Interaction
Discontinuation of 3D features in Photoshop
Photoshop’s 3D features will be removed in future updates. Users working with 3D are encouraged to explore Adobe’s new Substance 3D collection, which represents the next generation of 3D tools from Adobe. Additional details on the discontinuation of Photoshop’s 3D features can be found here: Photoshop 3D | Common questions on discontinued 3D features.
The Photoshop 3D panel in Photoshop makes it easier for you to work with 3D objects. Modeled after the Layers panel, the 3D panel is structured as a scene graph/tree having root objects and child objects.
You can interact with 3D objects in the scene graph in several ways, such as:
- Delete objects
- Reorder objects
- Reverse object order
- Insert objects
- Duplicate objects
- Make instances of objects
- Group objects
You can access these interactions from the context menu associated with a 3D object. Right-click (Windows) or Control-click (Mac OS).
Some interactions are not available for certain types of 3D objects.
Display the 3D panel
- Select Window > 3D.
Basic interactions
|
Description |
How to perform... |
Not available for... |
Delete an object |
Deletes the selected objects |
|
Objects under Scene, Environment, and View |
Add an object |
Adds a mesh or a preset 3D object |
|
Objects under Environment |
Reorder an object |
Changes the position of the selected object within the scene graph |
Drag the object to its new position. |
Objects under Scene, Environment, and Current View |
Reverse order of objects |
Reverses the order of the |
|
Objects under Scene, Environment, and Current View |
Duplicate an object |
Duplicates the currently selected object |
|
Objects under Scene, Environment, and Current View |
Group objects |
Groups the selected objects |
|
Materials, constraints, and objects under Scene and Environment |
Ungroup objects |
Ungroups a group of objects |
|
Materials, constraints, and objects under Scene and Environment |
Create an instance of a 3D object
An instance of a 3D object is a linked copy that reflects the changes made to the original object. If you want to modify the object and its instance independently, you can decouple the two.
Follow these steps to create an instance of a 3D object:
- In the 3D panel, right-click the mesh object. For example, right-click Hat.
- From the context menu for the object, select Instance Objects. This will create an instance of the object; for example, Hat1.
By default, the instance is linked with the original object.
Decouple an instance from the original object
When you decouple an instance from the original object, changes made to the original object are no longer reflected on the instance.
- Right-click the instance in the 3D panel.
- From the context menu, select Bake Instance.