Solar Skylines is a SolarPunk Inspired project where you can craft your very own Flying City in Augmented Reality.
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Explore Solar Skylines & Craft your own AR Airship!
Using a collection of beautifully Ink illustrated 3D Parts, Engines, Air Balloons and Characters, this modular Lego-style project will help familiarize yourself with working in Aero's 3D & AR environments.
What you learned: An Overview of the Solar Skylines project, its contents and what you can create
- A brief introduction into how Adobe Aero can be used to create Interactive Art, Objects & Storytelling experiences.
- Solar Skylines is an experimental sandbox project with a collection of pre-made assets where you can design your very own flying city.
- Project assets are available for you to start building your own AR experiences. Including 3D Objects, Characters, Sound effects & Animations. (Animations Available on some objects & Characters)
- A brief overview into what will be covered in this tutorial series including:
- Using Project Assets to build your own AR Scenes.
- How to move, organize and group 3d objects using the Scene Graph.
- Adding Interactivity, Sound & Animation to your scenes with the Behavior Builder.
- Testing, Previewing in AR & Publishing your experience across Desktop and Mobile.
- Best Workflow & Performance tips.
Build your own Solar Skyline with a range of Objects and Characters
Using the Scene Graph, arrange and combine your parts to make your very own Flying City.
What you learned: Understanding Adobe Aero’s Layout, 3D Navigation, and Scene Graph
- Brief Recap on Navigation keys for moving around the Scene.
- Brief Recap on Editing Objects, Including Moving, Rotation & Scaling Objects.
- How to Group Objects together.
- Understanding the Scene Graph Including:
- Toggling Object Visibility.
- Toggling Object Lock Feature.
- Understanding Group Hierarchy. Including Parent-Child Relations between Objects.
- How to Access Pre-made Project Assets via the Scene Graph.
- To save time, you can Group multiple objects together & then duplicate those Groups rather than having to rebuild groups of objects each time.
Bring your Solar Skyline Creations & Characters to life!
Now that you’ve built your own the Solar Skyline, let’s bring them to life with Interactivity, Sound and Animation with the Behavior Builder.
What you learned: Adding Interactivity, Sound & Animation using the Behavior Builder
- Understanding the Behavior Builder Interface.
- Understanding Triggers & Actions.
- Using the Aim Action: The Object using the Aim action will face its target via its Z-Axis (Blue Arrow) Meaning the Z-Axis will be pointing towards the target. It is important to note this.
- Using the Bounce Action: To create a floating effect for your Airships.
- Using Animation States to activate pre-made Animations on Objects with pre-made Animations. Things like engines, motors and characters have their own pre-made animations.
- Using Orbit: Objects can rotate around target objects.
- Play Audio: Adding Sound effects to particular areas of your scene. Including adding ambience sound to create a sense of depth.
- You can apply multiple Actions to a single object. Like for example, adding a Subtle Bounce Action and Follow Action to a floating Air Balloon to make it follow a part of your flying City. Try experimenting with all Actions to see what interesting combinations can be made.
Launch your Solar Airships into the Air! In AR of course.
Test your Solar Skyline in AR on your mobile device. Publish your experience to share with others.
What you learned: Testing your AR Project on Mobile Device & Publishing your experience to share with others
- Using Adobe Creative Cloud to test between Desktop and Mobile Devices.
- Ensuring the Project is synchronized across both Desktop and Mobile Devices before opening.
- Enabling ‘Make Available Offline’ via the Adobe Aero Home Screen to monitor Save status of your project.
- The Blue Circle Icon indicates your Project is updating to the Cloud.
- The Green Tick Icon indicates your Project has finished updating to the Cloud.
- Revision, Editing & Iteration across Desktop and Mobile Devices.
- Publishing your AR Experience:
- Generating QR codes to share with your audience.
- Exporting your Project as a .real file.
Testing & Iteration Regularly to get your AR Scenes running smoothly.
Some workflow pointers to help you construct your AR Scenes faster and being mindful of detail and performance
What you learned: Workflow & Performance Tips across Desktop and Mobile Devices
- If you’re importing some of your own assets into the project, try to keep your project size to under 100mb. The lower the size the better for faster loading times.
- Importing new 2D & 3D assets into your project does increase file size. However, duplicating objects that are already in your scene does not, as you are only creating duplicated instances of the original object.
- If an Object has Behaviors added to it, Duplicating the Object also duplicates its Behaviors to the new Object. Saving you a lot of time having to apply Behaviors to multiple Objects. This Duplicate feature can also be applied to Grouped Objects.
- Constantly test and iterate between desktop and mobile to get a sense of Scale, Depth & Performance.
- Most modern Mobile Devices can handle an impressive level of 3D detail. But there is a limit... Having too many Objects in your AR Scene can impact how well your experience performs on certain Mobile Devices. Make sure you’re constantly testing your AR Scene on Mobile Devices to see how well it performs as you add more details.
- Using the Snap feature located at the center of the 3D gizmo will significantly speed up building your scenes as it allows you to simply drag objects and snap onto other nearby objects and surfaces
Pro tip
- Think outside the Screen. AR is a multidimensional canvas that is experienced through your surroundings. Experimentation and Trial and Error are key to building Engaging & Immersive Experiences.
Try the experience yourself in Augmented Reality by scanning the QR code below!