Last updated on
18 January 2022
When viewing VR content published via Captivate in VR devices, the VR content does not play as expected.
Due to a few libraries getting deprecated, there may be glitches in experience on stand-alone VR devices. There may also be issues with content loading on mobile devices that are experienced with cardboard.
We are working on integrating the newer libraries into Captivate and we’ll release a fix with the new library support shortly.