At the top of the 3D panel, click the Scene button .
- Photoshop User Guide
- Introduction to Photoshop
- Photoshop and other Adobe products and services
- Work with Illustrator artwork in Photoshop
- Work with Photoshop files in InDesign
- Substance 3D Materials for Photoshop
- Photoshop and Adobe Stock
- Use the Capture in-app extension in Photoshop
- Creative Cloud Libraries
- Creative Cloud Libraries in Photoshop
- Use the Touch Bar with Photoshop
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- Photoshop on the iPad
- Photoshop on the iPad | Common questions
- Get to know the workspace
- System requirements | Photoshop on the iPad
- Create, open, and export documents
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- Adjust the tonality of your composite with Curves
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- Work with Type layers
- Work with Photoshop and Lightroom
- Get missing fonts in Photoshop on the iPad
- Japanese Text in Photoshop on the iPad
- Manage app settings
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- Edit your image size
- Livestream as you create in Photoshop on the iPad
- Correct imperfections with the Healing Brush
- Create brushes in Capture and use them in Photoshop
- Work with Camera Raw files
- Create and work with Smart Objects
- Adjust exposure in your images with Dodge and Burn
- Photoshop on the web beta
- Common questions | Photoshop on the web beta
- Introduction to the workspace
- System requirements | Photoshop on the web beta
- Keyboard shortcuts | Photoshop on the web beta
- Supported file types | Photoshop on the web beta
- Open and work with cloud documents
- Collaborate with stakeholders
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- Cloud documents
- Photoshop cloud documents | Common questions
- Photoshop cloud documents | Workflow questions
- Manage and work with cloud documents in Photoshop
- Upgrade cloud storage for Photoshop
- Unable to create or save a cloud document
- Solve Photoshop cloud document errors
- Collect cloud document sync logs
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- Share files and comment in-app
- Workspace
- Workspace basics
- Learn faster with the Photoshop Discover Panel
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- Use the Touch Bar with Photoshop
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- Undo and history
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- Presets
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- Web, screen, and app design
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- Create, open, and import images
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- Invalid JPEG Marker error | Opening images
- Viewing multiple images
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- Match colors in your image
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- Color modes
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- Customize indexed color tables
- Image information
- Distort filters are unavailable
- About color
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- Sample
- Color mode or Image mode
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- Add a conditional mode change to an action
- Add swatches from HTML CSS and SVG
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- Layer basics
- Nondestructive editing
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- Place images into frames
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- Apply Smart Filters
- Layer comps
- Move, stack, and lock layers
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- Extract assets
- Reveal layers with clipping masks
- Generate image assets from layers
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- Combine multiple images into a group portrait
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- Copy CSS from layers
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- Layer
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- Selections
- Select and Mask workspace
- Make quick selections
- Get started with selections
- Select with the marquee tools
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- Select a color range in an image
- Adjust pixel selections
- Convert between paths and selection borders
- Channel basics
- Move, copy, and delete selected pixels
- Create a temporary quick mask
- Save selections and alpha channel masks
- Select the image areas in focus
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- Healing brush examples
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- High dynamic range images
- View histograms and pixel values
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- How to crop and straighten photos
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- Blending modes
- Target images for press
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- Adjust HDR exposure and toning
- Filter
- Blur
- Dodge or burn image areas
- Make selective color adjustments
- Replace object colors
- Adobe Camera Raw
- Camera Raw system requirements
- What's new in Camera Raw
- Introduction to Camera Raw
- Create panoramas
- Supported lenses
- Vignette, grain, and dehaze effects in Camera Raw
- Default keyboard shortcuts
- Automatic perspective correction in Camera Raw
- How to make non-destructive edits in Camera Raw
- Radial Filter in Camera Raw
- Manage Camera Raw settings
- Open, process, and save images in Camera Raw
- Repair images with the Enhanced Spot Removal tool in Camera Raw
- Rotate, crop, and adjust images
- Adjust color rendering in Camera Raw
