- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Working with video cue points
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Apply patterns with the Spray Brushtool
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Using Animate with Adobe Scout
- Working with Fireworks files
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Best practices - Accessibility guidelines
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Creating accessible content
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Export QuickTime video files
- Controlling external video playback with ActionScript
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
Animate can now leverage the advanced telemetry features provided by Adobe Scout. This feature allows you to retrieve and use the intuitively collated profiling data provided by Scout.
Scout is an analysis and profiling tool for Flash runtime that allows you to analyze performance of applications designed for mobile, desktop, or web. Scout is designed to provide accurate data aggregated from several system resources. The data provided is intuitive enough to easily measure, profile, and analyze performance of applications.
Scout provides basic telemetry data for any SWFs running on a computer. To enable and view advanced data, Animate provides additional options on the Publish Settings dialog.
To integrate Animate with Scout, download and install Scout on the same computer that has Animate installed. You could also install Adobe Scout on a different system, and use the Remote Logging functionality, to retrieve telemetry data for SWFs running remotely.
Ensure that the Wi-Fi connection between the system and the device running the application is non-faulty and stable.
Enabling Detailed Telemetry data
To view and analyze your performance of applications with detailed telemetry data, do the following:
- In Animate, select File > Publish Settings to bring up the Publish Settings dialog.
- On the Publish Settings dialog, drill-down the Advanced options to select the Enable Detailed Telemetry option.
- You can choose to provide a password to secure access to the detailed telemetry data for your application. If you choose to enable password protection, you can access detailed telemetry data for your application, only after providing the password in Scout.
- Click OK.
Enabling Detailed Telemetry Data for Adobe AIR publishing for iOS devices
To enable Detailed Telemetry Data for Adobe AIR applications written for iOS devices, do the following.
- Ensure that you have the Enable Detailed Telemetry option selected on the Publish Settings dialog. For more information, see Enabling detailed telemetry data.
- On the Properties panel, click the
button, beside the Target drop-down to bring up the AIR for iOS Settings dialog.
- On the AIR for iOS Settings dialog, switch to the Deployment tab and select the Enable Sampler option in the Telemetry Options section.
- Click OK.
Enabling Detailed Telemetry Data for Adobe AIR publishing for Android devices
To enable Detailed Telemetry Data for Adobe AIR applications written for Android devices, do the following.
- Ensure that you have the Enable Detailed Telemetry option selected on the Publish Settings dialog.
- On the Properties panel, click the
button, beside the Target drop-down to bring up the AIR for Android Settings dialog.
- On the AIR for iOS Settings dialog, switch to the Deployment tab and select the Enable Sampler option in the Telemetry Options section.
- On the Permissions tab, select the Internet option.
- Click OK.
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