True 3D Workspace in After Effects

Design in a whole new dimension using dedicated 3D-related features such as native model import, alignment tools, Image-Based Lighting, high-fidelity, GPU-accelerated renders, and more.

On this page:

Advanced 3D renderer

A new high-quality, performance-oriented composition renderer - Advanced 3D, enables you to render beautiful 3D motion graphics with high-quality antialiasing and transparency. Advanced 3D has an underlying rendering engine shared with other Adobe and Substance products and uses Adobe Standard Material properties for physically-based rendering.

Advanced 3D allows rendering of:

  • Imported 3D models in GLTF, GLB, and OBJ format. 
  • Environment lights for realistic Image-Based Lighting and shadow using HDRI files. 
  • Other 3D layers, such as extruded text and shape layers, cameras, and lights. 
  • Physically-based rendering of 3D models and other 3D layers in a unified space.
  • Materials for 3D layers such as text, shapes, and solids. 
Select Advanced 3D renderer from the 3D Renderer drop-down list.
Select Advanced 3D renderer from the 3D Renderer drop-down list.

Learn how to work in 3D Design animation space and explore more about Advanced 3D renderer.

2D/3D interoperability

You can combine 3D assets such as 3D models or extruded text and shapes with 2D ones in your compositions. This increased flexibility in After Effects allows you to mix 2D and 3D elements to create more visually stunning and engaging animations within a single space.

The Composition panel has both 2D and 3D elements and shows After Effects ability to seamlessly combine both 2D and 3D elements within a single composition.
An example that shows After Effects ability to seamlessly combine both 2D and 3D elements within a single composition.

Learn how to import 3D models and use them in your composition.

3D Model Import

3D model import in After Effects allows you to import 3D model files in GLTF, GLB, and OBJ formats and render them in the same 3D space as native After Effects cameras, lights, and other 3D layers. 

3D model files can be imported from your local disk or from Creative Cloud Libraries.

Import 3D model files in GLTF, GLB, and OBJ formats and add them to your composition.

Image-Based Lighting

Use 360-degree High Dynamic Range Image (HDRI) files as a light source to realistically place 3D models into a scene with complementary lighting and shadows. Image-Based Lighting uses an image to produce realistic lighting, reflections, and shadows on 3D layers by surrounding the scene with an image-based environment map. Be it a subtle lighting effect or strong shadows, Image-Based Lighting enables you to ensure that your 3D objects appear as though they naturally belong to the environment your animation needs. 

Use an image to create realistic reflections and ambient lighting in a 3D scene.

Learn about Image-Based Lighting and how to add environment light and shadows.

EXR file for environmental lighting

With the extended support for .exr image files combined with existing .hdr support, you can take full advantage of High Dynamic Range Image files for realistic lighting, reflections, and shadows in 3D scenes.

To use .exr image files to drive lighting via environmental lights, import it into After Effects, add it to the composition, and specify it as an environment light source. The environment light will illuminate the scene with the lighting information stored in the .exr image file.

Light Options for the Light layer is expanded and under the Source dropdown menu, a .exr file is selected.
Use the Source dropdown menu under Light Options to select the layer as a source for the environment lighting.

Learn more about working with Image-Based Lighting (IBL) in After Effects.

Animated lights and cameras

You can extract lights and cameras from GLB, GLTF, and OBJ models in a composition. When you import a 3D scene with light and camera data, After Effects automatically creates new light and camera layers. If the lights or cameras are animated, keyframes will be created, too.

Learn how to extract lights and cameras from an imported 3D model and animate them.

3D Snapping

You can now snap layers in 3D space while dragging the constrained X, Y, and Z position handles of the 3D Gizmo. This includes the XY, XZ, and YZ combo handles of the 3D position gizmo. You can use both constrained and non-constrained snapping while working with 3D model layers to align and position your 3D layers and objects with pixel-perfect accuracy.

Align and position your 3D layers and objects using constrained or non-constrained snapping.

