Troubleshooting & help
Medium is a Windows based VR application available exclusively for Oculus Rift, Rift S, Quest and Quest 2. To learn more about the required system specifications to use Medium, see Medium system requirements.
In order to run Medium on Oculus Quest or Quest 2, ensure your Quest headset is connected to Windows(USB Type-C) using the Oculus link cable (sold separately). When prompted to Enable Oculus Link in the headset, select Enable to access Rift Apps on your Quest device. For additional information, see Oculus support.
VR is a revolution in 3D asset creation and Medium by Adobe is the premiere VR creative tool. Sculpt and model in an immersive environment. Whether you're a total beginner, aspiring creative, or professional artist, quickly and easily create 3D objects and expressive works of art. Kitbash hardsurface models with over 300 stamps plus snapping and constraint features. Export your asset as an OBJ or FBX. 3D print your model, use it in your favorite game engine, or bring it into another program for special rendering, compositing, and painting work.
To learn more about Medium by Adobe, see What is Medium by Adobe.
Medium provides you with a limitless VR canvas, so you can sketch ideas out of thin air in any direction. The ultra-responsive Oculus Touch controllers help speed up the sculpting process, and the expansive virtual workspace makes it easy to manipulate models.
To learn more about how to use Medium's Workspace, see Workspace Basics.
With features like pinch and zoom, and the ability to move and rotate your sculpt, Medium makes it easy to intuitively create organic shapes, complex characters, abstract art, and anything in between.
To learn more about how to create sculpts in Medium, see Sculpting Basics.
Medium exports OBJ and FBX file formats, with Vertex color, and Texture Infornation. Additional file settings, such as Texture size, and normal mapping options can be customized and adjusted in the export menu.
To learn more about how to export in Medium, see Exporting.
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