After you have completed designing your screens, you can visualize how users can experience your app or website by building an interactive prototype.
You can wire up your screens in desired navigation sequence and feel the experience like real users.
The Home screen is the first screen of your app or website. Your users begin to navigate the app or the website from the Home screen.
Also, when you preview your prototype and nothing is selected, the preview begins with the Home screen. That is, by default, your Home screen is set to the first artboard you add a wire to.
To link the artboards for an interactive prototype, you can wire up the artboards by connecting the interactive elements to a target object or artboards. Before you link artboards or screens, name the artboards appropriately. Doing so helps you identify the screen to which you want to link to.
To make your prototypes more engaging, you may want to introduce triggers and actions. To do so, click the + button on the canvas or click + in the Property Inspector, and select the on-screen options.
For example, if you want to enhance the navigation experience for your prototypes, you can choose to add anchor links by setting Scroll To as an action. For more information on this, see Create navigation links within an artboard.
A. Set to Tap, Drag, Hover, Time, Keys & Gamepad, or Voice. B. Set time Delay in seconds. C. Set to Transition, Auto-animate, Scroll To, Overlay, or Speech Playback. D. Change the destination artboard if required. E. Set to Dissolve or None. F. Select the easing effect. G. Enter the time duration in seconds
If you select Tap as the trigger, you can now combine two actions such as Transition with a non-transitional action such as Speech or Audio playback. To add multiple actions, set the first Action + button in the Property Inspector to Transition, Auto-Animate, Overlay, Scroll to, or Previous artboard , and set the second Action + button to Audio playback or Speech playback.
Note that if you select Audio or Speech playback as the first action, you cannot add a second action.
You can also combine multiple triggers to create advanced interactions without distributing the triggers across different objects on an artboard. To do so, use the + button on the canvas or click + in the Property Inspector, and select Triggers, Action, and Destination as in Step 4.
"As prototyping workflows continue to evolve, there are more and more ways to interact with your design. Everything from touch, drag and tap gestures, to keyboard shortcuts and voice recognition can not only be used, but combined to trigger a variety of interactions."- Dani Beaumont, Principal Product Manager, Adobe XD.
Watch this tutorial to learn how to combine multiple triggers for a variety of interactions.
Watching time: 1 minute.
To edit or delete a wire, select the wires to edit or delete them. You can also select a single interaction from the Property Inspector and edit its interactions.
Hover over the wire to view a tool tip that tells you the number of interactions and their type.
To apply the defined interaction to another object, select the object or the artboard, select copy, click on the destination object or artboard, and in the right-click context menu, select Paste Interaction.
Recording prototypes is not supported in Adobe XD on Windows. However, there's a workaround. Press the Windows + G keys and use the native recorder to record the Preview window.
To test your prototype and the interactions, you can preview the prototype. You can also record the preview and save the recording as a .mp4 file. You can then choose to share the .mp4 file with your stakeholders, who can view (or review) the walkthrough of the prototype and provide feedback.
Click the Desktop Preview icon. The Preview window appears and displays the artboard in focus.
To test the navigation between screens, click the interactive elements.
You can edit the design and interactions in your prototype while previewing in the preview window. The changes are instantaneously available for preview.