Working with bins
The Project panel can include bins, which you can use to organize project contents in much the same way as folders in Windows Explorer or Mac OS Finder. Bins can contain source files, sequences, and other bins.
As your project grows, you can make new bins to contain those items. While it is not absolutely necessary to create and use bins (especially with short-form projects), most editors find them indispensable for staying organized.
You may want to use bins in the following ways:
To store offline clips for batch capture.
To store main sequences and backup sequences.
To organize files by type, such as video, still images, and audio files.
These are the default behaviors of bins in the Project panel. You can change the last three bin default behaviors by editing bin behavior in general preferences.
- To add a bin, click the New Bin button at the bottom of the Project panel. You can also use the keyboard shortcut Control+/ (Windows) or Command+/ (MacOS).
- To delete one or more bins, select the bins and click the Delete icon at the bottom of the Project panel. You can also delete bins by selecting one or more bins, and then pressing the Delete key.
Video tutorial: Organizing your project using bins
Andrew Devis shows you strategies for organizing your project using bins.
See the entire series of video tutorials about the Project panel by Andrew Devis on the Creative Cow website.
Project Panel 1 - Organizing, Automating, and Searching in the Project Panel
Project Panel 2 - New Items and Templates
Project Panel 4 - Importing Footage
Article: How to work with bins
While working in a project, you will sometimes want to change the way you view your bins. In standard layout, you can see the hierarchy of your entire project, which is useful. However, sometimes you want to open a bin in its own tab, or open in a new panel. That way, you can focus on the clips in a particular bin, sort clips in storyboard order in icon mode, or search for clips within a bin by typing in the search field.
Some editors like the bin window overlapping the interface, while others prefer to see bins open in place, or in new tabs.
To open a bin in its own floating panel, in place, or in a new tab, do the following:
- To open a bin in its own floating panel, double-click the bin. This panel can be docked or grouped like any other panel.
- To open a bin in place, Ctrl-double-click (Windows) or Command-double-click (Mac OS) the bin.
- To open a bin in a new tab, Alt-double-click (Windows) or Option-double-click (Mac OS) the bin.
You can change the default behaviors of Project panel bins by editing the Bins preferences.
- To move an item into a bin, drag the item to the Bin icon. You can move bins into other bins to nest them. Dropping an item into a bin does not automatically open the bin.
- To display the contents of a bin, in List view, click the triangle beside the Bin icon to expand it, or double-click the bin.
- To show the contents of an enclosing (parent) bin when you’re viewing only the contents of a nested bin, click the Parent Bin button in the Project panel. You can continue to click this button until the top-level contents of the Project panel appear.
- To open or close more than one bin at a time, Alt-click (Windows) or Option-click (Mac OS) multiple selected bins.
If you click New Bin multiple times in a row, each new bin is nested inside the previous new bin.
Labels are colors that help you identify and associate assets. You assign and view labels in the Project panel. Label colors mark assets in the Project panel’s Label column and in a Timeline panel.
- To assign a label to an asset, select a clip in the Project panel, choose Edit > Label, and choose a color.
- To select all assets with the same label, select an asset that uses the label and choose Edit > Label > Select Label Group.
- To edit label names or colors, choose Edit > Preferences > Label Colors (Windows) or Premiere Pro > Preferences > Label Colors (Mac OS). Click a color swatch to edit a color.
- To set default labels for a media type, choose Edit > Preferences > Label Defaults (Windows) or Premiere Pro > Preferences > Label Defaults (Mac OS).
Label defaults affect assets you add to the Project panel from the time you change the defaults; the command doesn’t change label colors for assets already in the Project panel. To change label colors for assets already in the Project panel, use the Edit > Preferences > Label Colors (Windows) or Premiere Pro > Preferences > Label Colors (Mac OS) command.
Video tutorial: Use labels to organize your projects
Learn how to use Labels in Premiere Pro to help you stay organized, by Maxim Jago, video2brain, and Learn by Video.
All files in your project are stored on your hard disk as individual files. Only a reference to each file is added to the Project panel in Premiere Pro. Whenever you rename a clip in Premiere Pro, the original file and filename remain untouched on your hard disk.
When changing the name of your clip, the name of the source file does not reflect the change. Some users suggest entering the desired clip name in the “Description” Column instead so that the clip name and source file naming scheme is maintained. The drawback is that the clip name is not descriptive in the Timeline panel or in the Project panel in icon view. You decide which system would be more advantageous to your workflow.
You can change the name for a clip. Premiere Pro stores the clip name with the other clip properties in the project file. Changing the name of a clip does not change the filename of the source file for the clip.
To automatically store the new name also in the Title field of the Dublin Core metadata schema, first link the Clip Name property.
- In the Project panel, choose Clip > Rename, type the new name, and press Enter (Windows) or Return (Mac OS).
- In the Project panel, click the Name field, type the new name, and press Enter (Windows) or Return (Mac OS).
- In the Metadata panel, click the triangle next to Clip to show the clip properties fields. Type the new name into the Name field, and press Enter (Windows) or Return (Mac OS).
