Your feedback is valuable to us. Use the Provide Feedback button in the header bar to:
- Report a bug: Lets you to send details about a bug that you encountered. You will be directed to create a new post on the UserVoice site with information about how to reproduce the issue. Please be as detailed as possible to help our team reproduce and hopefully resolve the issue.
- Request a feature: Lets you to send us details about how to improve the app. You will be directed to our UserVoice site.
- Visit the community: Lets you interact with other Character Animator users on the Character Animator community forum site.
Markers in a Character Animator scene now appear in other applications using Dynamic Link. For example, drag a scene from Character Animator's Project panel into After Effects's Project panel and see your scene's markers in After Effects allowing you to seamelessy continue editing. For more information, see Markers.
Filter the Timeline panel based on a search term. The search filter matches against names in the header area (left side) of the Timeline panel — track names and behavior and behavior parameter names for takes and keyframes.
Tip: When the Timeline panel has focus, press Command+F (macOS) or Ctrl+F (Windows) or click in the search field to start typing.
Each audio track in a scene’s timeline now has its own Volume setting to control that track’s volume level independently. You can use the slider to adjust the values specified in decibels, dB.
For more information, see Audio track volume control.
New commands to shift the selected tracks, takes, trigger/viseme bars, or keyframes in time to align to the playhead:
- Timeline > Move Selection In to Playhead ([)
- Timeline > Move Selection Out to Playhead (])
For more information, see Adjust time and reorder scene contents.
This new parameter in the Motion Lines behavior gradually reduces the thickness of motion lines for a more pleasing look in addition to fading them.
To learn more about this behavior, see Motion Lines: Draw lines behind a fast-moving object to accentuate its movement.
Exporting a puppet when its artwork is not up-to-date or has missing files could cause the puppet to look different when imported. Now, a confirmation dialog box appears asking you to update the artwork.
For more information about export, see Export a scene or puppet.
Behavior parameters represented as slider and angle controls in the Controls panel now show their current value in the upper-left corner of the control. You can change the property's value by typing or scrubbing.
Rendering using Mesh Shape of Contour renders all regions instead of just the largest region in an independent group of nonoverlapping regions of a puppet.
For more information, see Puppet mesh.
When you move to the previous/next frame (by pressing Command/Ctrl + Left/Right arrow or using the transport buttons within the Scene panel) in a scene with audio, you can now hear the audio at the frame you're moving to, helping you preview it.
With this update of Character Animator, tracks, takes, keyframes, and markers can be shifted off the left edge of the timeline (before time 0).
With this update, animation in recorded takes of a replay when set to Stop / Sustain, are properly blended out after being sustained.
Set Audio Hardware preferences to System Default to automatically switch to changes in the OS audio device settings, such as when connecting headphones or AirPods, or plugging in a USB microphone. You can configure this separately for input and output device.
When importing or updating artwork, set all top-level independent groups to Attach Style = Free (previously this happened only for solitary top-level groups) to prevent the puppet's body parts from getting attached to the background.
For information about the security fix, click here.