- After Effects User Guide
- Beta releases
- Getting started
- Projects and compositions
- Importing footage
- Text and Graphics
- Motion Graphics
- Work with Motion Graphics templates in After Effects
- Use expressions to create drop-down lists in Motion Graphics templates
- Work with Essential Properties to create Motion Graphics templates
- Replace images and videos in Motion Graphics templates and Essential Properties
- Animate faster and easier using the Properties panel
- Drawing, Painting, and Paths
- Overview of shape layers, paths, and vector graphics
- Paint tools: Brush, Clone Stamp, and Eraser
- Taper shape strokes
- Shape attributes, paint operations, and path operations for shape layers
- Use Offset Paths shape effect to alter shapes
- Creating shapes
- Create masks
- Remove objects from your videos with the Content-Aware Fill panel
- Roto Brush and Refine Matte
- Layers, Markers, and Camera
- Animation, Keyframes, Motion Tracking, and Keying
- Motion tracking
- Transparency and Compositing
- Adjusting color
- Effects and Animation Presets
- Effects and animation presets overview
- Effect list
- Effect Manager
- Simulation effects
- Stylize effects
- Audio effects
- Distort effects
- Perspective effects
- Channel effects
- Generate effects
- Transition effects
- The Rolling Shutter Repair effect
- Blur and Sharpen effects
- 3D Channel effects
- Utility effects
- Matte effects
- Noise and Grain effects
- Detail-preserving Upscale effect
- Obsolete effects
- Expressions and Automation
- Expression basics
- Understanding the expression language
- Using expression controls
- Editing expressions
- Expression errors
- Using the Expressions editor
- Use expressions to edit and access text properties
- Expression language reference
- Expression examples
- Immersive video, VR, and 3D
- Construct VR environments in After Effects
- Apply immersive video effects
- Compositing tools for VR/360 videos
- Advanced 3D Renderer
- Import and add 3D models to your composition
- Import 3D models from Creative Cloud Libraries
- Image-Based Lighting
- Extract and animate lights and cameras from 3D models
- Tracking 3D camera movement
- Work in 3D Design Space
- 3D Transform Gizmos
- Do more with 3D animation
- Preview changes to 3D designs real time with the Mercury 3D engine
- Add responsive design to your graphics
- Views and Previews
- Rendering and Exporting
- Basics of rendering and exporting
- H.264 Encoding in After Effects
- Export an After Effects project as an Adobe Premiere Pro project
- Converting movies
- Multi-frame rendering
- Automated rendering and network rendering
- Rendering and exporting still images and still-image sequences
- Using the GoPro CineForm codec in After Effects
- Working with other applications
- Collaboration: Frame.io, and Team Projects
- Memory, storage, performance
- Knowledge Base
About animation, keyframes, and expressions
Animation is change over time. You animate a layer or an effect on a layer by making one or more of its properties change over time. For example, you can animate the Opacity property of a layer from 0% at time zero to 100% at time 1 second to make the layer fade in. Any property with a stopwatch button to the left of its name in the Timeline panel or Effect Controls panel can be animated.
A. Active stopwatch B. Inactive stopwatch
You animate layer properties using keyframes, expressions, or both.
Many animation presets include keyframes and expressions so that you can simply apply the animation preset to the layer to achieve a complex animated result.
You work with keyframes and expressions in After Effects in one of two modes: layer bar mode or Graph Editor mode. Layer bar mode is the default, which shows layers as duration bars, with keyframes and expressions aligned vertically with their properties in the Timeline panel. Graph Editor mode does not show layer bars, and shows keyframes and expression results in value graphs or speed graphs. (See The Graph Editor.)
Keyframes are used to set parameters for motion, effects, audio, and many other properties, usually changing them over time. A keyframe marks the point in time where you specify a value for a layer property, such as spatial position, opacity, or audio volume. Values between keyframes are interpolated. When you use keyframes to create a change over time, you typically use at least two keyframes—one for the state at the beginning of the change, and one for the new state at the end of the change. (See Set or add keyframes.)
When the stopwatch is active for a specific property, After Effects automatically sets or changes a keyframe for the property at the current time whenever you change the property value. When the stopwatch is inactive for a property, the property has no keyframes. If you change the value for a layer property while the stopwatch is inactive, that value remains the same for the duration of the layer.
When Auto-keyframe mode is on, the stopwatch is activated automatically for a property when it’s modified. (See Auto-keyframe mode.)
If you deactivate the stopwatch, all keyframes for that layer property are deleted, and the constant value for the property becomes the value at the current time. Don’t deactivate the stopwatch unless you’re sure that you want to permanently delete all of the keyframes for that property.
Change the keyframe icons in layer bar mode to numbers by choosing Use Keyframe Indices in the Timeline panel menu.
When a layer property that contains keyframes is collapsed, gray dots (summary keyframe indicators) for the property group show that there are keyframes contained within it.
Some tools, such as Motion Sketch and the Puppet tools, automatically set keyframes for you to match motion that you sketch.
Online animation resources
See the video tutorial, "Animating Transform Properties With Keyframes," by Jeff Sengstack and Infinite Skills.
