead of three to gain 80 points.
For Upskill (a)
This task is applicable when learners complete a particular number of competencies. The administrator can choose this task to encourage learners to gain as many competencies as possible.
Possible scenarios for Upskill in competencies:
The time period is not applicable for this task. The administrator can modify the number of courses for each scenario.
For Upskill (b)
This task is applicable whenever learners complete each higher level within a competency.
Possible scenarios for upskill in levels within a particular competency:
Time period is not applicable for this task. If learners achieve higher level and then achieve lower level of a competency, then they gain points only for the higher level.
Early completion points
This task is applicable for learners when they become first N learners to complete the course.
When a learner becomes one of the first 10 learners to complete the course he/she gets 100 points.
Timely completion points
This task is applicable for learners when they complete a course within a stipulated number of days after enrolling to the course.
When learners complete a course within 10 days of course commencement, they get 100 points.
Administrators can define the scope of gamification by changing the scope settings. You can selectively enable gamification among similar profile users, groups or location.
Open Gamifications > Settings > Scope settings. Gamification Scope Settings dialog appears.
Select the User Characteristic from the drop-down list. A sample screenshot is shown as follows:
Select the value corresponding to the user characteristic you have chosen. For example, if you selected user characteristic as profile, then you need to select the value from the drop-down list. A sample profile values are shown in the screenshot below for your reference.