New Starter mode is now available!
Character Animator 22.5 (released June 2022) introduces Starter mode to get you started animating now without any prior experience. Update now to the latest version to try this out.
New Starter mode is now available!
Character Animator 22.5 (released June 2022) introduces Starter mode to get you started animating now without any prior experience. Update now to the latest version to try this out.
Use Characterizer to turn yourself into an animated puppet. Easily create a custom puppet based on your facial expressions, then styled using artwork of your choice.
Characterizer, powered by Adobe Sensei, generates a stylized Character Animator puppet in seconds. Webcam-captured image of the user and any piece of reference art is used to generate puppets. Characterizer ships with 25 built-in Styles for you to try. Additionally, you can create your own style from any piece of reference art.
To open Characterizer, do one of the following:
There are three different ways in which you can create your capture: automatically, manually, or using a still image.
To create a capture automatically using your webcam, click Create New Capture. You are asked to make some facial expressions and repeat specific words to create visemes .
Visemes are visual representations of your mouth as you make different sounds. Repeat specific words loudly and clearly to generate visemes .
For more information about visemes , see Lip Sync: Control a puppet’s mouth with your voice.
Create a capture by making facial expressions and visemes manually.
To capture manually, do the following:
You will be guided through a series of expression captures. The recordings are later rendered to create the puppet.
You can create a capture using a still image.
To turn a still image into a capture, do the following:
Note: Puppets generated by importing an image has limited capabilities because visemse are not created from still images. But the puppet eyes will move and you can consider applying other Behaviors to the puppet. For example, use the Nutcracker Jaw to animate the mouth. For more information, see Control puppets using behaviors.
When capturing a face in Characterizer, keep the following in mind for best results:
Equipment and environment
Face tracking and voice capture
For the list of keyboard shortcuts associated with Characterizer, see Charactertizer (Edit Style screen).
Select the style to be applied to your character from the available set of styles or create your own style. Apply a style in order to adjust settings and generate a puppet. You can edit styles and control the style settings.
To edit a style, follow these steps:
Hover over the Style to see the (pencil) icon. Click on the icon to open the Edit Points window.
Edit the points by dragging them to line up with the image. When done, click Next.
The Edit Regions windown opens. Paint over the appropriate areas to isolate each individual part.
Click Done to save changes.
Stylization
Use the slider to control how much detail from the style to apply to the person's appearance. Lower values use more of the facial capture, higher values use more of the art.
Feature Exaggeration
Use the slider to adjust the caricaturization of facial features before applying the style.
Cycles
Set the number of randomly styled frames for each facial expression, to produce a boiling animation look.
Resolution
Set the image resolution when applying the style.
Quality
Use the drop-down to select the quality. This parameter prioritizes increased detail in the results and also impacts the speed of processing.
Head only
Only include a stylized version of the head, not the body and the background.
Head Turns
Enable the check box to create side views. Head turn can be applied only to generated puppets.
To convert any image into a style, select Create New Style.
Select an image (preferably one that is a close-up shot of a face), and open it in Character Animator.
TIP: Choose an image that clearly defines the face. This way, Character Animator can automatically detect the facial features and defines the face for you.
The image opens in Character Animator with dotted lines defining endpoints of facial features. Drag the dots to line up with the image if necessary. When finished, click Next.
In the Edit Style’s Edit Points screen, the facial feature with the most selected points determines which example image is shown.
Define each individual part of your face by painting over the appropriate areas. You can adjust the brush size using the slider. When finished, click Done. Once a new style is created, it will appear in the Styles list as the first style.
Apply the new style to the puppet.
Once you have adjusted the settings and have your character ready, to generate a puppet, click Generate on the upper-right corner. Your Puppet is generated and automatically opens in the Record workspace.
To further rig the puppet, open it in the Rig Workspace. You can also edit the puppet on Photoshop.
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