The Rename command is available when you right-click (Windows) or Control-click (Mac OS) a clip in the Project panel, or in a Timeline.
Video tutorial: Batch renaming video clips in Adobe Bridge
Learn how to batch rename video clips in Adobe Bridge to create a unique file system for your clips, ideal for DSLR workflow.
Jump to an asset in the Project panel
Find assets in the Project panel
The Project panel shows only assets that match the search criteria. The magnifying glass menu suggests search terms. The suggestions include any misspellings present in clip metadata. This feature allows you to find errors and correct them.
The menu updates dynamically as you type each new letter.
When you open a bin while a search term is in the Find box, Premiere Pro copies this search term into the new Find box. The filtering persists for the opened bin.
Find assets matching criteria
For more detailed searches, you can locate any assets in your project that meet criteria you specify. For example, you can search for a video clip that has a certain word in its Name column and a phrase in its Comment column.
Remove assets from a project
You can remove assets you don’t need from the Project panel without removing them from your hard disk.
When you use the Project > Make Offline command, you have the option of deleting the actual source file along with its reference in the project. (See Working with offline clips.)
Define a different thumbnail for clips
You can change the poster frame of clips in Icon view. By default, the first frame of a clip appears in the thumbnail viewer and in other places in the project where the thumbnail is displayed. You can override the default thumbnail by designating any clip frame as a poster frame.
To set a poster frame for the icon, drag the playhead or shuttle to the desired frame, and then press the Shift+P (Windows) or Command+P (Mac OS) keys.
For more information, see Working in Icon view.
The thumbnail viewer in the Preview Area of the Project panel is hidden by default. Enable it in the panel menu of the Project panel.
Edit cells in the Project panel
You can edit the data in the editable cells, whether for clip properties or XMP metadata, for any clip in the Project panel. Premiere Pro stores data written to XMP metadata cells in the source files. However, it stores data written to clip properties cells in the project file, not into the source files. Clip properties data do not travel with the source files, and they are readable only by Premiere Pro.
By default, the Project panel displays only the clip properties. To write data that Premiere Pro stores in the source files, first add metadata columns to the Project panel display. See Customize List view columns.
- To save the new data, and to highlight the same cell in the next clip, press Enter (Windows) or Return (Mac OS).
- To save the new data, and to highlight the same cell in the previous clip, press Shift+Enter (Windows), or Shift+Return (Mac OS).
In Icon View of the Project panel, press Tab to highlight the filename of the next asset and to place it in editing mode.
Viewing clip properties
Premiere Pro includes clip analysis tools that you can use to evaluate a file in any supported format stored inside or outside a project. For example, after producing a video clip to be streamed from a web server, you can use clip analysis tools to determine whether a clip you exported has an appropriate data rate for Internet distribution.
The Properties panel provides detailed information about any clip. For video files, analyzed properties can include the file size, number of audio channels, duration, frame rate, audio sample rate, average data rate, and codecs. The Properties panel will not show all these properties for every clip. The data shown in the Properties panel is determined by the file format of the clip being examined.
- If the clip is in the Project panel, select it to display a subset of its properties in the preview area at the top of the Project panel.
- If the clip is in the Source Monitor, Timeline panel, or Project panel, select it and choose File > Get Properties For > Selection.
- If the clip is not in the project, choose File > Get Properties For > File. Locate and select the clip you want to analyze, and then click Open.
You can also view clip properties in the Source Monitor, Timeline panel, or Project panel by right-clicking (Windows) or Control-clicking (Mac OS) a clip and choosing Properties.
Viewing field order for clips
You can determine the field order for a clip in the Preview Area of the Project panel. In the Preview Area, and next to the clip, you can view information about the clip. Next to the timecode information, the field order is listed.
- LFF indicates a lower-field first field order for the clip.
- UFF indicates a upper-field first field order for the clip.
The Preview Area is hidden by default. Enable it in the panel menu of the Project panel.
Determining if a clip has interlaced or progressive scanning
You can determine if a clip has interlaced or progressive scanning in the Preview Area of the Project panel. In the Preview Area, and next to the clip, you can view information about the clip. Next to the timecode information, an indicator for interlaced or progressive scanning can be seen.
- "i" indicates the clip has interlaced scanning
- "p" indicates the clip has progressive scanning
Change the frame rate of clips
You can use the Interpret Footage command to change the frame rate that Premiere Pro assumes for a clip. When changing the frame rate of a clip, audio is changed, in addition to the video. Changing the frame rate changes the original duration proportionally. For example, if you set a 10-second, 24-fps clip to 48 fps, it becomes half as long, with a new duration of 5 seconds. Clip frame rate is reconciled with the sequence frame rate. For example, if you change a 24-fps clip in a 24-fps sequence to 48 fps, the sequence displays only every other frame of the clip.
You can also change clip speed and duration by choosing the Clip > Speed/Duration command for a clip selected in a Timeline panel. However, such a change affects only that clip instance in a Timeline panel. Using the Interpret Footage command changes how a file is interpreted throughout a project.