- After Effects User Guide
- Beta releases
- Getting started
- Workspaces
- Projects and compositions
- Importing footage
- Preparing and importing still images
- Importing from After Effects and Adobe Premiere Pro
- Importing and interpreting video and audio
- Preparing and importing 3D image files
- Importing and interpreting footage items
- Import SVG files
- Working with footage items
- Detect edit points using Scene Edit Detection
- XMP metadata
- Text and Graphics
- Text
- Motion Graphics
- Work with Motion Graphics templates in After Effects
- Use expressions to create drop-down lists in Motion Graphics templates
- Work with Essential Properties to create Motion Graphics templates
- Replace images and videos in Motion Graphics templates and Essential Properties
- Animate faster and easier using the Properties panel
- Drawing, Painting, and Paths
- Overview of shape layers, paths, and vector graphics
- Paint tools: Brush, Clone Stamp, and Eraser
- Taper shape strokes
- Shape attributes, paint operations, and path operations for shape layers
- Use Offset Paths shape effect to alter shapes
- Creating shapes
- Create masks
- Remove objects from your videos with the Content-Aware Fill panel
- Roto Brush and Refine Matte
- Create Nulls for Positional Properties and Paths
- Layers, Markers, and Camera
- Animation, Keyframes, Motion Tracking, and Keying
- Animation
- Keyframe
- Motion tracking
- Keying
- Transparency and Compositing
- Adjusting color
- Effects and Animation Presets
- Effects and animation presets overview
- Effect list
- Effect Manager
- Simulation effects
- Stylize effects
- Audio effects
- Distort effects
- Perspective effects
- Channel effects
- Generate effects
- Time effects
- Transition effects
- The Rolling Shutter Repair effect
- Blur and Sharpen effects
- 3D Channel effects
- Utility effects
- Matte effects
- Noise and Grain effects
- Detail-preserving Upscale effect
- Obsolete effects
- Cycore plugins
- Expressions and Automation
- Expressions
- Expression basics
- Understanding the expression language
- Using expression controls
- Syntax differences between the JavaScript and Legacy ExtendScript expression engines
- Editing expressions
- Expression errors
- Using the Expressions editor
- Use expressions to edit and access text properties
- Expression language reference
- Expression examples
- Automation
- Expressions
- Immersive video, VR, and 3D
- Construct VR environments in After Effects
- Apply immersive video effects
- Compositing tools for VR/360 videos
- Advanced 3D Renderer
- Import and add 3D models to your composition
- Import 3D models from Creative Cloud Libraries
- Create parametric meshes
- Image-Based Lighting
- Animated Environment Lights
- Enable lights to cast shadows
- Extract and animate lights and cameras from 3D models
- Tracking 3D camera movement
- Adjust Default Camera Settings for 3D compositions
- Cast and accept shadows
- Embedded 3D model animations
- Shadow Catcher
- 3D depth data extraction
- Modify materials properties of a 3D layer
- Apply Substance 3D materials
- Work in 3D Design Space
- 3D Transform Gizmos
- Single 3D Gizmo for multiple 3D layers
- Do more with 3D animation
- Preview changes to 3D designs real time with the Mercury 3D engine
- Add responsive design to your graphics
- Views and Previews
- Rendering and Exporting
- Basics of rendering and exporting
- H.264 Encoding in After Effects
- Export an After Effects project as an Adobe Premiere Pro project
- Converting movies
- Multi-frame rendering
- Automated rendering and network rendering
- Rendering and exporting still images and still-image sequences
- Using the GoPro CineForm codec in After Effects
- Working with other applications
- Collaboration: Frame.io, and Team Projects
- Memory, storage, performance
- Knowledge Base
Learn to adjust custom views and camera settings using the View menu, whether through a camera layer, active camera, or custom view.
In 3D compositions or when using 3D-enabled layers, you can view the scene through camera layers, which can be customized and animated with keyframes. Without a camera layer, you can still navigate the 3D space using the Orbit, Pan, and Dolly tools in the Composition panel, utilizing the hidden Default Camera view.
When camera layers are present, After Effects uses the Active Camera view to show what the topmost enabled camera sees. If no camera layers are present, the composition automatically uses the Default Camera view, or other currently selected camera view (such as the Custom Views).
In the latest version, you can now adjust the Default Camera settings or any other camera view currently selected in the Composition panel view menu. The default camera can be explicitly selected even when other cameras are present in the composition.
You can now adjust the Default Camera settings using the following methods, in addition to the options available in the 3D View menu:
- Layer > Camera > Default Camera Settings
- View > Default Camera Settings
- Right-click the layer in the Timeline panel > Camera > Default Camera Settings
- 3D View menu in the Composition panel > Default Camera Settings.
Not all camera views are editable. You can only modify the default camera and custom views. Standard views like Top, Left, Right, and Bottom are orthogonal camera views and cannot have their camera settings modified.
If you're using multiple camera layers, After Effects helps you keep track of which camera you’re working with. When accessing camera settings using the View or Layer menus, the menu displays the camera layer’s name, making it clear which one is being edited or affected.
After Effects also avoids repeating the word “Camera” if it's already part of the layer name. This naming style makes menus easier to read and use, especially in complex projects with lots of layers and compositions.
For example:
- A camera named Shotcam will show as Shotcam Camera Settings.
- A camera named Shotcamera will display as Shotcamera Settings.
The same naming rule applies to Light, Solid, and Model layers as well.