Export Materials and Environment Lights

Learn how to export your creations to use them in other applications.

Exporting is the final step of Sampler's creative process, and the first step of using your assets in other 3D applications. Export your assets based on which applications you plan to use them in. Sampler can export in a number of formats so that you can use your assets almost anywhere.

The export process is all managed from the Share panel. You can open the Share panel from the right sidebar.

Send your assets to other applications

A screenshot showing the Share panel opened from the right sidebar.
Open the Share panel from the right sidebar.

The Send to... section of the Share panel has options to send your creations directly to other applications. This helps to minimize time spent in managing files, and helps you focus on the creative process. 

To send your creations to another application, use the appropriate option under the Send to section. Navigate any windows or prompts that may appear. The application you are sending your creation to will open.


If options under the Send to section are grayed out, hover over them to see an explanation of why they aren't available.

Export your assets

Use the Export as... button to export your assets to a location on your system. Exporting lets you change file formats and other settings to configure your assets for other applications.

When you click Export as... a window opens with export options.

From the Export as window you can change:

  • The name of your asset. This does not affect the name of the project.
  • The export location.
  • The file format. Which file format you should use depends on which applications you intend to use the asset in. SBSAR and SBS files export to a single file and have the most functionality. The other available file formats will export images to the selected format for each channel of your asset.
  • A preset to determine which channels should be exported automatically. This is helpful for quickly setting up your channels without needing to individually toggle them.
  • The resolution of your exported asset.
  • The individual channels to export. Which channels you should export depends on which application you intend to use your assets in. 
A screenshot of the Export As window

Once you have exported an asset, you can see the Export Queue in the Share panel. Use the Export Queue to follow the progress of your exports and open the file location of the exports.


The bit depth is forced to 16 bits for the Normal and Height channels. The other channels are exported in 8/16 bits depending on your materials and the filters you used.

What's next?

We've got you covered on how to export your creations. Now learn more about the different filters available in Sampler.

Have a question or an idea?

If you have a question or an idea to share, join other Sampler users in the Substance 3D Sampler Community. Get help, make suggestions, or show off your work and techniques.

If you have ideas for new Sampler features, share them with us!


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