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GPU and GPU driver requirements for After Effects

  1. After Effects User Guide
  2. Beta releases
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    2. After Effects Beta Home
    3. Features in Beta
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      2. 3D Model Import (Beta)
      3. OpenColorIO and ACES color management (Beta)
  3. Getting started
    1. Get started with After Effects
    2. What's new in After Effects 
    3. Release Notes | After Effects
    4. After Effects system requirements
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    6. Supported File formats | After Effects
    7. Hardware recommendations
    8. After Effects for Apple silicon
    9. Planning and setup
  4. Workspaces
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    2. Get to know After Effects interface
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    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. CINEMA 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing still images
    2. Importing from After Effects and Adobe Premiere Pro
    3. Importing and interpreting video and audio
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
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      4. Formatting paragraphs and the Paragraph panel
      5. Extruding text and shape layers
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      7. Examples and resources for text animation
      8. Live Text Templates
    2. Motion Graphics
      1. Work with Motion Graphics templates in After Effects
      2. Use expressions to create drop-down lists in Motion Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Properties
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Stamp, and Eraser
    3. Taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Offset Paths shape effect to alter shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
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    3. 3D layers
    4. Layer properties
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    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
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      1. Animation basics
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      4. Animating Sketch and Capture shapes using After Effects
      5. Assorted animation tools
      6. Work with Data-driven animation
    2. Keyframe
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  11. Transparency and Compositing
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  12. Adjusting color
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    17. Detail-preserving Upscale effect
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  14. Expressions and Automation
    1. Expression
      1. Expression basics
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      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and access text properties
      9. Expression language reference
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  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
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    6. 3D Transform Gizmos
    7. Do more with 3D animation
    8. Preview changes to 3D designs real time with the Mercury 3D engine
    9. Add responsive design to your graphics 
  16. Views and Previews
    1. Previewing
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    3. Modifying and using views
  17. Rendering and Exporting
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    2. H.264 Encoding in After Effects
    3. Export an After Effects project as an Adobe Premiere Pro project
    4. Converting movies
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    7. Rendering and exporting still images and still-image sequences
    8. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with After Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. Cinema 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
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      3. Frequently asked questions
    3. Team Projects
      1. Get Started with Team Projects
      2. Create a Team Project
      3. Collaborate with Team Projects
  20. Memory, storage, performance
    1. Memory and storage
    2. How After Effects handles low memory issues while previewing    
    3. Improve performance
    4. Preferences
    5. GPU and GPU driver requirements for After Effects

Understand the GPU and GPU driver requirements for the November 2019 (version 17.0) and later releases of After Effects.

What GPU should be used for the best performance?

New GPU chipsets are always being introduced, and the After Effects team does not qualify or recommend individual GPU chipsets, however, here are some guidelines you can follow to get the best GPU for your workflow.

  • Individual GPU technologies are less important than overall GPU performance. After Effects supports OpenGL, OpenCL, CUDA, and Metal to varying degrees. Choose a high-performance card that meets your individual budget and system needs.
  • Premiere Pro utilizes the GPU more broadly than After Effects currently does, and its technology is shared with After Effects. The list of recommended GPUs for Premiere Pro (see Premiere Pro system requirements) is a good place to start.
  • Other applications in your workflow may have a GPU requirement that is higher than After Effects. Take all of them into consideration.
  • Check if you have Multiple GPUs in the same machine.
  • Check if you have unsupported GPUs on your Mac machine.

GPU-related issues you may face

After upgrading to After Effects version 17.x or later, there may be driver issues, and you may need to upgrade your driver.

Some of the driver issues that you could face are:

  • System incompatibilities that are known to cause instability and crashes that lead to data loss.
  • The current version of your network device software may cause issues with your Adobe application
  • Intermittent crash while editing.
  • You can get error messages such as, "This version of your operating system is incompatible with your Adobe application."
  • No previews, garbled previews, frame drops, performance issues including slow playback or frame glitches. 

This article explains what is needed for using CUDA  graphics with the 2019 versions of After Effects (17.0 and higher).

NVIDIA CUDA graphics acceleration requirements for MacOS and Windows

Pastaba:

Adobe strongly recommends updating to NVIDIA driver 451.77 or later when using After Effects. 

NVIDIA CUDA graphics acceleration requires CUDA 10.1 drivers.

