Augmented reality is a form of technology which displays digital content over the real world through the use of phones, glasses, and other display devices. With Aero, you can easily add both 3D and 2D content to a project, add behaviors and animations, and share in the real world with both interactive experiences or captured AR video.
To learn more about Aero, see What is Adobe Aero.
Create a scene in Adobe Dimension. Check out Getting Started tutorials if you’re new to using Dimension.
Dimension does some work to make your assets mobile-ready, but there are a few things that help you use your assets in Aero more easily! To learn more, see How to Prepare 3D Content for Aero.
Materials define the way a 3D surface looks and reacts to lighting. Dimension and Aero share some similar material properties, but also have some unique differences.
Here are the changes that occur while moving from Dimension to Aero:
- Translucency: Aero does not support translucency currently. Glass, plastic, liquids, and other translucent material effects do not get preserved. Using plastics, metals, fabrics, woods, and other hard-surface materials provide the best results between Dimension and Aero.
- Decals: Decals are flattened into the material on export and may be scaled down to a lower resolution.
- Textures: Textures get downsized to make the assets perform better on mobile devices. The downsizing takes between a maximum texture size of 2048 and a minimum texture size of 256.
If you have a question to ask or an idea to share, come and participate in Adobe Aero Community. We would love to hear from you. Also, share your ideas on User Voice to make Adobe Aero better.
Dont forget to showcase your work on Behance and seek inspiration from others work as well.