Learn about new features and enhancements in the April 2019 release of Adobe Character Animator (version 2.1)

Improved puppet rigging experience

Get animating faster than ever with better puppet rigging, making it easier to apply behaviors, search through many layered puppet rigs, and tag puppets more quickly within your established workflows.

New jaw movement with Lip Sync and improved Nutcracker Jaw

Now a character’s jaw can automatically move in conjunction with their lip-synched, editable mouth visemes, for additional impact. You can also compute Nutcracker Jaw movement from scene audio.

 


Improved Lip Sync

Sensei has learned to produce better quality automatic lip sync, reducing the impact of noisy audio.

Improvements to Characterizer

Improvements to Characterizer, including faster user interaction, three new styles, and better looking results.


New Example Puppets

Get started using Character Animator with two new in-app example puppets, which you can use as-is or as a foundation for your own designs.

Character trigger extension for Twitch

Now people using Character Animator to stream on Twitch can offer their viewers unique ways to interact with them, and further monetize the stream, through Character Trigger.



Improved puppet rigging experience

  • Find your behaviors quickly with a new search filter that locates specific layers based on name or behavior. Search for layers by name of behavior that’s applied.
  • With this release of Character Animator, wrap independence, behaviors, and handles do not require a group in a puppet.
  • The newly improved Visual Tags layout lets you apply tags in context, like eye tags for eyes, mouth tags for mouths, etc. Tags are also ordered by appearence.                         
  • Switch left and right tags with new option to “Swap Left & Right Tags,” for example, the Left Shoulder tag was applied where the Right Shoulder tag should be -- or vice versa.
  • You can cut and copy handles from one layer of a puppet and paste them in the exact same location, relative to the entire puppet, in another layer. This is useful when you want to make sure two handles share the same location, such as a Magnet-tagged handle in a hand group needing to align with the same location in a coffee cup group, or if you need to move a handle to a different level in the puppet hierarchy.

To know more about these features, see Edit puppet structure and Prepare artwork.

New jaw movement with Lip Sync and improved Nutcracker jaw

With this update of Character Animator, the bottom of the character’s face can warp or move up and down in synch with the character’s speech. The Nutcracker Jaw behavior also has new parameters to control the extent of the movement.

For more information about the behavior, see Nutcracker Jaw: control the lower jaw with your face or voice.

New Example Puppets

This release intorduces two new puppets to the existing collection of in-app example puppets which you can use as-is or as a foundation for your own designs. For more puppets that you can use or build upon, see Charecter Animator Examples.

Character trigger extension for Twitch

Character Trigger lets you interact with your viewers  while streaming. The extention allows viewers to trigger live animated activities such as a costume change, or a dance move, instantly in your Twitch broadcast giving them more creative control.

For more information, see Twitch extension to invoke triggers.

Improved Lip Sync

Powered by Adobe Sensei

Powered by Sensei, experience better quality automatic lip-sync, reducing the impact of noisy audio. Additionaly, the Lip Sync behavior now can vertically offset a Jaw handle automatically based on the height of the current viseme, specifically the offset of the bottom edge of the viseme relative to the bottom edge of the Neutral mouth shape. 

To know more, see Lip Sync: Control a puppet’s mouth with your voice.

Improvements to Characterizer

Characterizer has been enhanced for faster user interaction and better looking results. Also, there are three new styles that you can apply to your character.

For information about Characterizer, see Create puppet using Characterizer.

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