- Feature summary | Adobe Camera Raw | 2018 releases
- New features summary
- Process versions in Camera Raw
- Make local adjustments in Camera Raw
- Image repair and restoration
- Image transformations
- Drawing and painting
- Paint symmetrical patterns
- Draw rectangles and modify stroke options
- About drawing
- Draw and edit shapes
- Painting tools
- Create and modify brushes
- Blending modes
- Add color to paths
- Edit paths
- Paint with the Mixer Brush
- Brush presets
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- Gradient interpolation
- Fill and stroke selections, layers, and paths
- Draw with the Pen tools
- Create patterns
- Generate a pattern using the Pattern Maker
- Manage paths
- Manage pattern libraries and presets
- Draw or paint with a graphics tablet
- Create textured brushes
- Add dynamic elements to brushes
- Gradient
- Paint stylized strokes with the Art History Brush
- Paint with a pattern
- Sync presets on multiple devices
- Text
- Add and edit the text
- Unified Text Engine
- Work with OpenType SVG fonts
- Format characters
- Format paragraphs
- How to create type effects
- Edit text
- Line and character spacing
- Arabic and Hebrew type
- Fonts
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- Asian type
- Create type
- Text Engine error using Type tool in Photoshop | Windows 8
- Add and edit the text
- Video and animation
- Filters and effects
- Saving and exporting
- Printing
- Automation
- Color Management
- Content authenticity
- 3D and technical imaging
- Photoshop 3D | Common questions around discontinued 3D features
- Creative Cloud 3D Animation (Preview)
- Print 3D objects
- 3D painting
- 3D panel enhancements | Photoshop
- Essential 3D concepts and tools
- 3D rendering and saving
- Create 3D objects and animations
- Image stacks
- 3D workflow
- Measurement
- DICOM files
- Photoshop and MATLAB
- Count objects in an image
- Combine and convert 3D objects
- 3D texture editing
- Adjust HDR exposure and toning
- 3D panel settings
Discontinuation of 3D features in Photoshop
Photoshop’s 3D features will be removed in future updates. Users working with 3D are encouraged to explore Adobe’s new Substance 3D collection, which represents the next generation of 3D tools from Adobe. Additional details on the discontinuation of Photoshop’s 3D features can be found here: Photoshop 3D | Common questions on discontinued 3D features.
In Photoshop CS6, 3D functionality was part of Photoshop Extended. All features in Photoshop Extended are part of Photoshop. Photoshop does not have a separate Extended offering.
Change 3D render settings
Render settings determine how 3D models are drawn. Photoshop installs several presets with common settings. Customize settings to create your own presets.
Render settings are layer-specific. If a document contains multiple 3D layers, specify separate render settings for each.
Select a render preset
The standard render preset is Default, which displays the visible surfaces of models. Wireframe and Vertices presets reveal the underlying structure. To combine solid and wireframe rendering, choose the Solid Wireframe preset. To view a model as a simple box reflecting its outermost dimensions, choose a Bounding Box preset.
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In the lower half of the panel, choose an option from the Preset menu.

A. Default (Quality set to Interactive) B. Default (Quality set to Ray Traced and ground plane visible) C. Bounding Box D. Depth Map E. Hidden Wireframe F. Line Illustration G. Normals H. Paint mask I. Shaded Illustration J. Shaded Vertices K. Shaded Wireframe L. Solid Wireframe M. Transparent Bounding Box Outline N. Transparent Bounding Box O. Two-Sided P. Vertices Q. Wireframe
The Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a wireframe on the other.
Customize render settings
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At the top of the 3D panel, click the Scene button
.
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To the right of the Render Settings menu, click Edit.
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(Optional) To see the effect of new settings as you make changes, select Preview. Or, deselect this option to slightly improve performance.
Note:To specify unique settings for each half of a cross section, click the cross section buttons
at the top of the dialog box.
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Enable Face, Edge, Vertex, Volume, or Stereo rendering by clicking the checkboxes on the left side of the dialog box. Then adjust the related settings below.
For information about Volume options, used primarily with DICOM images, see View the 3D volume in different render modes.
Face options
Face options determine how model surfaces appear.
Face Style
Draws surfaces using any of these methods:
Solid
Draws without shadows or reflections using the GPU on an OpenGL video card.
Unlit Texture
Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by default.)
Flat
Applies the same surface normal for all vertices in a face, creating a faceted look.
Constant
Replaces textures with currently specified color.
To adjust face, edge, or vertex color, click the Color box.
Bounding Box
Displays boxes reflecting the outermost dimensions of each component.
Normals
Displays X, Y, and Z components for surface normals in different RGB colors.
Depth Map
Displays a gray model, using luminosity to reveal depth.
Paint Mask
Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue. (See Identify paintable areas.)
Texture
When Face Style is set to Unlit Texture, specifies the texture map. (See 3D Materials settings.)
