In Adobe Premiere Elements, you can use an adjustment layer to apply the same effect on multiple clips on the Timeline. Effects applied to an adjustment layer affect all layers below it in the layer stacking order.
You can use combinations of effects on a single adjustment layer. You can also use multiple adjustment layers to control more effects.
You can create an adjustment layer in either Quick or Expert view. The procedure varies a bit in both the views.
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Click Adjust on the Adjust panel. In the Adjust panel, click Entire Movie to edit the adjustment layers applied on the entire clip.
- Smart Fix: Click Smart Fix to automatically fix your video footage. Smart Fix analyzes and fixes your video footage to make it look better.
- Auto Smart Tone: Click Entire movie. Click Apply to automatically correct the clip using Auto Smart Tone.
- Color/Lighting/Other effects: You can adjust these attributes of the adjustment layer. For example, click Color to adjust the Hue, Lightness, Saturation, and Vibrance. Click any effect under Color > Hue to experiment with various types of hues available.
Click More to adjust the sliders to increase or decrease the intensity of a particular effect attribute.
You can apply a combination of effects by applying different adjustgment layers, in Expert view. To create an adjustment layer in Expert view, follow these steps:
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Drag-and-drop the effect on the source monitor to create an adjustment layer for the effect. Click Yes to apply it to the entire movie (all the video clips currently on the timeline). Click No to apply it to the current video clip which is currently selected.
The adjustment layer is visible as a layer on the timeline.
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Click Adjust on the Adjust panel. In the Adjust panel, click Entire Movie to edit the adjustment layer applied on the entire clip.
- Smart Fix: Click Smart Fix to automatically fix your video footage. Smart Fix analyses and fixes you video footage to make it look better.
- Color/Lighting/Other effects: You can adjust these attributes of the adjustment layer. For example, click on Color to adjust the Hue, Lightness, Saturation, and Vibrance. Click on any effect under Color > Hue to experiment with various types of hues available.
Click More to adjust the sliders to increase or decrease the intensity of a particular effect attribute.
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Click Applied Effects on the Adjust panel to view the effects that have been applied. Click on an effect to view the effect's proportions you can edit.
For example, click on the triangle besides Motion or click on Motion to expand the effect. You can move the sliders to adjust the scale, rotation, and so on.
Note:
To remove a particular effect in an adjustment layer. Click Applied Effects and click on the trash icon to remove a particular effect.
You can select the way in which Premiere Elements blends, or superimposes, a clip on a track in a Timeline with the clip or clips on lower tracks.
In a Timeline, place a clip on a track higher than a track where another clip is located. Premiere Elements superimposes, or blends, the clip in the higher track over the clip in the lower track.
Select the clip in the higher track, and select the Applied Effects panel.
In the Effect Controls panel, click the triangle next to Opacity to view the available options to configure the opacity.
Drag the Opacity value to the left to set the opacity to less than 100%.
Click the triangle in the Blend Mode menu.
Select a blend mode from the list of blend modes.

For in-depth information about the concepts and algorithms behind these blend modes as implemented in several Adobe applications, see the PDF reference material on the Adobe website.
The Blend Mode menu is subdivided into six categories based on similarities between the results of the blend modes. The category names do not appear in the interface; the categories are simply separated by dividing lines in the menu.
Normal category
Normal, Dissolve. The result color of a pixel is not affected by the color of the underlying pixel unless Opacity is less than 100% for the source layer. The Dissolve blend modes turn some of the pixels of the source layer transparent.
Subtractive category
Darken, Multiply, Color Burn, Linear Burn, Darker Color. These blend modes tend to darken colors, some by mixing colors in much the same way as mixing colored pigments in paint.
Additive category
Lighten, Screen, Color Dodge, Linear Dodge (Add), Lighter Color. These blend modes tend to lighten colors, some by mixing colors in much the same way as mixing projected light.
Complex category
Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix. These blend modes perform different operations on the source and underlying colors depending on whether one of the colors is lighter than 50% gray.
Difference category
Difference, Exclusion, Subtract, Divide. These blend modes create colors based on the differences between the values of the source color and the underlying color.
HSL category
Hue, Saturation, Color, Luminosity. These blend modes transfer one or more of the components of the HSL representation of color (hue, saturation, and luminosity) from the underlying color to the result color.
In the following descriptions, these terms are used:
The source color is the color of the layer to which the blend mode is applied.
The underlying color is the color of the composited layers below the source layer in the Timeline panel.
The result color is the output of the blending operation; the color of the composite.
Normal
The result color is the source color. This mode ignores the underlying color. Normal is the default mode.
Dissolve
The result color for each pixel is either the source color or the underlying color. The probability that the result color is the source color depends on the opacity of the source. If opacity of the source is 100%, then the result color is the source color. If opacity of the source is 0%, then the result color is the underlying color.
