Learn how to use the different kinds of materials.
Substance 3D Painter is all about creating awesome materials, whether stylized or realistic. You can already pick from a selection of ready-to-use materials, available in Painter's Shelf. On this page, you'll learn the key differences between regular materials and Smart Materials.
Materials are presets for single-layers. They can range from simple color value presets, to complex tiling materials that you make externally. Materials don't create localized detail on your mesh, so it's up to you to create that with masks and other techniques.
You can add materials to your project in two ways:
Drag-and-drop them into the layer stack from the shelf.
Or create a new Fill Layer, then click the Material Mode slot in the new Fill Layer's properties. A mini-shelf opens, pick any material you want to apply it.
To create a Material, right click anywhere in an empty area of the Material's properties and click Create Material Preset. This method lets you create simple materials.
Smart Materials are presets for a whole layer stack. You should see them as a folder with a few layers which has been saved and can be reused elsewhere. A correctly made Smart Material contains effects and layers that work on every mesh (with baked maps), such as Generators and Filters.
Smart Materials can be added in two ways:
Drag-and-drop a Smart Material from the Shelf into your Layer Stack.
Or click the Add a Smart Material button (), then pick one in the Mini-Shelf that appears.
The name of the Layer Group used to create the Smart Material will be used as the name of the Smart Material.
We've got you covered on how to use materials in Substance 3D Painter. Next, you can learn more about painting and projections.