Render For Final Output
For exported video animations, produces smoother shadows and realistic color bleeds from reflected objects and environments. This option requires more processing time, however.
Reflections, Refractions, Shadows
Show or hide these Ray Traced rendering features.
Remove Backfaces
Hides surfaces on the back of two-sided components.
Edge options
Edge options determine how wireframe lines appear.
Edge Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Crease Threshold
Adjusts the number of structural lines that appear in the model. A crease, or line, is formed when two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold setting (0‑180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.
Line Width
Specifies width in pixels.
Remove Backfaces
Hides edges on the back of two-sided components.
Remove Hidden Lines
Removes lines that foreground lines overlap.
Vertex options
Vertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model).
Vertex Style
Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.
Radius
Determines the pixel radius of each vertex.
Remove Backfaces
Hides vertices on the back of two-sided components.
Remove Hidden Vertices
Removes vertices that foreground vertices overlap.
Stereo options
Stereo options adjust settings for images that will either be viewed with red-blue glasses or printed to objects that include a lenticular lens.
Stereo Type
Specifies Red/Blue for images viewed with colored glasses or Vertical Interlaced for lenticular prints.
Parallax
Adjusts the distance between the two stereo cameras. Higher settings increase three-dimensional depth but reduce depth of field, making items ahead or behind the focal plane appear out of focus.
Lenticular Spacing
For vertically interlaced images, specifies how many lines per inch the lenticular lens has.
Focal Plane
Determines the position of the focal plane relative to the center of the model’s bounding box. Enter negative values to move the plane forward, and positive values to move it backward.
Save or delete a render preset
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At the top of the 3D panel, click the Scene button
.
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Click Render Settings.
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Do either of the following:
To save a preset, customize settings, and click the Save button
.
To delete a preset, select it from the Preset menu, and click the Delete button
.
Render a 3D file for final output
When you’ve finished working with your 3D file, create a final render to produce the highest quality version for output to web, print, or animation. Final rendering uses ray tracing and a higher sampling rate to capture more realistic lighting and shadow effects.
Use final render mode to enhance the following effects in your 3D scene:
Image-based lighting and global ambient color.
Lighting from object reflectance (color bleed).
Reduced noise in soft shadows.
A final render can be time-consuming, depending on the model, lighting, and maps in your 3D scene.
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Make any necessary adjustments to your model, including lighting and shadow effects.
Note:You don’t need to change Anti-Alias settings for the scene before rendering. By default, the Best setting is used.
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At the top of the 3D panel, click the Scene button
, and then click the Scene entry in the list below.
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From the Quality menu in the lower half of the panel, select Ray Traced Final.
After the render is complete, you can flatten the 3D scene for output in anther format, composite the 3D scene with 2D content, or print directly from the 3D layer.
For exported video animations, Render For Final Output is available as an option in the 3D Render Settings dialog box. See Customize render settings.
Save and export 3D files
To preserve the 3D content in a file, save the file in Photoshop format or another supported image format. You can also export a 3D layer as a file in a supported 3D file format.
Export a 3D layer
You can export 3D layers in all supported 3D formats: Collada DAE, Wavefront/OBJ, U3D, and Google Earth 4 KMZ. When choosing an export format, consider the following factors:
Wavefront/OBJ format does not save camera settings, lights, or animation.
Only Collada DAE saves render settings.
To export a 3D layer, do the following:
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Choose 3D > Export 3D layer.
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Choose a format for exporting textures:
U3D and KMZ support JPEG or PNG as texture formats.
DAE and OBJ support all Photoshop-supported image formats for textures.
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(Optional) If exporting to U3D format, choose an encoding option. ECMA 1 is compatible with Acrobat 7.0; ECMA 3 is compatible with Acrobat 8.0 and later and provides some mesh compression.
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Click OK to export.
Limitations while exporting to the U3D format
Ensure that any 3D layers that you're exporting as U3D have only triangular object geometry. Additionally, while exporting 3D layers as U3D, keep the following limitations in mind:
- Higher-level primitives, such as NURBS, splines, and curves, are not supported.
- Texture mapping is limited to only one diffuse map per material. Ambient, specular, luminous, or opacity texture maps are not supported.
- Material animation is not supported.
Save a 3D file
To preserve 3D model position, lighting, render mode, and cross sections, save files with 3D layers in PSD, PSB, TIFF, or PDF format.
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Choose File > Save or File > Save As, select Photoshop (PSD), Photoshop PDF, or TIFF format, and click OK.
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