Darken
Each result color channel value is the lower (darker) of the source color channel value and the corresponding underlying color channel value.
Multiply
For each color channel, multiplies source color channel value with underlying color channel value and divides by maximum value for 8-bpc, 16-bpc, or 32-bpc pixels, depending on the color depth of the project. The result color is never brighter than the original. If either input color is black, the result color is black. If either input color is white, the result color is the other input color. This blend mode simulates drawing with multiple marking pens on paper or placing multiple gels in front of a light. When blending with a color other than black or white, each layer or paint stroke with this blend mode results in a darker color.
Color Burn
The result color is a darkening of the source color to reflect the underlying layer color by increasing the contrast. Pure white in the original layer does not change the underlying color.
Linear Burn
The result color is a darkening of the source color to reflect the underlying color. Pure white produces no change.
Darker Color
Each result pixel is the color of darker of the source color value and the corresponding underlying color value. Darker Color is similar to Darken, but Darker Color does not operate on individual color channels.
Linear Dodge (Add)
Each result color channel value is the sum of the corresponding color channel values of the source color and underlying color. The result color is never darker than either input color.
Lighten
Each result color channel value is the higher (lighter) of the source color channel value and the corresponding underlying color channel value.
Screen
Multiplies the complements of the channel values, and then takes the complement of the result. The result color is never darker than either input color. Using the Screen mode is similar to projecting multiple photographic slides simultaneously onto a single screen.
Color Dodge
The result color is a lightening of the source color to reflect the underlying layer color by decreasing the contrast. If the source color is pure black, the result color is the underlying color.
Linear Dodge (Add)
The result color is a lightening of the source color to reflect the underlying color by increasing the brightness. If the source color is pure black, the result color is the underlying color.
Lighter Color
Each result pixel is the color of lighter of the source color value and the corresponding underlying color value. Lighter Color is similar to Lighten, but Lighter Color does not operate on individual color channels.
Overlay
Multiplies or screens the input color channel values, depending on whether or not the underlying color is lighter than 50% gray. The result preserves highlights and shadows in the underlying layer.
Soft Light
Darkens or lightens the color channel values of the underlying layer, depending on the source color. The result is similar to shining a diffused spotlight on the underlying layer. For each color channel value, if the source color is lighter than 50% gray, the result color is lighter than the underlying color, as if dodged. If the source color is darker than 50% gray, the result color is darker than the underlying color, as if burned. A layer with pure black or white becomes markedly darker or lighter, but does not become pure black or white.
Hard Light
Multiplies or screens the input color channel value, depending on the original source color. The result is similar to shining a harsh spotlight on the layer. For each color channel value, if the underlying color is lighter than 50% gray, the layer lightens as if it were screened. If the underlying color is darker than 50% gray, the layer darkens as if it were multiplied. This mode is useful for creating the appearance of shadows on a layer.
Vivid Light
Burns or dodges the colors by increasing or decreasing the contrast, depending on the underlying color. If the underlying color is lighter than 50% gray, the layer is lightened because the contrast is decreased. If the underlying color is darker than 50% gray, the layer is darkened because the contrast is increased.
Linear Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the underlying color. If the underlying color is lighter than 50% gray, the layer is lightened because the brightness is increased. If the underlying color is darker than 50% gray, the layer is darkened because the brightness is decreased.
Pin Light
Replaces the colors, depending on the underlying color. If the underlying color is lighter than 50% gray, pixels darker than the underlying color are replaced, and pixels lighter than the underlying color do not change. If the underlying color is darker than 50% gray, pixels lighter than the underlying color are replaced, and pixels darker than the underlying color do not change.
Hard Mix
Enhances the contrast of the underlying layer that is visible beneath a mask on the source layer. The mask size determines the contrasted area; the inverted source layer determines the center of the contrasted area.
Difference
For each color channel, subtracts the darker of the input values from the lighter. Painting with white inverts the backdrop color; painting with black produces no change.
Note:
If you have two layers with an identical visual element that you want to align, place one layer on top of the other and set the blend mode of the top layer to Difference. Then, you can move one layer or the other until the pixels of the visual element that you want to line up are all black—meaning that the differences between the pixels are zero and therefore the elements are stacked exactly on top of one another.
Exclusion
Creates a result similar to but lower in contrast than the Difference mode. If the source color is white, the result color is the complement of the underlying color. If the source color is black, the result color is the underlying color.
Subtract
Subtracts the source file from the underlying color. If the source color is black, the result color is the underlying color. Result color values can be less than 0 in 32-bpc projects
Divide
Divides underlying color by source color. If the source color is white, the result color is the underlying color. Result color values can be greater than 1.0 in 32-bpc projects.
Hue
Result color has luminosity and saturation of the underlying color, and the hue of the source color.
Saturation
Result color has luminosity and hue of the underlying color, and the saturation of the source color.