Learn about new features and enhancements in the February 2020 release of Character Animator (version 3.2)
You can now expand or compress a group of keyframes to retime an animation while retaining their relative times.
For more information, see Keyframe time stretching.
This release of Character Animator introduces the following updates related to replays:
To learn more about replays, see Replays: Reusable and triggerable recordings.
If you use the Pin, Dragger, or Dangle tool to create a new handle and the puppet doesn’t have the required behavior (Handle Fixer, Dragger, Physics), it’ll be added for you automatically.
For more information, see Layer handles.
This release introduces the following new keyboard shortcuts:
For the complete list of shortcuts, see Keyboard shortcuts for Character Animator.