For a step-by-step tutorial that demonstrates the animation of individual layers from a Photoshop (PSD) file, see the “Animating Layers in After Effects“ chapter of the After Effects Classroom in a Book on the Peachpit Press website.
The Graph Editor
The Graph Editor represents property values using a two-dimensional graph, with composition time represented horizontally (from left to right). In layer bar mode, on the other hand, the time graph represents only the horizontal time element, without showing a graphical, vertical representation of changing values.
To toggle between layer bar mode and Graph Editor mode, click the Graph Editor button in the Timeline panel or press Shift+F3.
Two types of graphs are available in the Graph Editor: value graphs, which show property values; and speed graphs, which show rates of change of property values. For temporal properties, such as Opacity, the Graph Editor defaults to the value graph. For spatial properties, such as Position, the Graph Editor defaults to the speed graph. For information on viewing and editing keyframe values, see View or edit a keyframe value.
In the Graph Editor, each property is represented by its own curve. You can view and work on one property at a time, or you can view multiple properties simultaneously. When more than one property is visible in the Graph Editor, each property’s curve has the same color as the property’s value in the layer outline.
When you drag a keyframe in the Graph editor with the Snap button selected, the keyframe snaps to keyframe values, keyframe times, the current time, In and Out points, markers, the beginning and end of the work area, and the beginning and end of the composition. When the keyframe snaps to one of these items, an orange line appears in the Graph Editor to indicate the object you’re snapping to. Hold Ctrl (Windows) or Command (Mac OS) after you’ve begun dragging to temporarily toggle snapping behavior.
Keyframes in Graph Editor mode may have direction handles attached to one or both sides. Direction handles are used to control Bezier interpolation.
You can use the Separate Dimensions button at the bottom of the Graph Editor to separate the components of a Position property into individual properties—X Position, Y Position, and (for 3D layers) Z Position—so that you can modify or animate each independently. (See Separate dimensions of Position to animate components individually.)
Online resources about the Graph Editor
Antony Bolante provides information, tips, illustrations about using the Graph Editor in an article on the Peachpit Press website.
Specify which properties are shown in the Graph Editor
Click the Show Properties button at the bottom of the Graph Editor, and select from the following options:
Show Selected Properties
Displays selected properties in the Graph Editor.
Show Animated Properties
Displays animated properties of selected layers in the Graph Editor.
Show Graph Editor Set
Displays properties that have the Graph Editor switch selected. This switch is next to the stopwatch, to the left of the property name, when the stopwatch is active—that is, when the property has keyframes or expressions.
Graph options in the Graph Editor
Click the Graph Type And Options button at the bottom of the Graph Editor to select from the following options:
Auto-Select Graph Type
Automatically selects the appropriate graph type for a property: speed graphs for spatial properties (such as Position), and value graphs for other properties.
Edit Value Graph
Displays the value graph for all properties.
Edit Speed Graph
Displays the speed graph for all properties.
Show Reference Graph
Displays the unselected graph type in the background for viewing only. (The gray numbers to the right of the Graph Editor indicate the values for the reference graph.)
Show Audio Waveforms
Displays the audio waveform for any layer that has at least one property in the Graph Editor.
Show Layer In/Out Points
Displays In and Out points of all layers that have a property in the Graph Editor. In and Out points appear as curly braces.
Show Layer Markers
Displays layer markers in the Graph Editor, if they exist, for any layer that has at least one property in the Graph Editor. Layer markers appear as small triangles.
Show Graph Tool Tips
Toggles the graph tool tips on and off.
Show Expression Editor
Shows or hides the expression editor field.
Allow Keyframes Between Frames
Allows placement of keyframes between frames for fine-tuning animation.
Pan and zoom in the Graph Editor
- To pan vertically or horizontally, drag with the Hand tool
To activate the Hand tool momentarily when using another tool, press and hold the spacebar or the middle mouse button.
- To pan vertically, roll the mouse scroll wheel.
- To pan horizontally, press the Shift key as you roll the mouse scroll wheel.
- To zoom in, click with the Zoom tool.
- To zoom out, Alt-click (Windows) or Option-click (Mac OS) with the Zoom tool.
- To zoom using the mouse scroll wheel, press Alt (Windows) or Option (Mac OS) while scrolling to zoom horizontally. Press Ctrl (Windows) or Command (Mac OS) to zoom vertically.
- To zoom horizontally, Alt-drag (Windows) or Option-drag (Mac OS) to the left with the Zoom tool to zoom out or to the right to zoom in.
- To zoom vertically, Alt-drag (Windows) or Option-drag (Mac OS) up with the Zoom tool to zoom in or down to zoom out.
You cannot pan or zoom vertically when Auto Zoom Height is selected.
Auto Zoom Height and Fit
Auto Zoom Height
Toggles Auto Zoom Height mode, which automatically scales the height of the graph so that it fits the height of the Graph Editor. The horizontal zoom must still be adjusted manually.
Adjusts the value (vertical) and time (horizontal) scale of the graph to fit the selected keyframes in the Graph Editor.
Adjusts the value (vertical) and time (horizontal) scale of the graph to fit all of the graphs in the Graph Editor.