- Getting started
- Create with Clay
- Organize your scene
- Technical support
- Release notes
Learn where tools and other functionality can be accessed in Adobe Substance 3D Modeler's interface.
Modeler's interface changes slightly based on whether you're using it in VR or on desktop. On desktop, most interface elements are always visible, while in VR the various panels can be accessed with dedicated controller buttons.
The diagram below shows the standard desktop configuration. Each interface element is further explained below, including how they can be accessed while in VR.
- The menu bar
- Color Picker
- The Scene bar
The Action menu isn't visible by default.
The menu bar holds standard menus such as File, Edit, View, and Help.
Sculpt with clay and assemble your creations.
The Viewport is where you can build up and work on your creations. Unlike most aspects of Modeler, the Viewport controls are based on whether you're using a desktop or VR. The controls for each platform are detailed below.
On desktop the viewport behaves like a camera looking into a 3D space. You can move the camera to view different parts of the scene.
Change the direction the camera faces.
Alt + left click and drag
Move the camera up and down, left and right.
Alt + middle click and drag
Zoom the camera in and out to focus on a smaller or larger area.
Alt + right click and drag
The camera always moves relative to the Gizmo, or relative to the mouse cursor.
You can also use the shortcut f to focus the camera on your sculpt or on the Gizmo. This is useful if you get lost in the scene.
When you use Modeler in VR, you exist inside the viewport.
There are two ways to navigate the scene in VR:
- Physically move around the scene, as you would in a real physical space.
- Use the controller grips to move the scene around you.
To move the scene around you:
- Press and hold one of the grips, then move the controller to move the scene.
- Press and hold both grips at the same time. While holding both grips, move the controllers closer to or further away from each other. This allows you to scale and rotate the scene relative to yourself.
With grip controls it's possible to navigate the scene quickly and easily, even while seated.
Access and customize Modeler's tools. In VR hold the bottom button on the Support controller to access the Palette.
Modeler's Palette is divided into the following sections:
Select from Modeler's Tools and Tool Galleries.
Select another tool from the current Tool Gallery, or update the parameters fo the current Tool.
Quickly save or load files. These options only become available once your current scene has been saved at least once.
Change how the brush is positioned in your scene.
Toggle angle and grid snapping on or off for more precise placement.
Select a color for your clay. In VR point your tool hand at the Color picker symbol on your support hand's wrist.
With the Color picker you can choose a color for your clay. The Color picker only affects the behaviour of the Clay tool and the Paint tool. If you select a different color and then use the Warp tool to modify your sculpt, the color of the clay won't be modified.
The Color picker also has an Eyedropper available. The Eyedropper allows you to select a color from clay already in your scene. Just select the Eyedropper and hover over the color you would like to copy. Click or pull the tool hand trigger to select the new color.
The Action menu holds context sensitive actions that help you modify your scene. On desktop, right click to make the Action menu appear. In VR, swipe right with the tool hand joystick while the palette is open to see the Action menu.
Actions in the Action menu are grouped in sections. Hover over actions for more information on what they do. Actions are context sensitive so they affect your current layer or selected layers.