Double-click a puppet that you want to analyze, to open it in Rig mode.
Rigging issues can hinder your project. The Rigging Issues pane provides insight into detecting possible rigging issues and gives guidance for correcting them, reducing the time it takes to rig a puppet. Read on for more information.
Rigging issues could be anything ranging from missing, misplaced, or mismatched tagged layer or handle, unused or missing behaviors, or incorrect independence setting. These are displayed in the Rigging issues pane. To view them, follow these steps:
Double-click a puppet that you want to analyze, to open it in Rig mode.
The puppet needs to exist in the currently open scene to detect rigging issues. Issues within a group of a puppet (that is, you double-clicked a group to view its contents) are not detected.
Click the Show Rigging Issues icon along the bottom of the Puppet panel to open the issues list.
The Rigging Issues pane can detect the following issues:
Click the link (blue text) in a listed issue to reveal that part of the puppet. As you resolve issues in a puppet, they disappear automatically from the issues list. Some issues might be acceptable because they produce the intended results. For those, you can ignore them to focus on the issues you want to correct.
Hover over the issue in the issues list, then click the Ignore (x) icon.
Choose Restore Ignored Issues from the Options (…) menu.
Click the Hide Rigging Issues icon. Close the Rigging Issues pane unless you want your puppet analyzed for problems.
We recommend closing the Rigging Issues pane when not in use to ensure the best possible performance during Rigging. When open, the pane continuously analyzes every change made.
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