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Optimizing Assets for Augmented Reality (AR)

  1. Adobe Aero User Guide
  2. Introduction
    1. What is Adobe Aero
    2. Adobe Aero mobile (iOS) system requirements
    3. What is Augmented Reality
    4. Common AR terminologies
    5. Adobe Aero | Common questions
    6. Get started with the user interface
    7. In-app learning resources in Adobe Aero
    8. Using mobile gestures in Adobe Aero
    9. Key 3D modeling concepts
    10. What's new in Adobe Aero
  3. Aero desktop
    1. What's new in Adobe Aero
    2. Adobe Aero desktop | Common questions
    3. Workspace Basics
    4. Keyboard shortcuts
    5. Import assets into Aero
    6. Adobe Aero desktop system requirements
    7. Supported file formats
    8. Work with cloud documents
  4. Aero Player (Beta) on Android
    1. Discover Augmented Reality content in Aero Player (Beta)
    2. Adobe Aero (Beta) on Android | Common questions
    3. Adobe Aero (Beta) on Android System requirements
  5. Make your digital assets ready for AR
    1. Asset sources for Aero
    2. Prepare Photoshop assets for Aero
    3. Prepare Illustrator assets for Aero
    4. Prepare Dimension assets for Aero
    5. Optimizing Assets for AR
  6. Import AR-ready assets
    1. Import assets into Aero
    2. Import Mixamo assets into Aero
    3. Supported file formats
    4. Import FBX files into Aero
  7. Design AR experiences
    1. Add audio to digital assets in Adobe Aero
    2. Scan a space and set a surface anchor
    3. Place digital assets and edit the scene
    4. Add interactivity to digital assets
    5. Set an Image Anchor
    6. Add animated assets in Adobe Aero
    7. Create animations using Directable characters
  8. Export and share
    1. Share your AR creations
    2. Viewing Aero Experiences FAQ
    3. Collaborate with others on Adobe Aero documents
    4. View AR creations
  9. Cloud documents and storage
    1. Work with cloud documents
    2. Upgrade storage for Adobe Aero
  10. Examples, ideas, and inspirations
    1. Design an AR experience using starter assets

Learn how to prepare and optimize digital assets for importing into Adobe Aero.

When designing a scene in Aero, it is crucial to consider how your audience will have a great viewing experience. When a project is shared, it will travel to various devices across multiple networks. Due to this fact, it is vital to keep the file size optimized for quick delivery while balancing the experience with superb visual quality and user experience. Although Aero does not impose a scene size limit, it is recommended to stay below 50MB for smooth delivery and faster loading times. Here are a couple of tips to optimize your Aero experiences: 

Delete unused assets

  • Make sure to remove any unused assets in your scene before sharing them out. Any unused assets will increase the scene size and load time even if they are not visible on the screen. Unused audio assets are often a hidden culprit for increased project size. 

Streamline images

  • Large images can increase the file size and create slow load times for your users. Optimizing images is the process of decreasing their file size and balancing that with good visual fidelity. (how to optimize your images)
  • Also, consider using Scalable Vector Graphic(SVG) files where appropriate. An SVG file is a standard graphics file type used for rendering two-dimensional images on the internet. (how to export SVG files with Adobe Illustrator)

Compress audio assets

  • Compressed audio files eliminate some digital information that is not entirely necessary to deliver sound. They have the vast majority of the original data, but not all of it. These files are useful for downloading and streaming because they are relatively small.
  • Most music files are in some kind of compressed format.  
  • MP3 is the best-compressed audio format to use in Adobe Aero as it balances good audio quality with a smaller file size. (how to convert an audio file to MP3 in Adobe Media Encoder).

Optimize 3D models

  • Polygon counts - 3D models are made from points in space that are connected to form polygons. Models should use the least number of polygons to get the desired visual results for the best results. When deciding the polycount, balancing quality in relation to functionality is always important.

  • To optimize a 3D model, always try to reduce the polygon count. For Augmented Reality, mesh polygon counts should be 5k preferred, 10k acceptable, and 15k maximum.

  • Large texture sizes can quickly bloat a 3D asset. For best results, keep your texture sizes between 256x256 and 1024x1024

  • If you are using multiple copies of the same 3d model, use Aero’s duplicate feature instead of importing multiple instances,

  • If you are designing on the desktop, we encourage you to test the project on a mobile device via a shared link or QR code (how to share your projects)

  • Aero supports many 3D file formats (see what is supported here). We recommend using the GLTF (GL Transmission Format) file type when possible. 


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