- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements
- Project creation
- Export
- Export overview
- Export window
- Export presets
- Export overview
- Glossary
- Performance
- Getting Started overview
- Interface
- Assets
- Color picker
- Display settings
- History
- Layer stack
- Main menu
- Project configuration
- Properties
- Settings
- Shader settings
- Texture Set
- Toolbars
- Viewport
- Miscellaneous
- Assets
- Painting
- Painting overview
- Tool list
- Straight line
- Lazy mouse
- Symmetry
- Fill projections
- Presets
- Presets overview
- Creating and saving presets
- Creating particles presets
- Photoshop brush presets (ABR)
- Dynamic strokes
- Advanced channel painting
- Effects
- Baking
- Content
- Features
- Automatic UV Unwrapping
- Physical size
- Smart Materials and Masks
- Subsurface Scattering
- Dynamic Material Layering
- UV Reprojection
- UV Tiles
- Color Management
- Post Processing
- Iray Renderer
- Plugins
- Sparse Virtual Textures
- Custom Shaders
- SpaceMouse® by 3Dconnexion
- Universal Scene Description (USD)
- Technical Support
- Hardware requirements
- Performance Guidelines
- Configuring Pens and Tablets
- Exporting the log file
- Exporting a DXDiag
- Technical issues
- GPU Issues
- Crash when working with overclocked GPU
- Forcing the external GPU on Mac OS
- GPU drivers compatibility
- GPU drivers crash with long computations (TDR crash)
- GPU has outdated drivers
- GPU is not recognized
- GPU is not recognized and is mentionned as GDI Generic
- Issues with Nvidia GPUs on recent Mac OS versions
- Multi/Bi-GPU
- Running on integrated GPU
- Painter doesn't start on the right GPU
- Startup Issues
- Rendering Issues
- Stability Issues
- Miscellaneous Issues
- GPU Issues
- Workflow Issues
- Export Issues
- Tools Issues
- Project Issues
- Shelf Issues
- Viewport Issues
- Plugins Issues
- License Issues
- Pipeline and integration
- Installation and preferences
- Configuration
- Resource management
- Scripting and development
- Scripts and plugins
- Shader API Reference
- Shader API overview
- Changelog - Shader API
- Libraries - Shader API
- Lib Alpha - Shader API
- Lib Bayer - Shader API
- Lib Defines - Shader API
- Lib Emissive - Shader API
- Lib Env - Shader API
- Lib Normal - Shader API
- Lib PBR - Shader API
- Lib PBR Aniso - Shader API
- Lib Pom - Shader API
- Lib Random - Shader API
- Lib Sampler - Shader API
- Lib Sparse - Shader API
- Lib SSS - Shader API
- Lib Utils - Shader API
- Lib Vectors - Shader API
- Parameters - Shader API
- Shaders - Shader API
- Release notes
- All Changes
- Version 9.0
- Version 8.3
- Version 8.2
- Old versions
- Version 8.1
- Version 7.4
- Version 7.3
- Version 7.2
- Version 2021.1 (7.1.0)
- Version 2020.2 (6.2.0)
- Version 2020.1 (6.1.0)
- Version 2019.3
- Version 2019.2
- Version 2019.1
- Version 2018.3
- Version 2018.2
- Version 2018.1
- Version 2017.4
- Version 2017.3
- Version 2017.2
- Version 2017.1
- Version 2.6
- Version 2.5
- Version 2.4
- Version 2.3
- Version 2.2
Hardware requirements
This page regroups system requirements and hardware compatibility information.
Supported systems
Below is a list of hardware and systems supported by the application:
Platform | Minimum | Recommended | Optimal |
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Windows |
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Mac OS |
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Linux |
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General recommendations
To get good performance when using the UV Tile workflow we advise to use:
- 32GB of RAM
- GPU with 8GB of VRAM
- SSD to store both project and application cache.
Miscellaneous:
- For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
- Exporting at 8K (8192*8192 pixels) requires a GPU with more than 2GB of VRam.
- Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
- On CentOS 7.5 or older, the application may not start because of a library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library .
- To use the software via RDP (Remote Desktop) see the dedicated documentation page.
- Crash on Ryzen CPU when baking, can be fixed by updating the BIOS.
Supported GPUs
Below is a list of the GPU models compatible with the application:
- NVIDIA GeForce GTX 1060 and above
- NVIDIA Quadro M2000 and above
- AMD Radeon RX 580 and above
- AMD Radeon Pro 5300 M
Computation freeze can happen in some rare cases on AMD VEGA GPUs.
Unsupported configurations
- Windows:
- Virtual machine are not supported.
- Windows Server is not supported.
- Mac:
- Only official Apple configurations are supported.
- eGPUs are not currently supported and may have stability issues.
- Linux:
- Mesa drivers on Linux are not supported.
- Any platform:
- Integrated GPUs are not supported.
Minimum GPU Drivers Versions
Below is a list of the minimum GPU drivers version required for the application to run without issues. This list may be subject to changes as new versions release.
To download new drivers see: GPU has outdated drivers.
Vendor | Platform | Version |
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Nvidia | Windows |
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Linux |
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AMD | Windows / Linux |
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Intel | Windows / Linux |
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On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.
Drivers compatibility issues
For a detailed list of GPU drivers issues per constructor please take a look a the dedicated documentation page.
GPU Raytracing for Baking
To enable GPU Raytracing via Optix or DXR the minimum drivers recommended above must be installed.
DXR requires the following minimum configuration as well:
- Windows 10 version 1809 (build number 10.0.17763), see this page for more information
- GPU with Pascal architecture (Nvidia GeForce 10XX)
GPU raytracing runs optimally on dedicated ray tracing hardware such as NVIDIA GeForce RTX or NVIDIA Quadro RTX GPUs.
Supported Graphic tablets
Below is a list of compatible Graphic Tablets which have been tested with Substance 3D Painter version 7.4.2:
Vendor | Model | Platform | Drivers Version |
---|---|---|---|
Wacom |
| Windows | Driver 6.3.45-1 |
Mac OS | Driver 6.3.45-3 | ||
XPen |
| Windows | XP-PENWin_3.2.2.211027 |
Mac OS | XP-PENMac_3.2.3_211203 | ||
Linux | XP-PEN-pentablet-3.2.1.211019-1 | ||
Huion |
| Windows | XP-PENWin_3.2.2.211027 |
Mac OS | XP-PENMac_3.2.3_211203 | ||
Xencelabs |
| Windows | XencelabsWin_1.2.1-14 |
Mac | XencelabsMac_1.2.1-18 | ||
Linux | XencelabsLinux_1.1.0-2 |
Supported 3Dconnexion SpaceMouse models
Below is a list of compatible Graphic Tablets which have been tested with Substance 3D Painter version 8.1:
Model | Platform | Drivers version |
---|---|---|
| Windows | 10.8.6.3431 |
MacOS | 10.7.2.3454 |
Language
The software interface is available in the following languages:
- English
- German
- French
- Japanese
- Chinese (simplified)
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