Cast and accept shadows for 3D objects

Use Compositing Options of a layer to configure 3D objects' ability to cast and receive shadows. These properties are valuable tools to define the relationships between 3D objects in your composition and how they interact with light and shadows.

  • Casts Shadows: Turn it On to allow the 3D object in the layer to cast shadows. Set it to Only if you want the object to cast a shadow but not appear in the composition.
  • Accepts Shadows: Turn it On to allow the 3D object in the layer to accept shadows.
The Compositing Options is open for a 3D layer and it has two options to configure - Casts Shadows and Accepts Shadows.
Use the Composition Options to specify if the 3D object should cast or accept shadows.

Learn to use the Casts Shadows and Accepts Shadows options while working on a 3D workflow.

Shadow catchers

Shadow catchers are 3D layers specifically designed to capture shadows and allow you to create more realistic composites by accurately simulating shadows cast by 3D objects onto a 2D background. They are dedicated separate planes or surfaces otherwise transparent placed within a composition behind or below an object onto which other objects cast shadows.

When working on a composition, enable the shadow catcher by selecting Accepts Shadows to Only under the Material Options properties of the layer you want to use as a shadow catcher layer. This makes the layer itself invisible while still capturing shadows cast by objects in layers above it.

Accept Shadows is set as Only under the Material Options properties of layer named Shadow catcher to set the selected layer as a shadow catcher.
Placing a shadow catcher behind or below an object captures the shadows, making the composition look more natural.

Learn how to effectively use shadow catchers to create realistic shadows and enhance the overall visual quality of your compositions.

Embedded 3D model animations

After Effects allows you to import 3D model files with embedded animations directly into your composition and select the one you want to include. These embedded animations can be fully rigged character motions or other complex movements.

Import the 3D model with the embedded animations, expand the properties of the 3D model layer in the Timeline panel, and then use the dropdown menu under Animation Options to select the embedded animation you want to incorporate.

The dropdown menu under the Animation Options is open, and it has a list of embedded animations to select from. An animation named 'idle' is selected for this layer, which means the composition will incorporate this specific animation.
Access embedded animations in the imported 3D model and incorporate one of them in your composition.

Learn to incorporate embedded animations in 3D model files into your composition.

Depth data from an Advanced 3D scene

Extract depth data from an Advanced 3D scene to understand the relative distances of objects in the scene. Use these depth maps to drive depth-aware effects for convincing realistic composites by simulating real-world camera settings.

The extracted depth data can be used in the following two ways in After Effects:

A lotus suspended in the air with depth map added.
A lotus suspended in the air with depth map and Color Correction effect added.

An example where the Colorama effect is applied to the depth map created using the 3D Channel Extract effect.

Learn more about 3D depth data extraction in After Effects.

Modify materials properties of a 3D layer

With Advanced 3D, any objects created internally within After Effects can be rendered with Adobe Standard Material. You can use the Material Options to adjust materials properties of synthetic 3D layers such as text, shapes, and solids to create a variety of materials that react realistically to light and reflections.

Material Options enabled for a text layer and options expanded to work with Shadows, Ambient, Diffuse, Specular Intensity, Specular Shininess, and Metal.
Select the layer with the activated 3D switches to use Material Options and work with the textures.

Learn about working with material options to create a wide variety of materials for 3D layers in your compositions.

3D Model-Driven Effects

Combine 2D and 3D workflows in one composition by using the “as rendered” frame of a 3D model layer as a source. This workflow enables you to apply 2D effects to portions of 3D scenes and create highly stylized renders using effects that reference another layer, such as Displacement Map, Vector Blur, Calculations, and more. 

The dropdown menu under the Animation Options is open, and it has a list of embedded animations to select from. An animation named 'idle' is selected for this layer, which means the composition will incorporate this specific animation.
Access embedded animations in the imported 3D model and incorporate one of them in your composition.

Explore a few ways to use the 3D Model-Driven effects.

More like this

Get help faster and easier

New user?