The 2014 release of Adobe® Flash Professional® CC provides an authoring environment for creating animation and multimedia content for the Web, enabling visual designers to build interactive experiences that present consistently across desktops and mobile devices. Continue reading for a quick introduction to new features available with the latest update to Flash Professional CC, and links to other resources that provide more information.
New in Flash Professional CC 2014 | October Release
Flash Professional CC 2014 October Release offers you the Custom Platform Support development kit that will help you extend the capabilities of the poweful Flash platform to custom formats that are not natively supported by Flash. The Custom Platform Support APIs and the sample code in the development kit allow you to create plugins for new formats and distribute them through the Adobe Add-ons website. Users can download the appropriate plugin for their publishing requirements from the Adobe Add-ons page, install the plugin with Flash Professional CC 2014, and start crreating and publishing creative assets.
For more information on Custom Platform Support see Custom Platform Support.
To learn how to build a plugin using the Custom Platform Support development kit, see Enabling Support for Custom Platforms.
For instructons to download, install and use custom platform support plugins, see Working with Custom Platform Support Plugins.
For complete reference documentation for the custom platform support APIs. see Custom Platform Support API Reference.
New in Flash Professional CC 2014 | October Release
The animation guide in Adobe Flash Professional CC now helps you enhance the animation you create by defining a path for the objects you animate. This is particularly helpful when you are working on an animation that follows a path that is not a straight line. This process requires two layers to carry out an animation. One layer containing the object that you are about to animate, and the other defining the path, which the object is supposed to follow during the animation. Animation guide works only on Classic Tweens.
For more information on Animation Guide and examples, see Animation Guide.
New in Flash Professional CC 2014 | October Release
The Brush Tool (B) in Adobe Flash Professional CC allows you to custom-define a brush by setting parameters of the brush such as shape and angle. This enables you to create natural artwork in your projects by customizing the brush tool to suit your drawing needs. You can create a custom brush in Flash Professional by selecting the Brush tool in the toolbox of the Property Inspector.
For more information on creating and modifying custom brushes, see Custom Brushes.
New in Flash Professional CC 2014 | October Release
The WebGL document type has been enhanced with the following features:
Audio: The WebGL document type in Flash Professional now supports audio playback. You can import and embed audio into your WebGL document, control the playback via different sync settings (event, start and stop) and play the timeline audio at runtime.
Scripting: You can now write Javascript code in the Actions panel, which will be executed on the player enters the frame. The 'this' variable in the context of frame scripts refers to the instance of the MovieClip it belongs to. In addition, frame scripts can access Javascript functions and variables declared in the container HTML file. When you copy a frame or layer from an ActionScript document and paste it in a WebGL document, the scripts will be commented out.
Code hinting: The WebGL document type now comes with code hinting support, which eases WebGL coding with contextual code suggestions.
Performance: The optimized publishing process for WebGL enables faster publishing. This release also includes several performance enhancements to the WebGL documents that help them run faster on devices.
For more information on creating and publishing interactive WebGL documents, see Creating and publishing a WebGL document.
New in Flash Professional CC 2014 | October
This release contains the following usability enhancements:
New in Flash Professional CC 2014 | October
This release of Flash Professional allows application developers to package their AIR applications in captive as well as shared runtime modes for Intel x86-based Android devices.
New in Flash Professional CC 2014 | October
Starting with this release, application developers can use the shared runtime option for packaging their AIR applications. Shared runtime helps reduce the size of the application as compared to captive runtime, which bundles AIR. When you select the shared runtime option while publishing, the installer downloads the runtime from a specified location during installation.
New in Flash Professional CC 2014 | October
You can now import SWF files into Flash Professional. The SWF import feature has been one of the most-requested functionalities among the Flash Professional user community. This will help bring assets in a primitive form into Flash Professional for further modifications.
However, since SWF is a rendered file, many types of data such as sound, tweens, layering details, and motion paths cannot be reimported into Flash.
New in Flash Professional CC 2014 | July
Flash Professional CC July 2014 offers you the Web Graphics Library (WebGL) runtime API library. The API allows you to modify the elements in a scene and control the playback in the GPU-accelerated animations that you create in the WebGL document format.
For more information on the WebGL runtime API, WebGL Runtime API Reference - Index.
Follow the steps described in the Getting Started with WebGL Animation page to learn how to create an interactive WebGL animation.
See the system requirements for Adobe Flash Professional CC 2014 at System Requirements | Flash Professional.