CUDA is not a requirement for running the Adobe video apps, but if you prefer CUDA graphics acceleration, you must have CUDA 10.1 drivers from NVIDIA installed on your system before upgrading to After Effects versions 17.0 and later.

Updating NVIDIA Drivers on Windows

These drivers are updated regularly so check the NVIDA website to be sure you have the most current version for your GPU.

You can find the latest GPU drivers here:

Updating display driver and CUDA 10.1 driver for MacOS

  • Requires macOS 10.13.6 (most recent version of High Sierra).
  • A current NVIDIA GPU with at least 4 GB of memory.
  • NVIDIA display driver version 387.10.10.10.40.128. 
Pastaba:

The current version of your NVIDIA drivers for macOS 10.13.6 do not support CUDA 10.1 and cause issues with your Adobe application. Adobe does not recommend upgrading beyond macOS 10.13.6 as Mac0S 10.14 (Mojave) does not currently support CUDA.

Make sure you update the device driver before you install the CUDA driver. You can update the device driver from the following locations:

Supported Intel driver versions

Intel driver version
Verifying the driver version and driver date

After Effects features that use GPU

Features natively available in After Effects

There is a host of After Effects features that use GPU to accelerate rendering. To view these effects, select Project Settings > Video and Effects Rendering. For a list of GPU-accelerated effects and features, see GPU-accelerated effects.

Third-party effects

Some third-party effects, like Element 3D by Video Copilot uses the GPU independently of After Effects. Refer to the documentation from the publisher for guidance on what GPUs and technology are supported. Effects such as Magic Bullet Looks, hook into the Mercury GPU Acceleration pipeline (such effects are also GPU-accelerated in Premiere Pro).

Mercury GPU Acceleration

Mercury GPU Acceleration allows After Effects to render supported effects using the GPU, which can significantly improve render time.

You may recognize the Mercury name from Premiere Pro. After Effects uses the same technology that is used by Premiere Pro Mercury Playback Engine for rendering. (The playback engine in After Effects is otherwise different from Premiere Pro, so After Effects only uses the rendering component of that technology.)

Mercury GPU Acceleration is a project setting. To enable it, select File > Project Settings, click the Video Rendering and Effects tab, and set the Use option to Mercury GPU Acceleration. Depending on your computer and GPU, you may see multiple such options. After Effects supports the following GPU technologies:

  • OpenCL (macOS and Windows)
  • CUDA (Windows only, with a Nvidia GPU)
  • Metal (macOS only, 10.12 and later)
Pastaba:

NVIDIA CUDA is not supported in MacOS 10.14 and later.  If you are using an Apple-authorized NVIDIA GPU, you can continue to use the Metal Mercury Playback Engine.

More information about GPU

A couple of technical points worth noting about the above list:

  • All of the VR effects such as VR Blur only work on the GPU. Unlike the other effects, they do not currently have a CPU fallback. We recommend a GPU with high VRAM, 4GB or better, to use these effects. Their advantage for VR over other effects is that they are seamless, and they wrap the ends of the VR image together. Also, some of them are useful on non-VR footage because they are wholly new to After Effects, like VR Chromatic Aberrations.
  • Layer transforms and layer quality require layer motion blur to be enabled because by themselves, they do not render significantly faster on the GPU. But rendering motion blur on the GPU requires it to be aware of the transforms and quality, so these calculations are done on the GPU when motion blur requires it. This is an opportunity to point out that in a mixed CPU and GPU rendering environment, there is a performance cost to moving frames between CPU and GPU memory. If an effect is not faster to render on the GPU than on the CPU, you lose performance time while copying the frames back and forth.
  • The Hardware Accelerate Composition, Layer, and Footage Panels option in Preferences > Display is enabled by default, and uses OpenGL to prepare the rendered frames for screen display during previews/playback. Once After Effects renders the frame, it next prepares that frame for display, taking into account the screen resolution, scaling, overlays like guides and layer handles, and color management. Specifically, View > Use Display Color Management, when a working space color profile has been enabled for the project. When the Hardware Accelerate option is disabled, After Effects processes all of that on the CPU, but the GPU can accelerate this process, especially color management. The GPU requirement for this is very low, and any modern video card with a small amount of VRAM is adequate.
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